<
From version < 14.1 >
edited by LerakoLanche Rare Gamer
on 2021/12/04 11:06
To version < 15.1 >
edited by LerakoLanche Rare Gamer
on 2021/12/04 11:08
>
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -27,10 +27,12 @@
27 27  
28 28  At this point in her adventure, Krystal will be able to free Kyte by battling the guard for the key to her prison, and having her perch on a series of levers. Once this is done, the towers surrounding the Courtyard will reveal a pair of torches which can be lit by Kyte's "Flame" technique; accomplishing this task will allow the reunited duo to return to the Cliffside, and ultimately the entrance to the Cape.
29 29  
30 +Subsequent visits to Cape Claw rely on the retrieval of the Krazoa Tablet found in Discovery Falls to inititate a sequence wherein Krystal and Kyte will collect a series of Fire Gems hidden around Cape Claw and place them inside the three hidden Lighthouse Beacons detailed below.
30 30  
31 31  
32 32  
33 33  
35 +
34 34  is split into two, the outer "Dark Ice Mines 1" and inner "Dark Ice Mines 2". While once the land of the SnowHorn Tribe, it has undeniably become the property of the SharpClaws. While Dark Ice Mines 1 could be somewhat confused for SnowHorn Wastes, its man(Mammoth?)-made structures make it distinct. Dark Ice Mines 2 is a huge cavern that features snowballs rolling around on to cool down lava and a lot of structures made by the SharpClaws in their bid for the SpellStone.
35 35  )))
36 36  

Welcome

Welcome to DPWiki!

This is an archive of information documenting Dinosaur Planet, the game's history, its lore, characters, how to play the ROM, as well as technical documentation regarding cheats, mods, and engine tech.

Be sure to join us on Discord!