These cheats are not necessary when using a patched ROM as described in the Getting Started page. Using the cheats below with a patched ROM will have no effect and may even break things. It is recommended you use a patched version of the game as opposed to using cheats in order to get the best experience.
You can't leave the code on or it will crash 100% of the times.
You should only turn the code on when you are swimming in the river (or going backwards on the bridge)
and when you trigger the transition for the rocks to spawn, you should disable the code
(before triggering the cutscene of Diamond Bay)
805C4F51 0002
Trigger Blue Monster in Golden Plains
The code triggers the blue monster in the desert to fly up as if you completed the flame puzzle.
Warning! The code triggers only once per savefile and activates as soon as it's turned on,
so make sure you are close to the area you need to cross and get ready to run, otherwise you'll have to reload save.
Warning: Using the inventory codes can lead to other problems regarding story pregression, unexpected crashes, preventing picking up other items, resetting puzzles in the surrounding area and locking some progress values. It is because of the limitation of gameshark codes and can't be avoided; using these codes will change some other values that the game uses to keep track of things. For further information as to what code can potentially affect, you can check the Flags, Items, and Spells page in the Tech section.
The safest way to use these codes is to turn it on to give yourself the item and turning it off again immediately to prevent further values from being locked in. Some emulators (like Project64) will reset the value to what it was before if you turn the code off, which is problematic. For that emulator, you would want to instead turn the code on, move your character in a checkpoint location so the in-game save applies correctly, save the game, turn the code off and then reset the game. You should have the item you cheated in still but will also have the code off.
Spawning the food works for both characters. However, due to the way the game keeps track of rotten food, The player cannot 'use' the food (feed, drop, etc.),
unless combined with another code. Use the codes from the modifiers 'Player' Can Use 'Food/Grubs' down below to be able to use the food you spawn in.
(Only 1 food & grubs item can be forced-used at a time, so multiple codes on will conflict)
0001 Cape Claw?
0002 A level map that you can see
0007 Swapstone Hollow
000E Forest before Cape Claw
Play as Modifier (File 1)
805C3C5B 00??
805C3C67 00??
00 Fox
01 Krystal
Crates Contain Player Clones
8104A948 0000
8104A94A 0000
81252E06 ????
0001 Fox
0002 Krystal
Fox's Sword Is Player Copy
81252E36 ????
0001 Fox
0002 Krystal
Krystal's Staff Is Player Copy
81252EC2 ????
0001 Fox
0002 Krystal
Jellyfish Is Modifier
8125392A ????
002B Robot Scropion
002A Larger Robot Scorpion
0029 Snake
0026 Kamerian heart
0023 Flying enemy from kamerian heart room that crashes the game
0019 Fox (enemy/krazoa shrine?)
0015 Bribeclaw
00A1 Chest
00A2 Open Chest
00A6 Galleon
00A7 LOD? Galleon
0060 Red Ring
0066 Red atmosphere and creepy music
00F9 Redeye
0067 King Redeye boss
0038 Bees
00B9 Baby CloudRunner
00CA Clapperboard
00CE Chest stealing drone
00F1 Spellstone (notsure which one)
0066 Seems to give a red atmosphere/hue and plays some creepy music
0051 Galadon Part 1
0052 Galadon Part 2
0053 Galadon Part 3
0038 Is a swarm of something (I assume bees)
0249 Balloon Door 0
024A Balloon Door 10
024B Balloon Door C
024C Balloon Door 0 C
024D Balloon Door Double C
024E Glitched Test Dino Head
024F N64 Logo
0250 Party Banner Trees
0251 Rareware Logo
0252 DKR Key?
0253 Strange Cone
0254 Track Select Picture Frame?
Hold Z and press d-pad directions for changing between the 4 model choices you made,
also can Hold R and press d-pad directions to choose different scaling to
prevent some models from being overly massive or too tiny.
Spawns with projectile shots.
First one will be the original model if an actor instance is not already loaded,
consecutive spawns will have the current changed model ID.
xxxx=actor's model ID
yyyy_yyyy=Scale of actor's model (sizes vary per model so its tough to judge the size,
Rare logo defaults to huge so it needs 3C80 to be reasonably sized)