Changes for page Cape Claw
Last modified by Crashwater on 2022/03/12 21:35
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edited by LerakoLanche Rare Gamer
on 2021/12/04 13:09
on 2021/12/04 13:09
edited by LerakoLanche Rare Gamer
on 2021/12/04 13:00
on 2021/12/04 13:00
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... ... @@ -100,6 +100,8 @@ 100 100 101 101 = Notable Bugs/Crashes = 102 102 103 +<Things like the Gas Chamber, Hell Riverā¢, Item Pickup Crashes, etc. belong here. Try to include links to their respective pages, and mention if there are any cheats/mods to help. Tricks relevant to progression can also go here, such as Early Princess.> 104 + 103 103 (% class="box infomessage" %) 104 104 ((( 105 105 **Item Pick-up Crash**: Attempting to pick up the Shiney Nugget or the Cell Door Key will crash the game. ... ... @@ -122,13 +122,6 @@ 122 122 123 123 <A few options for things here. You can mention how an area has changed over development, compare it to its SFA incarnation. Mention fun stuff, like the 10 Egg Box outside of LightFoot Village, or any good scarab grinding spot. Cutscene dialogue inconsistencies are always neat.> 124 124 125 -(% class="box infomessage" %) 126 -((( 127 -* While Cape Claw would appear in Starfox Adventures, it would be changed drastically, removing the entire fortress area and the Fire Gem/Lighthouse Beacon puzzle altogether. In SFA, progress is only made up to the Gas Chamber, stripping Cape Claw of the Cliffside, the Courtyard, Kyte's Prison, the VillageĀ and the Sand Snake Mini-boss, making it one of the most compromised areas that still appears in the final game. 128 - 129 - 130 -))) 131 - 132 132 = Gallery = 133 133 134 134 <Pictures with captions>