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From version < 1.9 >
edited by Allie
on 2021/03/15 01:36
To version < 1.10 >
edited by Allie
on 2021/03/15 01:40
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13 13  Sliding has various applications. The most well known applications are using a very fast slide from the large Scarab jar in LightFoot Village to clip through the small underwater hole that leads to Discovery Falls in SwapStone Circle and sliding through the water in Cape Claw to find Kyte without freeing her from her cage (see Early Discovery Falls and Early Kyte, respectively).
14 14  
15 15  
16 -== Food Clip ==
16 +== Food clip ==
17 17  
18 18  Food clipping is a technique that allows you to use particular items placed on the floor from the Food Bag or Food Jar via the "set food on floor" command to clip through walls and doors. Items that can be used to perform this technique include:
19 19  
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27 27  Food clipping generally can't be used to clip through very thick collision, as it does not push you very far into the geometry. Additionally, if there is no floor on the other side of the geometry you are clipping through, you will fall through the world and die, so ensure that there is a floor on the other side.
28 28  
29 29  
30 -== Actor Movement ==
30 +== Water drop ==
31 31  
32 +Pressing **C-up** and **Z** at the same time allows you to sink to the bottom of any body of water and ignore the usual properties of the water, such as currents. This trick works even when stuck in a non-swimming animation, such as hanging from a ledge. A notable application of water dropping is to get under the well in Cape Claw.
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34 +
35 +== Actor movement ==
36 +
32 32  It is possible to move certain actor entities in several ways, such as attacking or running into them. Certain actions also have the potential to move actor entities, such as throwing Tricky's ball. The most consistent (albeit slow) way that you can intentionally push an actor entity is by placing an item from either the Food Bag or the Food Jar into the actor entity's hitbox. With enough effort, it is possible in some instances to move the invisible walls attached to certain entities in order to bypass them and reach an area intended to be accessed by other means. One notable application of this is moving the SharpClaw guard in Cape Claw in order to bypass him.