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1 (% class="box" %)
2 (((
3 **Legend : **
4 🟥 Critical : Blocking story progression, either very hard to work around or not possible to work around at the moment.
5 🟧 Major : Crash, freeze or soft lock but workaround may still be possible.
6 🟨 Minor : Avoidable issues or random crashes while performing certain actions.
7 **🟩** Nice to have : Bugged UI, dialog, spelling or small general issues that don't (or very little) affect the gameplay.
8 )))
9
10 {{toc/}}
11
12 ----
13
14 = General =
15
16 == Random crashes ==
17
18 === Soft resetting the game sometimes results in a crash ===
19
20 * **Status:** Active
21 * **Type:** 🟨 Minor
22 * **Description:** Upon soft resetting the game, it may occasionally / frequently crash instead of rebooting properly.
23 * **Workaround:** None, use hard resets or power down the game completely to avoid the issue.
24
25 ----
26
27 === Picking up certain items crash the game ===
28
29 * **Status:** Active
30 * **Type:** 🟧 Major
31 * **Description:** Upon picking up most items a few hours into the game, it will fail to load an animation of the character for the close-up cutscene of the character holding the item and will subsequently crash the game.
32 * **Workaround:** Use the GameShark code [[Pickup Fix>>https://dinosaurpla.net/Main/Tech/Cheats/#HCodesthatfixproblems]] to replace the models of all items, during the cutscene, with that of a magic gem, bypassing the crash.
33
34
35 (% class="box infomessage" %)
36 (((
37 💡 This doesn't seem to happen anymore, as 2024 in the latest patches - to be confirmed after a full walkthrough with multiple users and set up.
38 )))
39
40 ----
41
42 === Killing SharpClaws sometimes crashes the game ===
43
44 * **Status:** Active
45 * **Type:** 🟨 Minor
46 * **Description:** Sometimes, the game will enter a bugged state where killing a SharpClaw will crash the game. Causes are currently unknown.
47 * **Workaround:** Reportedly, saving the game and performing a hard reset will undo this effect.
48
49 ----
50
51 === Killing the Snipluk in Sabre's introduction may crash the game ===
52
53 * **Status:** Fixed (July 2023)
54 * **Type:** 🟨 Minor
55 * **Description:** The first enemies that Sabre encounter (Snipluk, almost known as worms by the community) have a chance to crash the game due to an issue with their sound effect programming.
56 * **Workaround:** Avoid them.
57
58 (% class="box infomessage" %)
59 (((
60 💡 As of July 2023 this is fixed in the community patch (thanks to MusicalProgrammer)!
61 )))
62
63 ----
64
65 == The "Previously on Dinosaur Planet" and tasks displayed are often incorrect or incomplete ==
66
67 * **Status:** Partially fixed (July 2023)
68 * **Type:** **🟩** Nice to have
69 * **Description:** When loading a save, the recent task summaries displayed on the "Previously on Dinosaur Planet" screen are often incorrect or incomplete. There are two causes for this. This menu loads the most recent 6 tasks completed by the player, but is only capable of displaying the oldest 3 of these tasks, so the information will often appear to be outdated. Secondly, while Rare had written summaries and clues for approximately half of the game's tasks, they had only assigned gameplay flags to a small handful of these text strings as of December 2000 (presumably leaving it for a later stage in development when gameplay flags etc. would've been more finalised) - as a result, this screen (and the pause menu's % counter) will stop updating early on in the game.
70 * **Workaround:** None.
71
72 (% class="box infomessage" %)
73 (((
74 💡 As of July 2023 this is improved in the community patch (thanks to LaminGaming)! The task summaries and completion percentage now work up to 57%.
75 \\The "Previously On" screen still loads more tasks than it's capable of displaying though, leaving the most recent few obscured.
76 )))
77
78 More images and examples to be added here. Ideally we could show pretty much all possible tasks that are possible to show up on here.
79 [[image:dino_planet-258.png||height="272" width="400"]][[image:dino_planet-459.png||height="272" width="358"]]
80
81 ----
82
83 == Tricky is stuck in a wall when going in the well in Swapstone Hollow ==
84
85 * **Status:** Active
86 * **Type:** 🟨 Minor
87 * **Description:** Tricky doesn't work well in the well in Swapstone Hollow, as if he doesn't seem to spawn in correctly and gets stucks in a wall. There is a tunnel to dig up with him, so this is bothersome but doens't block progression.
88 * **Workaround:** None.
89 \\[[image:dino_planet-272.png||height="306" width="400"]]
90
91 ----
92
93 == Falling snow FX often seems to stay in Swapstone Hollow ==
94
95 * **Status:** Active
96 * **Type:** **🟩** Nice to have
97 * **Description:** Coming from Snowhorn Waste, there seem to be a probability that the falling snow FX stays in Swapstone Hollow. It does not help the performance in the area.
98 * **Workaround:** Sometimes other meterological condition takes priority, like rain, and it removes the snow.
99 [[image:dino_planet-266.png||height="306" width="400"]]
100
101 == Tricky's and Kyte's hunger are non-functionnal ==
102
103 * **Status:** Active
104 * **Type:** 🟨 Minor
105 * **Description: **Usually when performing Sidekicks action, Tricky and Kyte will need Blue Mushrooms/Blue Grubs to do so and won't help you if they're too hungry. The mecanic is introduced in the tutorial area with Sabre (Snowhorn, alpine roots, lone Sharpclaw and digging are introduced as well) but isn't used for the rest of the game and the sidekicks will perform the actions without losing their hunger meter nor refusing to do said action even though certain ones are repeated (and would usually make them hungry, like in the tutorial) This could have been made so by the team, to avoid to feed the sidekicks during testing.
106 * **Workaround:** None. The UI was also probably hard coded as well at the moment, since it doesn't reflect changes in the hunger as well.
107
108 [[image:dino_planet-178.png||height="295" width="400"]][[image:dino_planet-171.png||height="295" width="400"]]
109
110
111 ----
112
113 = Progression Related =
114
115 == Saving issues ==
116
117 === Saving after General Scales's galleon leaves gets the player stuck ===
118
119 * **Status:** Fixed (unknown date)
120 * **Type:** 🟨 Minor
121 * **Description:** Saving and reloading at Warlock Mountain any time between Scales's Galleon leaving and warping away to the Swapstone puts the game into an unwinnable state where the Galleon is gone but its collision still exists. Krystal can run around on the invisible Galleon, but an invisible wall prevents her from continuing on into Warlock Mountain.
122 * **Workaround:** Don't save at Warlock Mountain after the galleon leaves.
123
124 (% class="box infomessage" %)
125 (((
126 💡 This is fixed in the community patch (to-do: track down the patch date and patch author)!
127 )))
128
129 ----
130
131 === Saving immediately after the first swap (to Fox/Sabre) gets the player stuck ===
132
133 * **Status:** Fixed (December 2022)
134 * **Type:** 🟧 Major
135 * **Description:** Saving and reloading at Ice Mountain as soon as the player arrives will send Sabre to the world origin, causing him to fall into the void endlessly. This happens because Sabre's position is still uninitialised in the save data.
136 * **Workaround:** Don't save as soon as you arrive at Ice Mountain. Move forward into the area first, then save.
137
138 (% class="box infomessage" %)
139 (((
140 💡 As of December 2022 this is fixed in the community patch! (Fix by Banjeoin)
141
142 However: saving and reloading during the jetbike race will currently (as of January 2024) set Sabre back to the top of Ice Mountain, so it's recommended to continue as far as Tricky's tutorial area before saving.
143 )))
144
145 (% class="box infomessage" %)
146 (((
147 💡 If you're playing on a backup cartridge (EverDrive etc.), this endlessly-falling-into-the-void save glitch will occur if the cartridge is using the wrong save format for Dinosaur Planet.
148
149 In order for a patched Dinosaur Planet ROM to work on an EverDrive-64 X5 (or X7), you need to copy and paste "DP=5" into the ID detection section of "save_db.txt", located inside the ED64 folder on the cart's SD Card.
150 )))
151
152 ----
153
154 == Bypassing certains storypoints ==
155
156 === The Swapstone Hollow well's tunnel leading to Snowhorn Waste isn't blocked ===
157
158 * **Status:** Active
159 * **Type:** 🟧 Major
160 * **Description:** The access to Snowhorn Waste, in the well, is not blocked. You can get to Garunta Te and he won't stop you from freeing him with the (tedious) frost weeds quests even though you didn't do the quests that were programmes before (Healing the Queen, visiting Rocky, switching to Krystal, Discovery Falls, spirit and then swithcing back to Sabre with Distract).
161 * **Workaround:** Blocking the tunnel in the Well with the vines (As intended?) or invisible wall until swapping back to Sabre after learning Distract with Tricky.
162
163 (% class="box warningmessage" %)
164 (((
165 💡 This leads to the next issue possible and will block progression later on, since Distract isn't learned and Tricky will become somehow bugged with his commands.
166 )))
167
168 [[image:dino_planet-287.png||height="283" width="400"]]
169
170 ----
171
172 === Possible to free Garunda Te before healing the Queen EarthWalker ===
173
174 * **Status:** Active
175 * **Type:** 🟨 Minor
176 * **Description:** The access to Snowhorn Waste, in the well, is not blocked. You can get to Garunta Te and he won't stop you from freeing him with the (tedious) frost weeds quests even though you didn't healed the Queen before hand.
177 * **Workaround:** Blocking the tunnel in the Well and forcing the completion of the healing before hand, but a clearer dialog or subtitle should be added since the first spellstone location isn't clear enough after talking to the Swapstone. (Progression isn't forced on the player and they could get confused on where to go next) 
178
179 ----
180
181 == Lost the Shield/Forcefield Spell ==
182
183 * **Status:** Active
184 * **Type:** 🟨 Minor
185 * **Description:** It is possible to lose the Shield/Forcefield spell if Krystal dies with it, or if the game is shut off, before the internal checkpoint is updated; the player is then unable to get it back through normal means because the LightFoot is considered 'saved' at this point and will not reward the player with the spell again.
186 * **Workaround:** Use the [[Shield Saving Fix>>https://dinosaurpla.net/Main/Tech/Cheats/#HCodesthatfixproblems]] GameShark code, which prevents this issue. The code can be left running indefinitely. Alternatively, the issue can be avoided by swapping to Fox and saving once the player gets the spell in order to correctly update the internal checkpoint in the save; this will permanently save the Shield/Forcefield spell to the file.
187
188 == After saving Kyte, the freed Lightfoot is back but frozen ==
189
190 * **Status:** Active
191 * **Type:** 🟨 Minor
192 * **Description: **After freeing the Lightfoot and thensaving Kyte, going back to the cage area we can see the Lightfoot (and spell) are back in this section but are frozen.
193 * **Workaround:** None?
194
195 [[image:dino_planet-676.png||height="320" width="400"]][[image:dino_planet-677.png||height="320" width="400"]]
196
197 == Holding down the elevator switch in DarkIce Mines crashes the game. ==
198
199 * **Status:** Fixed (December 2022)
200 * **Type:** 🟧 Major
201 * **Description:** The switch in the room's centre controls the elevator, but the game will crash if the switch is held down for longer than a moment (due to a buffer overflow). It is necessary to use this elevator because a SharpClaw in the area above holds a key needed to progress.
202 * **Workaround:** Due to a programming oversight, it's possible to activate the switch by shooting it with the projectile spell! Because this interaction is so brief it avoids overflowing the switch's actor buffer. Alternatively, it is also possible to get Tricky to stand on the switch by hitting him a few times and running to the elevator or by using his ball. The game will crash if Tricky stays on it too long though, so be careful! After collecting the key from the SharpClaw, it must be used on an invisible keyhole to the right of the door - a cursor will appear when nearby.
203 (% class="box infomessage" %)
204 (((
205 💡 As of December 2022 this is fixed in the community patch! (Fix by Banjeoin)
206
207 Note that it's no longer possible to activate the switch by shooting it with a projectile. Instead you need to use the intended method of shooting a nearby rock onto the switch, or you can coax Tricky into activating the switch with some clever use of his ball.
208 )))
209
210 ----
211
212 == Can't trigger Galadon boss fight in DarkIce Mines. ==
213
214 * **Status:** Active
215 * **Type:** 🟧 Major
216 * **Description:** Tricky is needed to trigger the boss fight by using flame. Sometimes he doesn't enter the room with Fox and even if he does, the flame command doesn't trigger the cutscene.
217 * **Workaround: **First of all, Tricky must be in the boss room to trigger the fight. If Tricky does not enter the boss room with you, it's because his checkpoint wasn't updated. All of the puzzles have to be completed in order to do this, along with potentially saving and quitting in the large room before Galadon's. Then, the player must go back to the lava room to retrieve Tricky. If Tricky does enter the boss chamber with Fox, Tricky's flame command must be used on the sheet of ice containing Galadon while the [[Galadon Boss Fix>>https://dinosaurpla.net/Main/Tech/Cheats/#HCodesthatfixproblems]] code is enabled. It is not advised to leave the code on constantly though due to side effects, and only as long as to trigger the cutscene, it is not necessary to have it on after triggering it. If playing on an Everdrive, where real time cheat enabling and disabling is not possible, prefix the code with {{code language="none"}}D10A7DC0 0800{{/code}} and hold (not press) on the D-Pad up to activate it; release up on the D-Pad to disable the code.
218
219 ----
220
221 == Can't hit Galadon during third phase ==
222
223 * **Status:** Active
224 * **Type:** 🟨 Minor
225 * **Description:** After spitting the player out, Galadon is supposed to be attacked with the Projectile spell while the creature exposes the weak spot in their chest. The player is unable to fire the projectile spell though.
226 * **Workaround:** There are actually several ways to damage Galadon. First, it is actually still possible to shoot the projectile spell at Galadon if the player selected the projectile spell from the magic menu. Then, if Fox gets hurt, such as walking through Galadon's acid pools, it is possible to shoot the projectile spell if the Z button is held, followed by pressing the A button. Another way to hurt Galadon in this stage is, while Galadon's weak point is low to the ground, it's possible to hit it with a normal attack. Finally, it is possible to use the [[Levitate noclip>>https://dinosaurpla.net/Main/Tech/Cheats/#HMiscellaneousCodes]] Gameshark code to float up to the weak point and attack manually.
227
228 == Can't place CloudRunner Fortress SpellStone into Desert Force Point Temple ==
229
230 * **Status:** Fixed (August 2022)
231 * **Type:** 🟥 Critical
232 * **Description:** After getting the SpellStone from CloudRunner Fortress and travelling to the Desert Force Point Temple, upon reaching the end, it is impossible to place the SpellStone regardless of whether it is activated or not.
233 * **Workaround:** It is possible to remove the SpellStone from the inventory with the code, {{code language="none"}}Remove CloudRunner Fortress SpellStone: 805C4D41 0000{{/code}}, and allow switching back to Sabre. However, this will not progress the story.
234
235 (% class="box infomessage" %)
236 (((
237 💡 As of August 2022 this is fixed in the community patch! (Fix by Jeebs2kx)
238 )))
239
240 ----
241
242 == Invisible wall in Swapstone Hollow ==
243
244 * **Status:** Partially fixed (January 2023)
245 * **Type:** 🟨 Minor
246 * **Description:** An invisible barrier prevents entry to Willow Grove.
247 * **Workaround:** The game is unfinished past this point, use the [[Levitate Noclip>>https://dinosaurpla.net/Main/Tech/Cheats/#HMiscellaneousCodes]] code if you want to explore past this point.
248 (% class="box warningmessage" %)
249 (((
250 💡 Partially fixed in the community patch as of January 2023 (fix by MusicalProgrammer and Banjeoin)! Instead of a permanent invisible wall, a ThornTail was added to make it clearer that this area is intentionally blocked. The ThornTail moves from this spot after Krystal completes Desert Force Point Temple.
251
252 As of January 2024 the ThornTail is unmoving and cannot be interacted with, but maybe someday they could tell you about Willow Grove.
253 )))
254
255 = Voice lines, subtitles and descriptions =
256
257 == Snowhorn dialog is misplaced ==
258
259 * **Status:** Active
260 * **Type:** **🟩** Nice to have
261 * **Description:** After giving the first Alpine Root to the Snowhorn, he mistakinly says how to leave the clearing, but the geiser isn't stopped yet. Would place the dialog before the "I'm sorry lad, you're on your own now".
262 * **Workaround:** None.
263 [[image:dino_planet-209.png||height="295" width="400"]][[image:dino_planet-217.png||height="295" width="400"]]
264
265 == Krystal voice line gets cut when talking to the Hightop in the water ==
266
267 * **Status:** Active
268 * **Type:** **🟩** Nice to have
269 * **Description:** After the line "This must've happened before I arrived on this planet"... "Randorn...." gets cut out early in the cutscene with the Hightop dinosaur when first arriving in Discovery Falls.
270 * **Workaround:** None.
271
272 [[image:dino_planet-776.png||height="320" width="400"]]
273
274 == The Mine Key description could be clearer ==
275
276 * **Status:** Active
277 * **Type:** **🟩** Nice to have
278 * **Description:** After passing by the GuardClaw, besides the chained Snowhorn, you can fin the key in a box to break them free. Although the description could be clearer. It's only know as the Mine key and as description is "DarkIce Mines", could be replayed to "Key for a locked prisoner" or something to help guiding a bit the player.
279 * **Workaround:** None.
280
281 [[image:dino_planet-468.png||height="304" width="400"]]
282
283 ----
284
285 = Minor visual issues =
286
287 == Tricky's ball in the Sidekick menu isn't similar to it's in-game model ==
288
289 * **Status:** Active
290 * **Type:** **🟩** Nice to have
291 * **Description:** Tricky's ball in the UI look closer to it's older model from the E3 footage and RareThief's gameplay.
292 * **Workaround:** None, unless the sprite is modified manually.
293
294 [[image:dino_planet-191.png||height="295" width="400"]][[image:dino_planet-193.png||height="295" width="400"]]
295
296 ----
297
298 == Whacking a sleeping dinosaur will bug their following sleep animation ==
299
300 * **Status:** Active
301 * **Type:** **🟩** Nice to have
302 * **Description:** After whacking a sleeping dinosaur with the staff/sword, they'll fall again asleep soon after, but with their eyes opened.
303 * **Workaround:** None.
304 [[image:dino_planet-183.png||height="295" width="400"]]
305
306 ----
307
308 == No visual on wall for the diggable tunnel to get to Snowhorn Waste ==
309
310 * **Status:** Active
311 * **Type:** **🟩** Nice to have
312 * **Description:** There is no visual on diggable wall to get to Snowhorn Waste, after pushing the block and jump across the lake. The Dig command itselft is confusing for first time players, since tunnels aren't seen until that wall.
313 * **Workaround:** Open the Sidekick Command menu with C-Down, the icon for Dig will appear close to the wall. (Screenshot on the right to show what the wall is supposed to have as damaged to show possible digging)
314 [[image:dino_planet-223.png||height="295" width="400"]][[image:dino_planet-241.png||height="295" width="400"]]
315
316 == Missing textures down in the well in Swapstone Hollow ==
317
318 * **Status:** Active
319 * **Type:** **🟩** Nice to have
320 * **Description:** Missing textures down the well in Swapstone Hollow, just before the tunnel to Snowhorn Waste. The sky box is visible (Notice the change to the sunset colors!) 
321 * **Workaround:** None.
322
323 [[image:dino_planet-275.png||height="306" width="400"]][[image:dino_planet-287.png||height="283" width="400"]]
324
325 == Blue Mushroom appears over the minimap when collecting a Blue Grub ==
326
327 * **Status:** Active
328 * **Type:** **🟩** Nice to have
329 * **Description:** The in-menu sprite of the Blue Mushroom appears when collecting Blue Grub for Kyte.
330 * **Workaround:** None. Probably because the side right menu should open to increase the counter?
331
332 [[image:dino_planet-663.png||height="320" width="400"]]
333
334 == Blue Mushroom are used instead of Blue Grub visual in Inventory ==
335
336 * **Status:** Active
337 * **Type:** **🟩** Nice to have
338 * **Description:** Kyte's food appears incorrect in-menu, as Blue Mushrooms and not Blue Grubs.
339 * **Workaround:** None. Is there a leftover sprite for this or it was never intended to change?
340
341 [[image:dino_planet-667.png||height="320" width="400"]]
342
343