Changes for page Cape Claw
Last modified by Crashwater on 2022/03/12 21:35
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edited by LerakoLanche Rare Gamer
on 2021/12/04 11:12
on 2021/12/04 11:12
edited by LerakoLanche Rare Gamer
on 2021/12/04 11:14
on 2021/12/04 11:14
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... ... @@ -21,7 +21,6 @@ 21 21 22 22 == Rescuing Kyte (First Visit) == 23 23 24 -(% class="box infomessage" %) 25 25 ((( 26 26 If Krystal is able to keep to the shores by necessity, she will discover a crop of vine that will allow ascent towards a log, which can be pushed into the water to allow for safe passage. Riding the log, Krystal will be able to gain access to a small cave near the BribeClaw which contains a Shiney Nugget. Returning to the shore safely and presenting the Shiney Nugget to the BribeClaw will allow progress into the Poison Chamber; a small room that quickly fills with noxious gas unless a block puzzle is solved under a strict time limit. 27 27 ... ... @@ -40,10 +40,7 @@ 40 40 41 41 42 42 43 - 44 - 45 - 46 -is split into two, the outer "Dark Ice Mines 1" and inner "Dark Ice Mines 2". While once the land of the SnowHorn Tribe, it has undeniably become the property of the SharpClaws. While Dark Ice Mines 1 could be somewhat confused for SnowHorn Wastes, its man(Mammoth?)-made structures make it distinct. Dark Ice Mines 2 is a huge cavern that features snowballs rolling around on to cool down lava and a lot of structures made by the SharpClaws in their bid for the SpellStone. 42 + 47 47 ))) 48 48 49 49 = Important Items & NPCs = ... ... @@ -86,6 +86,8 @@ 86 86 87 87 (% class="col-xs-12 col-sm-4" %) 88 88 ((( 85 + 86 + 89 89 (% class="box" %) 90 90 ((( 91 91 = Cape Claw = ... ... @@ -119,7 +119,6 @@ 119 119 ))) 120 120 ))) 121 121 122 -~)~)~) 123 123 124 124 125 125