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From version < 10.3 >
edited by aio lis
on 2021/09/09 03:20
To version < 11.1
edited by aio lis
on 2021/09/09 03:42
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1 -Development
1 +Development (Unfinished)
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1 -The development of Dinosaur Planet began in late 1997 after the release of Diddy Kong Racing. Rare wanted to make an action-adventure game that was a Zelda-like, using their in-depth knowledge of the Nintendo 64 after getting familiar with development on the hardware. Their close ties to Nintendo granted them more in-depth documentation of the architecture of the Nintendo 64.
1 +The development of //Dinosaur Planet// began in late 1997 after the release of //Diddy Kong Racing//. Rare was wanting to make a spin-off to the title, using
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4 -The goal was to make an unforgettable, ambitious action/adventure to end off the 5th generation; **a swan song**, as many described it.
4 +The goal was to make an unforgettable, ambitious action/adventure title to end off the 5th generation; **a swan song**, as many described it. The small development staff at Rare aimed to do what many thought was impossible for the hardware, including interactable, fully-voiced NPC's,