<
From version < 99.1 >
edited by Banjeoin
on 2024/01/27 17:08
To version < 105.1 >
edited by Banjeoin
on 2024/01/27 17:47
>
Change comment: There is no comment for this version

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Content
... ... @@ -116,26 +116,39 @@
116 116  
117 117  === Saving after General Scales's galleon leaves gets the player stuck ===
118 118  
119 -* **Status:** Active
119 +* **Status:** Fixed (unknown date)
120 120  * **Type:** 🟨 Minor
121 121  * **Description:** Saving and reloading at Warlock Mountain any time between Scales's Galleon leaving and warping away to the Swapstone puts the game into an unwinnable state where the Galleon is gone but its collision still exists. Krystal can run around on the invisible Galleon, but an invisible wall prevents her from continuing on into Warlock Mountain.
122 122  * **Workaround:** Don't save at Warlock Mountain after the galleon leaves.
123 123  
124 +(% class="box infomessage" %)
125 +(((
126 +💡 This is fixed in the community patch (to-do: track down the patch date and patch author)!
127 +)))
128 +
124 124  ----
125 125  
126 126  === Saving immediately after the first swap (to Fox/Sabre) gets the player stuck ===
127 127  
128 -* **Status:** Active
133 +* **Status:** Fixed (December 2022)
129 129  * **Type:** 🟧 Major
130 -* **Description:** Saving and reloading at Ice Mountain as soon as the player arrives will drop them into an unloaded area, falling into the void endlessly.
131 -* **Workaround:** Don't save as soon as you arrive at Ice Mountain. Move forward into the area first, then save.
132 -
135 +* **Description:** Saving and reloading at Ice Mountain as soon as the player arrives will send Sabre to the world origin, causing him to fall into the void endlessly. This happens because Sabre's position is still uninitialised in the save data.
136 +* **Workaround:** Don't save as soon as you arrive at Ice Mountain. Move forward into the area first, then save.
133 133  
134 -(% class="box warningmessage" %)
138 +(% class="box infomessage" %)
135 135  (((
136 -💡Still seems to happen, but instead of being able to reload the save ; the progress to this point is just lost. Do not save at this point, make the race first, then save after.
140 +💡 As of December 2022 this is fixed in the community patch! (Fix by Banjeoin)
141 +
142 +However: saving and reloading during the jetbike race will currently (as of January 2024) set Sabre back to the top of Ice Mountain, so it's recommended to continue as far as Tricky's tutorial area before saving.
137 137  )))
138 138  
145 +(% class="box infomessage" %)
146 +(((
147 +💡 If you're playing on a backup cartridge (EverDrive etc.), this endlessly-falling-into-the-void save glitch will occur if the cartridge is using the wrong save format for Dinosaur Planet.
148 +
149 +In order for a patched Dinosaur Planet ROM to work on an EverDrive-64 X5 (or X7), you need to copy and paste "DP=5" into the ID detection section of "save_db.txt", located inside the ED64 folder on the cart's SD Card.
150 +)))
151 +
139 139  ----
140 140  
141 141  == Bypassing certains storypoints ==
... ... @@ -181,13 +181,19 @@
181 181  
182 182  [[image:dino_planet-676.png||height="320" width="400"]][[image:dino_planet-677.png||height="320" width="400"]]
183 183  
184 -== Can't ride the elevator in DarkIce Mines to get the key. ==
197 +== Holding down the elevator switch in DarkIce Mines crashes the game. ==
185 185  
186 -* **Status:** Active
187 -* **Type:** 🟨 Minor
188 -* **Description:** Something needs to hold down the switch in the room to lower the elevator, but there is no obvious way to hold down the switch. Also, standing on the switch in the center will cause it to crash. It is necessary to use this elevator because a SharpClaw in the area above holds the key to progress.
189 -* **Workaround: **It is possible to shoot the switch with the projectile spell to cause it to lower; alternatively, it is also possible to get Tricky to stand on the switch by hitting him a few times and running to the elevator or by using his ball. After collecting the key from the SharpClaw, it must be used on an invisible trigger to the right of the door. A cursor will appear when prompted to use the key.
199 +* **Status:** Fixed (December 2022)
200 +* **Type:** 🟧 Major
201 +* **Description:** The switch in the room's centre controls the elevator, but the game will crash if the switch is held down for longer than a moment (due to a buffer overflow). It is necessary to use this elevator because a SharpClaw in the area above holds a key needed to progress.
202 +* **Workaround:** Due to a programming oversight, it's possible to activate the switch by shooting it with the projectile spell! Because this interaction is so brief it avoids overflowing the switch's actor buffer. Alternatively, it is also possible to get Tricky to stand on the switch by hitting him a few times and running to the elevator or by using his ball. The game will crash if Tricky stays on it too long though, so be careful! After collecting the key from the SharpClaw, it must be used on an invisible keyhole to the right of the door - a cursor will appear when nearby.
203 + (% class="box infomessage" %)
204 +(((
205 +💡 As of December 2022 this is fixed in the community patch! (Fix by Banjeoin)
190 190  
207 +Note that it's no longer possible to activate the switch by shooting it with a projectile. Instead you need to use the intended method of shooting a nearby rock onto the switch, or you can coax Tricky into activating the switch with some clever use of his ball.
208 +)))
209 +
191 191  ----
192 192  
193 193  == Can't trigger Galadon boss fight in DarkIce Mines. ==

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