<
From version < 11.1 >
edited by Allie
on 2021/03/15 04:13
To version < 11.2 >
edited by Claire <3
on 2021/03/27 01:17
>
Change comment: There is no comment for this version

Summary

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Author
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1 -XWiki.allie
1 +XWiki.ClaireBearFlare
Content
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95 95  ** At the treasure room where the Jet Bike race takes place
96 96  * Warlock Mountain, when you warp there
97 97  
98 -== Last known EarthWalker warp ==
98 +== Last known vehicle warp ==
99 99  
100 -When entering Dragon Rock, the player can ride on the back of an EarthWalker. If you are able to ride into an area where another ridable EarthWalker spawns, you will teleport back to the previous EarthWalker's position upon climbing onto the second. This trick could potentially be used for teleporting into unloaded areas, similar to [[remote control log>>doc:||anchor="HRemotecontrollog"]].
100 +When trying to ride a vehicle, if there is a vehicle in the same area that is not native to that area, you will instead mount the smuggled vehicle. This trick could potentially be used for teleporting into unloaded areas, similar to [[remote control log>>doc:||anchor="HRemotecontrollog"]].
101 101  
102 +Known Vehicles that can be teleported from
102 102  
104 +* EarthWalkers in Dragon Rock
105 +* CloudRunner in Dragon Rock
106 +* SnowHorn outside of Darkice Mines
107 +
108 +Known Vehicles that can be teleported to
109 +
110 +* EarthWalkers in Dragon Rock via Other EarthWalkers & CloudRunner
111 +* Jet Bike outside of Darkice Mines via SnowHorn Platform (SnowHorn itself does not actually have to be there, just using the platform is enough)
112 +
113 +Note that vehicles that spawn in the //same// area are unaffected. For example, there is an EarthWalker in the same area as the CloudRunner in Dragon Rock, and neither will allow you to teleport to the other.
114 +
115 +
103 103  == Pause buffer to avoid crashes ==
104 104  
105 105  Affectionately known as //the suffer buffer//, in many situations pausing and unpausing several times in succession can help mitigate crashes. Particularly notable areas where this technique is useful are entering Diamond Bay, and the tunnel that leads to the entrance to Volcano Force Point Temple from Diamond Bay. It often can help to wait a small amount of time while paused before unpausing, as these crashes often seem to occur from things loading too quickly or too many things happening at once.
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108 108  == Aim walk ==
109 109  
110 110  When using the Projectile spell, sometimes the camera can get locked behind the character and prevent the player from interacting with anything, and movement becomes difficult. Note that holding down on the analog stick will rapidly move the camera back and forth, which could potentially be harmful if you are sensitive to flashing lights. This glitch has no known useful applications, and appears to be purely detrimental. In some cases, this state can be reversed by entering another area. Failing this, you will need to reset the game.
124 +
125 +
126 +== Invisible Player / Climbing Upwarp ==
127 +
128 +//Note: All known methods of this glitch currently crash immediately on console with a floating point error. If no viable method is found for console, this glitch may be chalked up to an emulation error.//
129 +
130 +When climbing up a small ledge, by pressing C-up during the animation, Fox / Sabre / Krystal's model will become invisible. It is unknown if the model is actually invisible, or if something else is actually happening. Many actions will correct this state, but there are some other oddities associated with this glitch.
131 +\\Grabbing onto a climbable wall while the invisible player glitch is active will have the player climbing a nonexistent wall much higher than intended, and the character will reappear. Moving anywhere on the wall will warp the player back down to the actual wall, but placing something from the food/grub bag/jar will allow the player to detach from the wall while keeping their height... sort of. You will immediately begin falling after placing the object, without much (if any) horizontal control. If you try to attack immediately after placing the object though, and continue to as if you were water slapping, you can get some horizontal distance while falling.
132 +
133 +