<
From version < 1.10 >
edited by Allie
on 2021/03/15 01:40
To version < 1.11 >
edited by Allie
on 2021/03/15 01:50
>
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2 2  
3 3  {{toc start="2"/}}
4 4  
5 -== Sliding ==
5 +== Slide ==
6 6  
7 7  There are a few different ways that you can continuously "slide" at a constant velocity in Dinosaur Planet. In general, this trick can be performed by holding **Z** to go into Projectile mode while you are being pushed back by either an entity or a tight corner. You can slide off large entities, such as a SnowHorn, a SharpClaw guard, or the Queen Earthwalker, as well as any interactable entity, such as Scarab jars or Energy Egg boxes. Sliding from a corner without an entity will generally be very slow, while sliding from a tight space between an entity and a wall will often be very fast. Currently, the fastest known slide can be performed in the space behind the large Scarab jar in LightFoot Village, to the right of the door.
8 8  
... ... @@ -27,11 +27,31 @@
27 27  Food clipping generally can't be used to clip through very thick collision, as it does not push you very far into the geometry. Additionally, if there is no floor on the other side of the geometry you are clipping through, you will fall through the world and die, so ensure that there is a floor on the other side.
28 28  
29 29  
30 +== Water slap ==
31 +
32 +If you continuously attack rapidly with the **A** button, you will not enter the swimming state, regardless of whether you are in a body of water. This allows you to bypass the usual properties of the water, such as currents and drowning zones. You can begin attacking from either a slope leading into a body of water, or off of a ledge that can't be grabbed. This technique can often be faster than sliding, but it is still quite slow and requires a lot of inputs.
33 +
34 +
30 30  == Water drop ==
31 31  
32 -Pressing **C-up** and **Z** at the same time allows you to sink to the bottom of any body of water and ignore the usual properties of the water, such as currents. This trick works even when stuck in a non-swimming animation, such as hanging from a ledge. A notable application of water dropping is to get under the well in Cape Claw.
37 +Pressing **C-up** and **Z** at the same time allows you to sink to the bottom of any body of water and ignore the usual properties of the water, such as currents. This trick works even when stuck in a non-swimming animation, such as hanging from a ledge. A notable application of water dropping is to reach the bottom of the well in Cape Claw.
33 33  
34 34  
40 +== Ledge drop ==
41 +
42 +Pressing **C-up** as you grab a ledge will allow you to drop from that ledge without taking any fall damage. This technique does not work on climbable surfaces, such as vines.
43 +
44 +
45 +== C-up dive ==
46 +
47 +When walking off of a ledge that cannot be grabbed, if you press **C-up** at the same time you begin your fall, you can fall to the floor without taking any fall damage. Additionally, you will not void out, regardless of the distance of the fall.
48 +
49 +
50 +== Food platforms ==
51 +
52 +Placing a food item from either the Food Bag or the Food Jar while in the air will temporarily stop your fall and cause you to place the item in the air. The item will remain in the air, and shortly after, you will begin your fall again. Doing so will reset the distance you need to fall before voiding out, so this technique can be used to fall large distances without voiding out.
53 +
54 +
35 35  == Actor movement ==
36 36  
37 37  It is possible to move certain actor entities in several ways, such as attacking or running into them. Certain actions also have the potential to move actor entities, such as throwing Tricky's ball. The most consistent (albeit slow) way that you can intentionally push an actor entity is by placing an item from either the Food Bag or the Food Jar into the actor entity's hitbox. With enough effort, it is possible in some instances to move the invisible walls attached to certain entities in order to bypass them and reach an area intended to be accessed by other means. One notable application of this is moving the SharpClaw guard in Cape Claw in order to bypass him.