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From version < 12.1 >
edited by LerakoLanche Rare Gamer
on 2021/12/04 10:40
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edited by LerakoLanche Rare Gamer
on 2021/12/04 11:06
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8 8  This article is a **stub**. You can help DPwiki by expanding it.
9 9  )))
10 10  
11 -A breathtaking coastal bluff that leads into a heavily guarded fortress. Krystal will need to gain entry to this area from [[SwapStone Circle>>doc:Main.World.Areas.SwapStone-Circle.WebHome]] in order to rescue her companion, Kyte, and return to this location at points during her journey.
11 +A breathtaking coastal bluff that leads into a heavily guarded fortress. Krystal will need to gain entry to this area from [[SwapStone Circle>>doc:Main.World.Areas.SwapStone-Circle.WebHome]] in order to rescue her companion, Kyte. As Krystal continues to make progress into her journey, further areas of Cape Claw will become available to explore; she will need to return to this location several times to discover all the Cape has to offer.
12 12  
13 13  = Overview =
14 14  
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18 18  (((
19 19  This area can be found by venturing downhill from SwapStone Circle, where the narrow passage following Lightfoot Village gives way to an open shoreline.
20 20  
21 -Unfortunately, much of the area is impassable, as exploring the waters of Cape Claw will result in being swept into the undertow, and further access deeper into the SharpClaw fortress is blocked by a BribeClaw posted at the tunnel.
21 +Unfortunately, much of the area is impassable, as exploring the waters of Cape Claw will result in being swept into the undertow, and further access deeper into the SharpClaw fortress is blocked by a BribeClaw posted at the tunnel.
22 +\\If Krystal is able to keep to the shores by necessity, she will discover a crop of vine that will allow ascent towards a log, which can be pushed into the water to allow for safe passage. Riding the log, Krystal will be able to gain access to a small cave near the BribeClaw which contains a Shiney Nugget. Returning to the shore safely and presenting the Shiney Nugget to the BribeClaw will allow progress into the Poison Chamber; a small room that quickly fills with noxious gas unless a block puzzle is solved under a strict time limit.
22 22  
24 +Provided that Krystal is able to block the ventilation shafts with the blocks provided, she'll unlock the next area, which features a wide cliffside and a mountable cannon. The cannon can be used to blast away the metal doors on the left and right of its placement, which permits entrance into the Courtyard of Cape Claw.
23 23  
26 +This area features a large flooded well in its center, which is surrounded by several inlays arranged in the symbol of the Krazoa. Setting Krazoa Tablets in place of these inlays is fundamental to exploring further areas of Cape Claw.
24 24  
28 +At this point in her adventure, Krystal will be able to free Kyte by battling the guard for the key to her prison, and having her perch on a series of levers. Once this is done, the towers surrounding the Courtyard will reveal a pair of torches which can be lit by Kyte's "Flame" technique; accomplishing this task will allow the reunited duo to return to the Cliffside, and ultimately the entrance to the Cape.
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27 27  is split into two, the outer "Dark Ice Mines 1" and inner "Dark Ice Mines 2". While once the land of the SnowHorn Tribe, it has undeniably become the property of the SharpClaws. While Dark Ice Mines 1 could be somewhat confused for SnowHorn Wastes, its man(Mammoth?)-made structures make it distinct. Dark Ice Mines 2 is a huge cavern that features snowballs rolling around on to cool down lava and a lot of structures made by the SharpClaws in their bid for the SpellStone.
28 28  )))
29 29  

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