Changes for page Development (Unfinished)
Last modified by aio lis on 2021/09/09 03:42
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... ... @@ -1,4 +1,4 @@ 1 -The development of Dinosaur Planet began in late 1997 after the release of Diddy Kong Racing. Rare wa ntedto make anaction-adventuregamethatwas a Zelda-like,using their in-depth knowledge of the Nintendo64 aftergetting familiar with developmenton the hardware. Their close ties to Nintendograntedthem more in-depth documentation of the architecture of the Nintendo 64.1 +The development of //Dinosaur Planet// began in late 1997 after the release of //Diddy Kong Racing//. Rare was wanting to make a spin-off to the title, using 2 2 3 3 4 -The goal was to make an unforgettable, ambitious action/adventure to end off the 5th generation; **a swan song**, as many described it. 4 +The goal was to make an unforgettable, ambitious action/adventure title to end off the 5th generation; **a swan song**, as many described it. The small development staff at Rare aimed to do what many thought was impossible for the hardware, including interactable, fully-voiced NPC's,