General

Killing SharpClaws sometimes crashes the game.

  • Status: Active
  • Type: Minor
  • Description: Sometimes, the game will enter a bugged state where killing a SharpClaw will crash the game. Causes are currently unknown.
  • Workaround: Reportedly, saving the game and performing a hard reset will undo this effect.

Picking up certain items crash the game.

  • Status: Active
  • Type: Major
  • Description: Upon picking up most items a few hours into the game, it will fail to load an animation of the character for the close-up cutscene of the character holding the item and will subsequently crash the game.
  • Workaround: Use the GameShark code Pickup Fix: 814F92E2 05B1 to replace the models of all items, during the cutscene, with that of a magic gem, bypassing the crash.

Progression Related

Can't progress past guard in Cape Claw.

  • Status: Active
  • Type: Major
  • Description: The guard in Cape Claw that is blocking the cave won't let Krystal past him unless she provides him "something shiny". There are two gold nuggets that the player can find outside of Cape Claw, however the guard is unaffected by these. There is also a third 'Shiney Nugget' that the player can find in a cave closest to them that they can swim into, however the nugget despawns trying to get close to it, and the game will crash if the player enters the cave riding the log.
  • Workaround: Use the GameShark code Shiny Nugget: 805C4C4F 0002 to put the third nugget into Krystal's inventory. Alternatively, if the player would prefer to attempt to collect the Shiney Nugget legitimately, if the log can be maneuvered into the cave without despawning it, it's possible to pick up the Shiney Nugget. However, an item pickup fix code is required at this time, as it'll crash otherwise.
  • Notes: The cave crash is a use-after-free in the Krystal DLL caused by the log object being deleted across the load trigger. This results in the log DLL being freed despite Krystal still holding a pointer to it. The crash can be avoided by incrementing the log DLL reference count but this causes the player to get stuck as the object still does not exist. A proper fix would require modifying the game to consider the log a valid object within the cave.

Can't get past the door in Dark Ice Mines.

  • Status: Active
  • Type: Minor
  • Description: You're meant to place something/stand on the floor switch in order to lower the elevator to get the key from the sharpclaw upstairs. However the game crashes if you stand on the switch for longer than a second.
  • Workaround: You can use your projectile spell to hit the switch a few times to lower the elevator, kill the baddie, get the key, and then use the key on an invisible object to the right of the door.

Can't start Dark Ice Mines boss fight.

  • Status: Active
  • Type: Major
  • Description: If your game doesn't have the flag for Tricky having learned distract when you enter the room the 'entering' cutscene will not play and Tricky will not be in the room. If Tricky is in the room you will need to use his flame command on the ice and then activate a gameshark code to start the fight.
  • Workaround: TODO (Put the codes here)
Tags:
Created by Aurora on 2021/03/14 00:36