<
From version < 10.1 >
edited by Banjeoin
on 2024/05/10 23:47
To version < 9.1 >
edited by Banjeoin
on 2024/02/02 16:54
>
Change comment: Added new info about some parts of the filesystem!

Summary

Details

Page properties
Content
... ... @@ -41,15 +41,7 @@
41 41  |28|TEXPRE.tab|0x020501AA|Table of offsets into TEXPRE.bin
42 42  |29|TEXPRE.bin|0x020512EA|Some textures (not used?)
43 43  |30|WARPTAB.bin|0x020E023A|Positions into the world map where the player can warp to.
44 -|31|MAPS.bin|0x020E083A|Cell layouts, object lists and more relating to each map. Each map requires 7 files: (((
45 -1. header (//containing the map grid's width/height, object count, etc.//)
46 -1. blockIDs (//used in combination with TRKBLK.bin to define the BLOCKS.bin ID for each cell//)
47 -1. gridVisibility_A1 (//a Potentially Visible Set for each grid cell in the main map layer//)
48 -1. gridVisibility_A2 (//usually a duplicate of //gridVisibility_A1 //- it's unknown why 2 of these are needed//)
49 -1. objects (a list of the map's object instances - each object's data has variable length, given by multiplying the byte 0x2 by 4)
50 -1. gridVisibility_B1 (//a Potentially Visible Set for each grid cell in the secondary map layer - e.g. for the other half of DFPT//)
51 -1. gridVisibility_B2 (//usually a duplicate of //gridVisibility_B1 //- it's unknown why 2 of these are needed//)
52 -)))
44 +|31|MAPS.bin|0x020E083A|Cell layouts, object lists and more relating to each map.
53 53  |32|MAPS.tab|0x02197C2A|Table of offsets into MAPS.bin
54 54  |33|MAPINFO.bin|0x021986EA|Metadata for each map, such as name and type(?)
55 55  |34|?|0x0219932A|

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