<
From version < 6.1 >
edited by Allie
on 2021/03/07 03:47
To version < 7.1 >
edited by nuggs
on 2021/03/13 20:55
>
Change comment: add offsets

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -XWiki.allie
1 +XWiki.nuggs
Content
... ... @@ -4,87 +4,85 @@
4 4  
5 5  The following files are included:
6 6  
7 -|ID|Filename|Description
8 -|0|AUDIO.tab|Table of offsets into AUDIO.bin
9 -|1|AUDIO.bin|Soundbanks of samples/instruments
10 -|2|SFX.tab|Table of offsets into SFX.bin
11 -|3|SFX.bin|A soundbank of encoded sound effects
12 -|4|AMBIENT.tab|Table of offsets into AMBIENT.bin
13 -|5|AMBIENT.bin|MIDI-esque sequenced audio of ambient noise
14 -|6|MUSIC.tab|Table of offsets into MUSIC.bin
15 -|7|MUSIC.bin|MIDI-esque sequenced music, a true goldmine of David Wise goodness
16 -|8|MPEG.tab|Table of offsets into MPEG.bin
17 -|9|MPEG.bin|Over one hour worth of MP3 encoded dialog
18 -|10|MUSICACTIONS.bin|Currently unknown
19 -|11|CAMACTIONS.bin|Currently unknown
20 -|12|LACTIONS.bin|Currently unknown
21 -|13|ANIMCURVES.bin|Sequence/cutscene tracks for objects.
7 +|ID|Filename|Offset|Description
8 +|0|AUDIO.tab|0x000A4AA0|Table of offsets into AUDIO.bin
9 +|1|AUDIO.bin|0x000A4B0C|Soundbanks of samples/instruments
10 +|2|SFX.tab|0x001BF088|Table of offsets into SFX.bin
11 +|3|SFX.bin|0x001BF098|A soundbank of encoded sound effects
12 +|4|AMBIENT.tab|0x009D65D0|Table of offsets into AMBIENT.bin
13 +|5|AMBIENT.bin|0x009D65E0|MIDI-esque sequenced audio of ambient noise
14 +|6|MUSIC.tab|0x00B033F8|Table of offsets into MUSIC.bin
15 +|7|MUSIC.bin|0x00B03408|MIDI-esque sequenced music, a true goldmine of David Wise goodness
16 +|8|MPEG.tab|0x010A34F0|Table of offsets into MPEG.bin
17 +|9|MPEG.bin|0x010A4518|Over one hour worth of MP3 encoded dialog
18 +|10|MUSICACTIONS.bin|0x01E6ABDC|Currently unknown
19 +|11|CAMACTIONS.bin|0x01E6EBDC|Currently unknown
20 +|12|LACTIONS.bin|0x01E6F3DC|Currently unknown
21 +|13|ANIMCURVES.bin|0x01E6F3DC|Sequence/cutscene tracks for objects.
22 22  Each track consists of multiple curves, such as object position, head rotation, mouth angle and more,
23 23  as well as a timeline of events, such as animation events, dialog events and sound effect events.
24 -|14|ANIMCURVES.tab|Table of offsets into ANIMCURVES.bin
25 -|15|OBJSEQ2CURVE.tab|Binds an OBJSEQ index to an ANIMCURVES.tab index
26 -|16|FONTS.bin|Contains... fonts!
27 -|17|CACHEFONTSTAB.bin|Currently unknown
28 -|18|CACHEFONTSTEX.bin|Currently unknown
29 -|19|GAMETEXT.bin|The game's on-screen localization (menus, subtitles, item descriptions, etc.)
30 -|20|GAMETEXT.tab|Table of offsets into GAMETEXT.bin
31 -|21|GLOBALMAP.bin|The layout of the world map.
32 -|22|TABLES.bin|Currently unknown
33 -|23|TABLES.tab|Table of offsets into TABLES.bin
34 -|24|SCREENS.bin|Bitmaps with the text "Krystal's adventure..." and "Sabre's adventure...".
35 -|25|SCREENS.tab|Table of offsets into SCREENS.bin
36 -|26|VOXMAP.bin|Currently unknown
37 -|27|VOXMAP.tab|Table of offsets into VOXMAP.bin
38 -|28|TEXPRE.tab|Table of offsets into TEXPRE.bin
39 -|29|TEXPRE.bin|Some textures (not used?)
40 -|30|WARPTAB.bin|Positions into the world map where the player can warp to.
41 -|31|MAPS.bin|Cell layouts, object lists and more relating to each map.
42 -|32|MAPS.tab|Table of offsets into MAPS.bin
43 -|33|MAPINFO.bin|Metadata for each map, such as name and type(?)
44 -|34|?|
45 -|35|?|
46 -|36|TEX1.bin|Environment/model textures.
47 -|37|TEX1.tab|Table of offsets into TEX1.bin
48 -|38|TEXTABLE.bin|Indices used to convert texture references into IDs for the tab files.
49 -|39|TEX0.bin|UI/minimap textures.
50 -|40|TEX0.tab|Table of offsets into TEX1.bin
51 -|41|BLOCKS.bin|Level mesh chunks.
52 -|42|BLOCKS.tab|Table of offsets into BLOCKS.bin
53 -|43|TRKBLK.bin|Converts indices used by MAPS.bin to level mesh chunk into IDs for BLOCKS.tab
54 -|44|HITS.bin|Collision data.
55 -|45|HITS.tab|Table of offsets into HITS.bin
56 -|46|MODELS.tab|Table of offsets into MODELS.bin
57 -|47|MODELS.bin|The... models!
58 -|48|MODELIND.bin|Converts indices used by OBJECTS.bin to model IDs for MODELS.tab
59 -|49|MODANIM.tab|Table of offsets into MODANIM.bin
60 -|50|MODANIM.bin|Level mesh animations?
61 -|51|ANIM.tab|Table of offsets into ANIM.bin
62 -|52|ANIM.bin|The game's... animations!
63 -|53|AMAP.tab|Table of offsets into AMAP.bin
64 -|54|AMAP.bin|Animation remap tables.
65 -|55|BITTABLE.bin|The game's default bittable(?). The "Game Bits" system is used to track state in the game.
66 -|56|WEAPONDATA.bin|?
67 -|57|VOXOBJ.tab|Table of offsets into VOXOBJ.bin
68 -|58|VOXOBJ.bin|?
69 -|59|MODLINES.bin|Collision/physics data?
70 -|60|MODLINES.tab|Table of offsets into MODLINES.bin
71 -|61|SAVEGAME.bin|The default savegame file.
72 -|62|SAVEGAME.tab|Table of offsets into SAVEGAME.bin
73 -|63|OBJSEQ.bin|Groups of objects that belong to a single sequence.
74 -|64|OBJSEQ.tab|Table of offsets into OBJSEQ.bin
75 -|65|OBJECTS.tab|Table of offsets into OBJECTS.bin
76 -|66|OBJECTS.bin|The object definitions, including their name, DLL type, models, and more.
77 -|67|OBJINDEX.bin|Converts indices used by MAPS.bin and OBJSEQ.bin into IDs for OBJECTS.tab.
78 -|68|OBJEVENTS.bin|?
79 -|69|OBJHITS.bin|Collision data for objects.
80 -|70|DLLS.bin|(((
24 +|14|ANIMCURVES.tab|0x01FD9B24|Table of offsets into ANIMCURVES.bin
25 +|15|OBJSEQ2CURVE.tab|0x01FE8EFC|Binds an OBJSEQ index to an ANIMCURVES.tab index
26 +|16|FONTS.bin|0x01FE9EFE|Contains... fonts!
27 +|17|CACHEFONTSTAB.bin|0x01FED382|Currently unknown
28 +|18|CACHEFONTSTEX.bin|0x01FED382|Currently unknown
29 +|19|GAMETEXT.bin|0x01FED382|The game's on-screen localization (menus, subtitles, item descriptions, etc.)
30 +|20|GAMETEXT.tab|0x01FFE340|Table of offsets into GAMETEXT.bin
31 +|21|GLOBALMAP.bin|0x02002AD8|The layout of the world map.
32 +|22|TABLES.bin|0x02002D24|Currently unknown
33 +|23|TABLES.tab|0x02003030|Table of offsets into TABLES.bin
34 +|24|SCREENS.bin|0x02003074|Bitmaps with the text "Krystal's adventure..." and "Sabre's adventure...".
35 +|25|SCREENS.tab|0x0204E094|Table of offsets into SCREENS.bin
36 +|26|VOXMAP.bin|0x0204E0A4|Currently unknown
37 +|27|VOXMAP.tab|0x020501A4|Table of offsets into VOXMAP.bin
38 +|28|TEXPRE.tab|0x020501AA|Table of offsets into TEXPRE.bin
39 +|29|TEXPRE.bin|0x020512EA|Some textures (not used?)
40 +|30|WARPTAB.bin|0x020E023A|Positions into the world map where the player can warp to.
41 +|31|MAPS.bin|0x020E083A|Cell layouts, object lists and more relating to each map.
42 +|32|MAPS.tab|0x02197C2A|Table of offsets into MAPS.bin
43 +|33|MAPINFO.bin|0x021986EA|Metadata for each map, such as name and type(?)
44 +|34|?|0x0219932A|
45 +|35|?|0x021993F2|
46 +|36|TEX1.bin|0x021993F2|Environment/model textures.
47 +|37|TEX1.tab|0x0297283E|Table of offsets into TEX1.bin
48 +|38|TEXTABLE.bin|0x02976156|Indices used to convert texture references into IDs for the tab files.
49 +|39|TEX0.bin|0x02976C66|UI/minimap textures.
50 +|40|TEX0.tab|0x02CCADE6|Table of offsets into TEX1.bin
51 +|41|BLOCKS.bin|0x02CCBE42|Level mesh chunks.
52 +|42|BLOCKS.tab|0x0325FE74|Table of offsets into BLOCKS.bin
53 +|43|TRKBLK.bin|0x03260FB4|Converts indices used by MAPS.bin to level mesh chunk into IDs for BLOCKS.tab
54 +|44|HITS.bin|0x03261024|Collision data.
55 +|45|HITS.tab|0x032898A4|Table of offsets into HITS.bin
56 +|46|MODELS.tab|0x0328A9E0|Table of offsets into MODELS.bin
57 +|47|MODELS.bin|0x0328B9F8|The... models!
58 +|48|MODELIND.bin|0x03477548|Converts indices used by OBJECTS.bin to model IDs for MODELS.tab
59 +|49|MODANIM.tab|0x0347805E|Table of offsets into MODANIM.bin
60 +|50|MODANIM.bin|0x03478868|Level mesh animations?
61 +|51|ANIM.tab|0x0347B36E|Table of offsets into ANIM.bin
62 +|52|ANIM.bin|0x0347D752|The game's... animations!
63 +|53|AMAP.tab|0x037AA752|Table of offsets into AMAP.bin
64 +|54|AMAP.bin|0x037AB766|Animation remap tables.
65 +|55|BITTABLE.bin|0x037DE966|The game's default bittable(?). The "Game Bits" system is used to track state in the game.
66 +|56|WEAPONDATA.bin|0x037E0DE6|?
67 +|57|VOXOBJ.tab|0x037E3C1E|Table of offsets into VOXOBJ.bin
68 +|58|VOXOBJ.bin|0x037E3C26|?
69 +|59|MODLINES.bin|0x037E3C26|Collision/physics data?
70 +|60|MODLINES.tab|0x037E5586|Table of offsets into MODLINES.bin
71 +|61|SAVEGAME.bin|0x037E562E|The default savegame file.
72 +|62|SAVEGAME.tab|0x037E6E2E|Table of offsets into SAVEGAME.bin
73 +|63|OBJSEQ.bin|0x037E6E3A|Groups of objects that belong to a single sequence.
74 +|64|OBJSEQ.tab|0x037ECEC2|Table of offsets into OBJSEQ.bin
75 +|65|OBJECTS.tab|0x037ED766|Table of offsets into OBJECTS.bin
76 +|66|OBJECTS.bin|0x037EEB42|The object definitions, including their name, DLL type, models, and more.
77 +|67|OBJINDEX.bin|0x037EEB42|Converts indices used by MAPS.bin and OBJSEQ.bin into IDs for OBJECTS.tab.
78 +|68|OBJEVENTS.bin|0x037EEB42|?
79 +|69|OBJHITS.bin|0x0382D794|Collision data for objects.
80 +|70|DLLS.bin|0x038317CC|(((
81 81  Reloctable code modules that are hot-swapped during gameplay.
82 82  Each object in the game links to a specific DLL for their behavior.
83 83  
84 84  See more: [[DLL System>>Main.Tech.Engine.DLL-System.WebHome]]
85 85  )))
86 -|71|DLLS.tab|Table of offsets into DLLS.bin
87 -|72|DLLSIMPORTTAB.bin|Table of entrypoints into the main executable that DLLs use to link to specific function/data imports
88 -|73|ENVFXACT.bin|?
89 -
90 -
86 +|71|DLLS.tab|0x03B04BDC|Table of offsets into DLLS.bin
87 +|72|DLLSIMPORTTAB.bin|0x03B064DC|Table of entrypoints into the main executable that DLLs use to link to specific function/data imports
88 +|73|ENVFXACT.bin|0x03B06CF4|?