<
From version < 94.1 >
edited by LerakoLanche Rare Gamer
on 2021/12/05 10:30
To version < 94.2 >
edited by Crashwater
on 2022/03/12 21:33
>
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1 -XWiki.LerakoLanche
1 +XWiki.Crashwater
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30 30  At this point in her adventure, Krystal will be able to free Kyte by battling the guard for the key to her prison, and having her perch on a series of levers. Once this is done, the towers surrounding the Courtyard will reveal a pair of torches which can be lit by Kyte's "Flame" technique; accomplishing this task will allow the reunited duo to return to the Cliffside, and ultimately the entrance to the Cape where a confrontation with the Lightfoot Tribe can be encountered.
31 31  )))
32 32  
33 -= Krazoa Tablets/Lighthouse Solution (Subsequent Visits) =
33 += Krazoa Tablets/Lighthouse Solution (Second Visit) =
34 34  
35 35  (% class="box infomessage" %)
36 36  (((
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57 57  
58 58  **Third Fire Gem**: Returning to the Village, Krystal can discover a pair of explosive barrels to the right of the entrance; detonating these barrels will uncover a secret vertical passageway that tunnels into the ground. Reaching the end of this passageway will spur a fight with a pair of Robotic Scorpions, where victory is rewarded with another Krazoa Tablet. Placing the aforementioned Tablet in the fourth Krazoa inlay (4/6) will cause a secret passageway behind the Village waterfall to be uncovered. Venturing behind the waterfall and onto the beach will spur a mini-boss encounter with a Sand Snake. Defeating the Sand Snake will cause it to spit out the Third Fire Gem. 
59 59  
60 -**Third Lighthouse Beacon**: Upon collecting the second Krazoa Tablet from the Lightfoot Tribe, Krystal will be able to place the Tablet in the fifth Krazoa inlay (5/6), which causes an earthy spire/pillar to rise from beneath the sea. Returning to the Village, Krystal can hop across this spire to to an escarpment that would otherwise be inaccessible. 
61 -Using Kyte's 'Find' Command at a collapsed rope will allow it to be repaired, allowing access to a beach, and laterally the final Lighthouse Beacon. Once Krystal has managed to scale the vines leading up to the beacon, she can place the Sand Snake's Fire Gem inside, which will allow the sixth and final Krazoa inlay (6/6) to be solved.  
62 -
60 +**Third Lighthouse Beacon**: Upon collecting a third tablet from an unknown location, Krystal will be able to place the Tablet in the fifth Krazoa inlay (5/6), which causes an earthy spire/pillar to rise from beneath the sea. Returning to the Village, Krystal can hop across this spire to to an escarpment that would otherwise be inaccessible. 
61 +Using Kyte's 'Find' Command at a collapsed rope will allow it to be repaired, allowing access to a beach, and laterally the final Lighthouse Beacon.(Though the way you'd do this doesn't seem to be implemented, there's no way to the island; there's a small ledge that based on its geometry should rise up but without it you can't go up the path and having Krystal able to swim around breaks the next visits gimmick and the stage in general.) Once Krystal has managed to scale the vines leading up to the beacon, she can place the Sand Snake's Fire Gem inside, which will allow the sixth and final Krazoa inlay (6/6) to be solved.
63 63  
64 -It is theorized that solving this puzzle will cause the Courtyard Well to drain entirely, granting Krystal access to the chamber below, which houses a teleport to Krazoa Palace.
63 +This causes the perches to activate again. It is theorized that solving this puzzle will cause the Courtyard Well to drain entirely, granting Krystal access to the chamber below, which houses a teleport to the [[Test of Character>>Test of Character]].
65 65  )))
66 66  
66 += The Missing Final Visit =
67 +
68 +(% class="box infomessage" %)
69 +(((
70 +None of this state is actually ingame, but geometry(and some dialogue) hints towards what it was.
71 +
72 +[[Krystal>>Krystal]] would visit Cape Claw a third time after Sabre got the sixth spirit, where the mouth of the Krazoa Head would be open. Based on dialogue she'd encounter an unknown NPC, and then go through the back areas she went through last time to find translation points.(These are most likely the strange "T-Slabs" found in the geometry, though without an object its not definite)  Krystal would need to buy the Krazoa Translator from the Swap Store to progress this section.
73 +
74 +**The T-Slabs:** The first slab most likely is the one across from the Sand Snake Miniboss arena, as its directly from the waterway from the head. The next slab is behind the pillar you caused to rise with the third tablet. And the other tablet is directly across from the third Lighthouse island; with a entrance that looks "blown open" and the fact that its directly across from a cannon, this is the only slab we can guess some of the gameplay to get to it.
75 +
76 +Based on dialogue and the weird geometry under the water, you needed to walk through two pillars under the water to activate the teleporter at the bottom of the Krazoa Head; the only theory that has been produced to have this work is that the translation points give a spell to do this, which does match with them("Deep below the foaming wave, a land beyond this sacred cave, this spell to us the Ancients gave.") The "cover image" for the teleporter chamber shows what looks to be a activated teleporter and the existence of it definitely backs up the idea of you needing to go to the pillars(as its an effect that doesn't work at short distances).
77 +
78 +And with all this done, Krystal would go to [[Krazoa Palace>>Krazoa Palace]]...
79 +)))
80 +
67 67  = Cape Claw Cutscenes =
68 68  
69 69  (% style="text-align:center" %)
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96 96  (% class="box infomessage" %)
97 97  (((
98 98  __**NPC's**:__ 
99 -\\**Bribeclaw**: Guards the entrance to Cape Claw's Fortress section; can be dismissed if he's brought a Shiney Nugget.
100 -
113 +\\**Bribeclaw**: Guards the entrance to Cape Claw's Fortress section; can be dismissed if he's brought a Shiney Nugget.
101 101  **Caged Lightfoot**: Found near the entrance to Cape Claw; can be freed from his cage with a well-fired spell.
102 -\\\\__**Key Items**:__
115 +\\__**Key Items**:__
103 103  \\**Shiney Nugget**: Found in the cave near the Bribeclaw's post. Needed to tempt the Bribeclaw into allowing passage.
104 -
105 -**Cell Door Key**: Acquired from the SharpClaw in the Courtyard nearest lever puzzle. Needed to unlock Kyte's prison.
106 -
117 +**Cell Door Key**: Acquired from the SharpClaw in the Courtyard nearest lever puzzle. Needed to unlock Kyte's prison.
107 107  **Fire Gem**:** **Hidden around three areas in Cape Claw, used to light the three associated Lighthouse Beacons.
108 -
109 109  **Krazoa Tablet**: Placed inside the Krazoa Courtyard Inlays to progress into further areas of Cape Claw.
110 110  )))
111 111  
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113 113  
114 114  (% class="box infomessage" %)
115 115  (((
116 -**SharpClaw 
117 -Cannon Claw
118 -Vampire Bats**
126 +**SharpClaw**
127 +**Sand Eel**
128 +**Cannon Claw**
129 +**Vampire Bats**
119 119  )))
120 120  
121 121  == Notable Enemies ==
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123 123  (% class="box infomessage" %)
124 124  (((
125 125  **Robot Scorpions**: Found below the Underground Village Passage, guarding the second Krazoa Tablet. 
126 -**Sand Snake**: Found on the beach behind the hidden waterfall. Relinquishes the final Fire Gem upon defeat.
137 +**Sand Snake Boss**: Found on the beach behind the hidden waterfall. Relinquishes the final Fire Gem upon defeat.
127 127  )))
128 128  
129 129  = Notable Bugs/Crashes =
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153 153  * While Cape Claw would appear in Starfox Adventures, it would be changed drastically, removing the entire fortress area and the Fire Gem/Lighthouse Beacon puzzle altogether.
154 154  In SFA, progress is only made up to the Gas Chamber, stripping Cape Claw of the Cliffside, the Courtyard, the Village, the Underground Village Passage, the Escarpment and the Sand Snake Mini-boss, making it one of the most compromised areas that still appears in the final game.
155 155  
156 -* Unlike other areas which can be completed on the first pass, Cape Claw's unique backtracking mechanic allows the location to continuously evolve as the player progresses over time. 
157 -
167 +* Unlike other areas which can be completed on the first pass, Cape Claw's unique backtracking mechanic allows the location to continuously evolve as the player progresses over time.
168 +* There's dialogue for a "Cloudrunner race" stored with the Cape Claw dialogue, this might be tied to the missing Tablet.
158 158  )))
159 159  
160 160  = Gallery =