Legend : 
🟥 Critical : Blocking story progression, either very hard to work around or not possible to work around at the moment.
🟧 Major : Crash, freeze or soft lock but workaround may still be possible.
🟨 Minor : Avoidable issues or random crashes while performing certain actions.
🟩 Nice to have : Bugged UI, dialog, spelling or small general issues that don't (or very little) affect the gameplay.

General

Resetting the game sometimes results in a crash

  • Status: Active
  • Type: 🟨 Minor
  • Description: Upon resetting the game, it may occasionally / frequently crash instead of rebooting properly.
  • Workaround: None, use hard resets or power down the game completely.

Picking up certain items crash the game

  • Status: Active
  • Type: 🟧 Major
  • Description: Upon picking up most items a few hours into the game, it will fail to load an animation of the character for the close-up cutscene of the character holding the item and will subsequently crash the game.
  • Workaround: Use the GameShark code Pickup Fix to replace the models of all items, during the cutscene, with that of a magic gem, bypassing the crash.

Killing SharpClaws sometimes crashes the game

  • Status: Active
  • Type: 🟨 Minor
  • Description: Sometimes, the game will enter a bugged state where killing a SharpClaw will crash the game. Causes are currently unknown.
  • Workaround: Reportedly, saving the game and performing a hard reset will undo this effect.

Invisible wall in Swapstone Hollow

  • Status: Active
  • Type: 🟨 Minor
  • Description: To the entrance of Willow Grove, there's an invisible barrier preventing entry.
  • Workaround: The game is unfinished past this point, use the Levitate Noclip code if you want to explore past this point.

Snowhorn dialog is misplaced

  • Status: Active
  • Type: 🟩 Nice to have
  • Description: After giving the first Alpine Root to the Snowhorn, he mistakinly says how to leave the clearing, but the geiser isn't stopped yet. Would place the dialog before the "I'm sorry lad, you're on your own now".
  • Workaround: None.
    dino_planet-209.pngdino_planet-217.png

Whacking a sleeping dinosaur will bug their following sleep animation

  • Status: Active
  • Type: 🟩 Nice to have
  • Description: After whacking a sleeping dinosaur with the staff/sword, they'll fall again asleep soon after, but with their eyes opened.
  • Workaround: None.
    dino_planet-183.png

Progression Related

Saving after General Scales's galleon leaves gets the player stuck

  • Status: Active
  • Type: 🟨 Minor
  • Description: Saving and reloading at Warlock Mountain any time between Scales's Galleon leaving and warping away to the Swapstone puts the game into an unwinnable state where the Galleon is gone but its collision still exists. Krystal can run around on the invisible Galleon, but an invisible wall prevents her from continuing on into Warlock Mountain.
  • Workaround: Don't save at Warlock Mountain after the galleon leaves.

Saving immediately after the first swap (to Fox/Sabre) gets the player stuck

  • Status: Active
  • Type: 🟨 Minor
  • Description: Saving and reloading at Ice Mountain as soon as the player arrives will drop them into an unloaded area, falling into the void endlessly.
  • Workaround: Don't save as soon as you arrive at Ice Mountain. Move forward into the area first, then save.

Queen EarthWalker will accept less than 10 white mushrooms

  • Status: Active
  • Type: 🟨 Minor
  • Description: When giving Queen EarthWalker white mushrooms, she will accept any amount of white mushrooms, even though it is specified that she will need ten.
  • Workaround: None, giving less than 10 white mushrooms seems to not have any side effects either.

Lost the Shield/Forcefield Spell

  • Status: Active
  • Type: 🟨 Minor
  • Description: It is possible to lose the Shield/Forcefield spell if Krystal dies with it, or if the game is shut off, before the internal checkpoint is updated; the player is then unable to get it back through normal means because the LightFoot is considered 'saved' at this point and will not reward the player with the spell again.
  • Workaround: Use the Shield Saving Fix GameShark code, which prevents this issue. The code can be left running indefinitely. Alternatively, the issue can be avoided by swapping to Fox and saving once the player gets the spell in order to correctly update the internal checkpoint in the save; this will permanently save the Shield/Forcefield spell to the file.

Can't progress past guard in Cape Claw

  • Status: Active
  • Type: 🟧 Major
  • Description: The guard in Cape Claw that is blocking the cave won't let Krystal past him unless she provides him "something shiny". There are two gold nuggets that the player can find outside of Cape Claw, however the guard is unaffected by these. There is also a third 'Shiney Nugget' that the player can find in a cave closest to them that they can swim into, however the nugget despawns trying to get close to it, and the game will crash if the player enters the cave riding the log.
  • Workaround: Use the GameShark code Shiney Nugget #3 [Cape Claw] to put the third nugget into Krystal's inventory. Alternatively, if the player would prefer to attempt to collect the Shiney Nugget legitimately, if the log can be maneuvered into the cave without despawning it, it's possible to pick up the Shiney Nugget. However, an item pickup fix code is required at this time, as it'll crash otherwise.
  • Notes: The cave crash is a use-after-free in the Krystal DLL caused by the log object being deleted across the load trigger. This results in the log DLL being freed despite Krystal still holding a pointer to it. The crash can be avoided by incrementing the log DLL reference count but this causes the player to get stuck as the object still does not exist. A proper fix would require modifying the game to consider the log a valid object within the cave.

Gas chamber in Cape Claw sometimes crashes / triggers more than once

  • Status: Active
  • Type:  🟨 Minor
  • Description: The gas chamber in Cape Claw is unstable and is known to crash easily, it is also able to be triggered more than once.
  • Workaround: To disable the puzzle altogether, use the Gameshark code Prevent Krystal from Being Gassed More Than Once.

Can't ride the elevator in DarkIce Mines to get the key.

  • Status: Active
  • Type: 🟨 Minor
  • Description: Something needs to hold down the switch in the room to lower the elevator, but there is no obvious way to hold down the switch. Also, standing on the switch in the center will cause it to crash. It is necessary to use this elevator because a SharpClaw in the area above holds the key to progress.
  • Workaround: It is possible to shoot the switch with the projectile spell to cause it to lower; alternatively, it is also possible to get Tricky to stand on the switch by hitting him a few times and running to the elevator or by using his ball. After collecting the key from the SharpClaw, it must be used on an invisible trigger to the right of the door. A cursor will appear when prompted to use the key.

Can't trigger Galadon boss fight in DarkIce Mines.

  • Status: Active
  • Type: 🟧 Major
  • Description: Tricky is needed to trigger the boss fight by using flame. Sometimes he doesn't enter the room with Fox and even if he does, the flame command doesn't trigger the cutscene.
  • Workaround: First of all, Tricky must be in the boss room to trigger the fight. If Tricky does not enter the boss room with you, it's because his checkpoint wasn't updated. All of the puzzles have to be completed in order to do this, along with potentially saving and quitting in the large room before Galadon's. Then, the player must go back to the lava room to retrieve Tricky. If Tricky does enter the boss chamber with Fox, Tricky's flame command must be used on the sheet of ice containing Galadon while the Galadon Boss Fix code is enabled. It is not advised to leave the code on constantly though due to side effects, and only as long as to trigger the cutscene, it is not necessary to have it on after triggering it. If playing on an Everdrive, where real time cheat enabling and disabling is not possible, prefix the code with D10A7DC0 0800 and hold (not press) on the D-Pad up to activate it; release up on the D-Pad to disable the code.

Can't hit Galadon during third phase

  • Status: Active
  • Type: 🟨 Minor
  • Description: After spitting the player out, Galadon is supposed to be attacked with the Projectile spell while the creature exposes the weak spot in their chest. The player is unable to fire the projectile spell though.
  • Workaround: There are actually several ways to damage Galadon. First, it is actually still possible to shoot the projectile spell at Galadon if the player selected the projectile spell from the magic menu. Then, if Fox gets hurt, such as walking through Galadon's acid pools, it is possible to shoot the projectile spell if the Z button is held, followed by pressing the A button. Another way to hurt Galadon in this stage is, while Galadon's weak point is low to the ground, it's possible to hit it with a normal attack. Finally, it is possible to use the Levitate noclip Gameshark code to float up to the weak point and attack manually.

Can't place CloudRunner Fortress SpellStone into Desert Force Point Temple

  • Status: Active
  • Type: 🟥 Critical
  • Description: After getting the SpellStone from CloudRunner Fortress and travelling to the Desert Force Point Temple, upon reaching the end, it is impossible to place the SpellStone regardless of whether it is activated or not.
  • Workaround: It is possible to remove the SpellStone from the inventory with the code, Remove CloudRunner Fortress SpellStone: 805C4D41 0000, and allow switching back to Sabre. However, this will not progress the story.
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