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1 The development of //Dinosaur Planet// began in late 1997 after the release of //Diddy Kong Racing//. Rare was wanting to make a spin-off to the title, using
4 The goal was to make an unforgettable, ambitious action/adventure title to end off the 5th generation; **a swan song**, as many described it. The small development staff at Rare aimed to do what many thought was impossible for the hardware, including interactable, fully-voiced NPC's,