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1 (% class="box" %)
2 (((
3 **Legend : **
4 🟥 Critical : Blocking story progression, either very hard to work around or not possible to work around at the moment.
5 🟧 Major : Crash, freeze or soft lock but workaround may still be possible.
6 🟨 Minor : Avoidable issues or random crashes while performing certain actions.
7 **🟩** Nice to have : Bugged UI, dialog, spelling or small general issues that don't (or very little) affect the gameplay.
8 )))
9
10 {{toc/}}
11
12 ----
13
14 = General =
15
16 == Random crashes ==
17
18 === Soft resetting the game sometimes results in a crash ===
19
20 * **Status:** Active
21 * **Type:** 🟨 Minor
22 * **Description:** Upon soft resetting the game, it may occasionally / frequently crash instead of rebooting properly.
23 * **Workaround:** None, use hard resets or power down the game completely to avoid the issue.
24
25 ----
26
27 === Picking up certain items crash the game ===
28
29 * **Status:** Active
30 * **Type:** 🟧 Major
31 * **Description:** Upon picking up most items a few hours into the game, it will fail to load an animation of the character for the close-up cutscene of the character holding the item and will subsequently crash the game.
32 * **Workaround:** Use the GameShark code [[Pickup Fix>>https://dinosaurpla.net/Main/Tech/Cheats/#HCodesthatfixproblems]] to replace the models of all items, during the cutscene, with that of a magic gem, bypassing the crash.
33
34
35 (% class="box infomessage" %)
36 (((
37 💡 This doesn't seem to happen anymore, as 2024 in the latest patches - to be confirmed after a full walkthrough with multiple users and set up.
38 )))
39
40 ----
41
42 === Killing SharpClaws sometimes crashes the game ===
43
44 * **Status:** Active
45 * **Type:** 🟨 Minor
46 * **Description:** Sometimes, the game will enter a bugged state where killing a SharpClaw will crash the game. Causes are currently unknown.
47 * **Workaround:** Reportedly, saving the game and performing a hard reset will undo this effect.
48
49 ----
50
51 === Killing the Snipluk in Sabre's introduction may crash the game ===
52
53 * **Status:** Fixed (July 2023)
54 * **Type:** 🟨 Minor
55 * **Description:** The first enemies that Sabre encounter (Snipluk, almost known as worms by the community) have a chance to crash the game due to an issue with their sound effect programming.
56 * **Workaround:** Avoid them.
57
58 (% class="box infomessage" %)
59 (((
60 💡 As of July 2023 this is fixed in the community patch (thanks to MusicalProgrammer)!
61 )))
62
63 ----
64
65 == The "Previously on Dinosaur Planet" and tasks displayed are often incorrect or incomplete ==
66
67 * **Status:** Partially fixed (July 2023)
68 * **Type:** **🟩** Nice to have
69 * **Description:** When loading a save, the recent task summaries displayed on the "Previously on Dinosaur Planet" screen are often incorrect or incomplete. There are two causes for this. This menu loads the most recent 6 tasks completed by the player, but is only capable of displaying the oldest 3 of these tasks, so the information will often appear to be outdated. Secondly, while Rare had written summaries and clues for approximately half of the game's tasks, they had only assigned gameplay flags to a small handful of these text strings as of December 2000 (presumably leaving it for a later stage in development when gameplay flags etc. would've been more finalised) - as a result, this screen (and the pause menu's % counter) will stop updating early on in the game.
70 * **Workaround:** None.
71
72 (% class="box infomessage" %)
73 (((
74 💡 As of July 2023 this is improved in the community patch (thanks to LaminGaming)! The task summaries and completion percentage now work up to 57%.
75 \\The "Previously On" screen still loads more tasks than it's capable of displaying though, leaving the most recent few obscured.
76 )))
77
78 More images and examples to be added here. Ideally we could show pretty much all possible tasks that are possible to show up on here.
79 [[image:dino_planet-258.png||height="272" width="400"]][[image:dino_planet-459.png||height="272" width="358"]]
80
81 ----
82
83 == Tricky is stuck in a wall when going in the well in Swapstone Hollow ==
84
85 * **Status:** Active
86 * **Type:** 🟨 Minor
87 * **Description:** Tricky doesn't work well in the well in Swapstone Hollow, as if he doesn't seem to spawn in correctly and gets stucks in a wall. There is a tunnel to dig up with him, so this is bothersome but doens't block progression.
88 * **Workaround:** None.
89 \\[[image:dino_planet-272.png||height="306" width="400"]]
90
91 ----
92
93 == Falling snow FX often seems to stay in Swapstone Hollow ==
94
95 * **Status:** Active
96 * **Type:** **🟩** Nice to have
97 * **Description:** Coming from Snowhorn Waste, there seem to be a probability that the falling snow FX stays in Swapstone Hollow. It does not help the performance in the area.
98 * **Workaround:** Sometimes other meterological condition takes priority, like rain, and it removes the snow.
99 [[image:dino_planet-266.png||height="306" width="400"]]
100
101 == Tricky's and Kyte's hunger are non-functionnal ==
102
103 * **Status:** Active
104 * **Type:** 🟨 Minor
105 * **Description: **Usually when performing Sidekicks action, Tricky and Kyte will need Blue Mushrooms/Blue Grubs to do so and won't help you if they're too hungry. The mecanic is introduced in the tutorial area with Sabre (Snowhorn, alpine roots, lone Sharpclaw and digging are introduced as well) but isn't used for the rest of the game and the sidekicks will perform the actions without losing their hunger meter nor refusing to do said action even though certain ones are repeated (and would usually make them hungry, like in the tutorial) This could have been made so by the team, to avoid to feed the sidekicks during testing.
106 * **Workaround:** None. The UI was also probably hard coded as well at the moment, since it doesn't reflect changes in the hunger as well.
107
108 [[image:dino_planet-178.png||height="295" width="400"]][[image:dino_planet-171.png||height="295" width="400"]]
109
110
111 ----
112
113 = Progression Related =
114
115 == Saving issues ==
116
117 === Saving after General Scales's galleon leaves gets the player stuck ===
118
119 * **Status:** Fixed (unknown date)
120 * **Type:** 🟨 Minor
121 * **Description:** Saving and reloading at Warlock Mountain any time between Scales's Galleon leaving and warping away to the Swapstone puts the game into an unwinnable state where the Galleon is gone but its collision still exists. Krystal can run around on the invisible Galleon, but an invisible wall prevents her from continuing on into Warlock Mountain.
122 * **Workaround:** Don't save at Warlock Mountain after the galleon leaves.
123 (% class="box infomessage" %)
124 (((
125 💡 This is fixed in the community patch (to-do: track down the patch date and patch author)!
126 )))
127
128 ----
129
130 === Saving immediately after the first swap (to Fox/Sabre) gets the player stuck ===
131
132 * **Status:** Fixed (December 2022)
133 * **Type:** 🟧 Major
134 * **Description:** Saving and reloading at Ice Mountain as soon as the player arrives will send Sabre to the world origin, causing him to fall into the void endlessly. This happens because Sabre's position is still uninitialised in the save data.
135 * (((
136 **Workaround:** Don't save as soon as you arrive at Ice Mountain. Move forward into the area first, then save.
137
138 (% class="box infomessage" %)
139 (((
140 💡 As of December 2022 this is fixed in the community patch! (Fix by Banjeoin)
141
142 However: saving and reloading during the jetbike race will currently (as of January 2024) set Sabre back to the top of Ice Mountain, so it's recommended to continue as far as Tricky's tutorial area before saving.
143 )))
144
145 (% class="box warningmessage" %)
146 (((
147 💡 If you're playing on a backup cartridge (EverDrive etc.), this endlessly-falling-into-the-void save glitch will occur if the cartridge is using the wrong save format for Dinosaur Planet.
148
149 In order for a patched Dinosaur Planet ROM to work on an EverDrive-64 X5 (or X7), you need to copy and paste "DP=5" into the ID detection section of "save_db.txt", located inside the ED64 folder on the cart's SD Card.
150 )))
151 )))
152
153 ----
154
155 == Bypassing certains storypoints ==
156
157 === The Swapstone Hollow well's tunnel leading to Snowhorn Waste isn't blocked ===
158
159 * **Status:** Active
160 * **Type:** 🟧 Major
161 * **Description:** The access to Snowhorn Waste, in the well, is not blocked. You can get to Garunta Te and he won't stop you from freeing him with the (tedious) frost weeds quests even though you didn't do the quests that were programmes before (Healing the Queen, visiting Rocky, switching to Krystal, Discovery Falls, spirit and then swithcing back to Sabre with Distract).
162 * **Workaround:** Blocking the tunnel in the Well with the vines (As intended?) or invisible wall until swapping back to Sabre after learning Distract with Tricky.
163
164 (% class="box warningmessage" %)
165 (((
166 💡 This leads to the next issue possible and will block progression later on, since Distract isn't learned and Tricky will become somehow bugged with his commands.
167 )))
168
169 [[image:dino_planet-287.png||height="283" width="400"]]
170
171 ----
172
173 === Possible to free Garunda Te before healing the Queen EarthWalker ===
174
175 * **Status:** Active
176 * **Type:** 🟨 Minor
177 * **Description:** The access to Snowhorn Waste, in the well, is not blocked. You can get to Garunta Te and he won't stop you from freeing him with the (tedious) frost weeds quests even though you didn't healed the Queen before hand.
178 * **Workaround:** Blocking the tunnel in the Well and forcing the completion of the healing before hand, but a clearer dialog or subtitle should be added since the first spellstone location isn't clear enough after talking to the Swapstone. (Progression isn't forced on the player and they could get confused on where to go next) 
179
180 ----
181
182 == Lost the Shield/Forcefield Spell ==
183
184 * **Status:** Active
185 * **Type:** 🟨 Minor
186 * **Description:** It is possible to lose the Shield/Forcefield spell if Krystal dies with it, or if the game is shut off, before the internal checkpoint is updated; the player is then unable to get it back through normal means because the LightFoot is considered 'saved' at this point and will not reward the player with the spell again.
187 * **Workaround:** Use the [[Shield Saving Fix>>https://dinosaurpla.net/Main/Tech/Cheats/#HCodesthatfixproblems]] GameShark code, which prevents this issue. The code can be left running indefinitely. Alternatively, the issue can be avoided by swapping to Fox and saving once the player gets the spell in order to correctly update the internal checkpoint in the save; this will permanently save the Shield/Forcefield spell to the file.
188
189 == After saving Kyte, the freed Lightfoot is back but frozen ==
190
191 * **Status:** Active
192 * **Type:** 🟨 Minor
193 * **Description: **After freeing the Lightfoot and thensaving Kyte, going back to the cage area we can see the Lightfoot (and spell) are back in this section but are frozen.
194 * **Workaround:** None?
195
196 [[image:dino_planet-676.png||height="320" width="400"]][[image:dino_planet-677.png||height="320" width="400"]]
197
198 == Holding down the elevator switch in DarkIce Mines crashes the game ==
199
200 * **Status:** Fixed (December 2022)
201 * **Type:** 🟧 Major
202 * **Description:** The switch in the room's centre controls the elevator, but the game will crash if the switch is held down for longer than a moment (due to a buffer overflow). It is necessary to use this elevator because a SharpClaw in the area above holds a key needed to progress.
203 * **Workaround:** Due to a programming oversight it's possible to activate the switch by shooting it with the projectile spell! Because this interaction is so brief, it avoids overflowing the switch's actor buffer. Alternatively it is also possible to get Tricky to stand on the switch by hitting him a few times and running to the elevator, or by using his ball. The game will crash if Tricky stays on it too long though, so be careful!
204 (% class="box infomessage" %)
205 (((
206 💡 As of December 2022 this is fixed in the community patch! (Fix by Banjeoin)
207
208 Note that it's no longer possible to activate the switch by shooting it with a projectile. Instead you need to use the intended method of shooting a nearby rock onto the switch, or you can coax Tricky into activating the switch with some clever use of his ball.
209 )))
210
211 == Invisible keyhole in DarkIce Mines' elevator room ==
212
213 * **Status:** Fixed (2021, TO-DO: find more exact patch date)
214 * **Type:** 🟨 Minor
215 * **Description:** It's difficult to know where to go after collecting the key from the SharpClaw in DarkIce Mines' elevator room, because the keyhole that unlocks the room's exit is invisible! This happens because of a draw order issue in the level model: the keyhole decal is drawn first, but then gets erased when the underlying wall is drawn afterwards.
216 * **Workaround:** Search the wall to the right of the room's exit doorway - a cursor will appear when you're in front of the invisible keyhole.
217 (% class="box infomessage" %)
218 (((
219 💡 This is fixed in the community patch as of 2021, by adding a keyhole object model at this spot. (Fix by Jeebs2kx)
220 )))
221
222 ----
223
224 == Can't trigger Galadon boss fight in DarkIce Mines. ==
225
226 * **Status:** Fixed(?) (TO-DO: clarify patch date, and whether the issue is fully resolved)
227 * **Type:** 🟧 Major
228 * **Description:** Tricky is needed to trigger the boss fight by using flame. Sometimes he doesn't enter the room with Fox and even if he does, the flame command doesn't trigger the cutscene.
229 * **Workaround: **First of all, Tricky must be in the boss room to trigger the fight. If Tricky does not enter the boss room with you, it's because his checkpoint wasn't updated. All of the puzzles have to be completed in order to do this, along with potentially saving and quitting in the large room before Galadon's. Then, the player must go back to the lava room to retrieve Tricky. If Tricky does enter the boss chamber with Fox, Tricky's flame command must be used on the sheet of ice containing Galadon while the [[Galadon Boss Fix>>https://dinosaurpla.net/Main/Tech/Cheats/#HCodesthatfixproblems]] code is enabled. It is not advised to leave the code on constantly though due to side effects, and only as long as to trigger the cutscene, it is not necessary to have it on after triggering it. If playing on an Everdrive, where real time cheat enabling and disabling is not possible, prefix the code with {{code language="none"}}D10A7DC0 0800{{/code}} and hold (not press) on the D-Pad up to activate it; release up on the D-Pad to disable the code.
230 (% class="box infomessage" %)
231 (((
232 💡 This seems to be largely fixed in the community patch (TO-DO: confirm if Tricky can still occasionally go missing on your way to Galadon) (TO-DO: gather more complete info on the fix authors and fix dates! Banjeoin's Dec 2022 patch and MusicalProgrammer's November 2023 patch are relevant, but there were other contributors too)!
233 )))
234
235 ----
236
237 == Can't hit Galadon during third phase ==
238
239 * **Status:** Active
240 * **Type:** 🟨 Minor
241 * **Description:** After spitting the player out, Galadon is supposed to be attacked with the Projectile spell while the creature exposes the weak spot in their chest. The player is unable to fire the projectile spell though.
242 * **Workaround:** There are actually several ways to damage Galadon. First, it is actually still possible to shoot the projectile spell at Galadon if the player selected the projectile spell from the magic menu. Then, if Fox gets hurt, such as walking through Galadon's acid pools, it is possible to shoot the projectile spell if the Z button is held, followed by pressing the A button. Another way to hurt Galadon in this stage is, while Galadon's weak point is low to the ground, it's possible to hit it with a normal attack. Finally, it is possible to use the [[Levitate noclip>>https://dinosaurpla.net/Main/Tech/Cheats/#HMiscellaneousCodes]] Gameshark code to float up to the weak point and attack manually.
243
244 == Can't place CloudRunner Fortress SpellStone into Desert Force Point Temple ==
245
246 * **Status:** Fixed (August 2022)
247 * **Type:** 🟥 Critical
248 * **Description:** After getting the SpellStone from CloudRunner Fortress and travelling to the Desert Force Point Temple, upon reaching the end, it is impossible to place the SpellStone regardless of whether it is activated or not.
249 * **Workaround:** It is possible to remove the SpellStone from the inventory with the code, {{code language="none"}}Remove CloudRunner Fortress SpellStone: 805C4D41 0000{{/code}}, and allow switching back to Sabre. However, this will not progress the story.
250 (% class="box infomessage" %)
251 (((
252 💡 As of August 2022 this is fixed in the community patch! (Fix by Jeebs2kx)
253 )))
254
255 ----
256
257 == Invisible wall in Swapstone Hollow ==
258
259 * **Status:** Partially fixed (January 2023)
260 * **Type:** 🟨 Minor
261 * **Description:** An invisible barrier prevents entry to Willow Grove.
262 * **Workaround:** The game is unfinished past this point, use the [[Levitate Noclip>>https://dinosaurpla.net/Main/Tech/Cheats/#HMiscellaneousCodes]] code if you want to explore past this point.
263 (% class="box infomessage" %)
264 (((
265 💡 Partially fixed in the community patch as of January 2023 (fix by MusicalProgrammer and Banjeoin)! Instead of a permanent invisible wall, a ThornTail was added to make it clearer that this area is intentionally blocked. The ThornTail moves from this spot after Krystal completes Desert Force Point Temple.
266
267 As of January 2024 the ThornTail is unmoving and cannot be interacted with, but maybe someday they could tell you about Willow Grove.
268 )))
269
270 = Voice lines, subtitles and descriptions =
271
272 == Snowhorn dialog is misplaced ==
273
274 * **Status:** Active
275 * **Type:** **🟩** Nice to have
276 * **Description:** After giving the first Alpine Root to the Snowhorn, he mistakinly says how to leave the clearing, but the geiser isn't stopped yet. Would place the dialog before the "I'm sorry lad, you're on your own now".
277 * **Workaround:** None.
278 [[image:dino_planet-209.png||height="295" width="400"]][[image:dino_planet-217.png||height="295" width="400"]]
279
280 == Krystal voice line gets cut when talking to the Hightop in the water ==
281
282 * **Status:** Active
283 * **Type:** **🟩** Nice to have
284 * **Description:** After the line "This must've happened before I arrived on this planet"... "Randorn...." gets cut out early in the cutscene with the Hightop dinosaur when first arriving in Discovery Falls.
285 * **Workaround:** None.
286
287 [[image:dino_planet-776.png||height="320" width="400"]]
288
289 == The Mine Key description could be clearer ==
290
291 * **Status:** Active
292 * **Type:** **🟩** Nice to have
293 * **Description:** After passing by the GuardClaw, besides the chained Snowhorn, you can fin the key in a box to break them free. Although the description could be clearer. It's only know as the Mine key and as description is "DarkIce Mines", could be replayed to "Key for a locked prisoner" or something to help guiding a bit the player.
294 * **Workaround:** None.
295
296 [[image:dino_planet-468.png||height="304" width="400"]]
297
298 ----
299
300 = Minor visual issues =
301
302 == Tricky's ball in the Sidekick menu isn't similar to it's in-game model ==
303
304 * **Status:** Active
305 * **Type:** **🟩** Nice to have
306 * **Description:** Tricky's ball in the UI look closer to it's older model from the E3 footage and RareThief's gameplay.
307 * **Workaround:** None, unless the sprite is modified manually.
308
309 [[image:dino_planet-191.png||height="295" width="400"]][[image:dino_planet-193.png||height="295" width="400"]]
310
311 ----
312
313 == Whacking a sleeping dinosaur will bug their following sleep animation ==
314
315 * **Status:** Active
316 * **Type:** **🟩** Nice to have
317 * **Description:** After whacking a sleeping dinosaur with the staff/sword, they'll fall again asleep soon after, but with their eyes opened.
318 * **Workaround:** None.
319 [[image:dino_planet-183.png||height="295" width="400"]]
320
321 ----
322
323 == No visual on wall for the diggable tunnel to get to Snowhorn Waste ==
324
325 * **Status:** Active
326 * **Type:** **🟩** Nice to have
327 * **Description:** There is no visual on diggable wall to get to Snowhorn Waste, after pushing the block and jump across the lake. The Dig command itselft is confusing for first time players, since tunnels aren't seen until that wall.
328 * **Workaround:** Open the Sidekick Command menu with C-Down, the icon for Dig will appear close to the wall. (Screenshot on the right to show what the wall is supposed to have as damaged to show possible digging)
329 [[image:dino_planet-223.png||height="295" width="400"]][[image:dino_planet-241.png||height="295" width="400"]]
330
331 == Missing textures down in the well in Swapstone Hollow ==
332
333 * **Status:** Active
334 * **Type:** **🟩** Nice to have
335 * **Description:** Missing textures down the well in Swapstone Hollow, just before the tunnel to Snowhorn Waste. The sky box is visible (Notice the change to the sunset colors!) 
336 * **Workaround:** None.
337
338 [[image:dino_planet-275.png||height="306" width="400"]][[image:dino_planet-287.png||height="283" width="400"]]
339
340 == Blue Mushroom appears over the minimap when collecting a Blue Grub ==
341
342 * **Status:** Active
343 * **Type:** **🟩** Nice to have
344 * **Description:** The in-menu sprite of the Blue Mushroom appears when collecting Blue Grub for Kyte.
345 * **Workaround:** None. Probably because the side right menu should open to increase the counter?
346
347 [[image:dino_planet-663.png||height="320" width="400"]]
348
349 == Blue Mushroom are used instead of Blue Grub visual in Inventory ==
350
351 * **Status:** Active
352 * **Type:** **🟩** Nice to have
353 * **Description:** Kyte's food appears incorrect in-menu, as Blue Mushrooms and not Blue Grubs.
354 * **Workaround:** None. Is there a leftover sprite for this or it was never intended to change?
355
356 [[image:dino_planet-667.png||height="320" width="400"]]
357
358