Changes for page Known Issues
Last modified by Banjeoin on 2024/01/30 16:44
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... ... @@ -50,11 +50,16 @@ 50 50 51 51 === Killing the Snipluk in Sabre's introduction may crash the game === 52 52 53 -* **Status:** Active53 +* **Status:** Fixed (July 2023) 54 54 * **Type:** 🟨 Minor 55 -* **Description:** The first enemies that Sabre encounter (Snipluk, almost known as worms by the community) have a chance to crash the game randomly.55 +* **Description:** The first enemies that Sabre encounter (Snipluk, almost known as worms by the community) have a chance to crash the game due to an issue with their sound effect programming. 56 56 * **Workaround:** Avoid them. 57 57 58 +(% class="box infomessage" %) 59 +((( 60 +💡 As of July 2023 this is fixed in the community patch (thanks to MusicalProgrammer)! 61 +))) 62 + 58 58 ---- 59 59 60 60 == The "Previously on Dinosaur Planet" and tasks displayed are often incorrect or incomplete == ... ... @@ -111,26 +111,39 @@ 111 111 112 112 === Saving after General Scales's galleon leaves gets the player stuck === 113 113 114 -* **Status:** Active119 +* **Status:** Fixed (unknown date) 115 115 * **Type:** 🟨 Minor 116 116 * **Description:** Saving and reloading at Warlock Mountain any time between Scales's Galleon leaving and warping away to the Swapstone puts the game into an unwinnable state where the Galleon is gone but its collision still exists. Krystal can run around on the invisible Galleon, but an invisible wall prevents her from continuing on into Warlock Mountain. 117 117 * **Workaround:** Don't save at Warlock Mountain after the galleon leaves. 118 118 124 +(% class="box infomessage" %) 125 +((( 126 +💡 This is fixed in the community patch (to-do: track down the patch date and patch author)! 127 +))) 128 + 119 119 ---- 120 120 121 121 === Saving immediately after the first swap (to Fox/Sabre) gets the player stuck === 122 122 123 -* **Status:** Active133 +* **Status:** Fixed (December 2022) 124 124 * **Type:** 🟧 Major 125 -* **Description:** Saving and reloading at Ice Mountain as soon as the player arrives will drop them into an unloaded area, falling into the void endlessly. 126 -* **Workaround:** Don't save as soon as you arrive at Ice Mountain. Move forward into the area first, then save. 127 - 135 +* **Description:** Saving and reloading at Ice Mountain as soon as the player arrives will send Sabre to the world origin, causing him to fall into the void endlessly. This happens because Sabre's position is still uninitialised in the save data. 136 +* **Workaround:** Don't save as soon as you arrive at Ice Mountain. Move forward into the area first, then save. 128 128 129 -(% class="box warningmessage" %)138 +(% class="box infomessage" %) 130 130 ((( 131 -💡Still seems to happen, but instead of being able to reload the save ; the progress to this point is just lost. Do not save at this point, make the race first, then save after. 140 +💡 As of December 2022 this is fixed in the community patch! (Fix by Banjeoin) 141 + 142 +However: saving and reloading during the jetbike race will currently (as of January 2024) set Sabre back to the top of Ice Mountain, so it's recommended to continue as far as Tricky's tutorial area before saving. 132 132 ))) 133 133 145 +(% class="box infomessage" %) 146 +((( 147 +💡 If you're playing on a backup cartridge (EverDrive etc.), this endlessly-falling-into-the-void save glitch will occur if the cartridge is using the wrong save format for Dinosaur Planet. 148 + 149 +In order for a patched Dinosaur Planet ROM to work on an EverDrive-64 X5 (or X7), you need to copy and paste "DP=5" into the ID detection section of "save_db.txt", located inside the ED64 folder on the cart's SD Card. 150 +))) 151 + 134 134 ---- 135 135 136 136 == Bypassing certains storypoints == ... ... @@ -176,13 +176,19 @@ 176 176 177 177 [[image:dino_planet-676.png||height="320" width="400"]][[image:dino_planet-677.png||height="320" width="400"]] 178 178 179 -== Can'tridethe elevator in DarkIce Minesto getthekey. ==197 +== Holding down the elevator switch in DarkIce Mines crashes the game. == 180 180 181 -* **Status:** Active 182 -* **Type:** 🟨 Minor 183 -* **Description:** Something needs to hold down the switch in the room to lower the elevator, but there is no obvious way to hold down the switch. Also, standing on the switch in the center will cause it to crash. It is necessary to use this elevator because a SharpClaw in the area above holds the key to progress. 184 -* **Workaround: **It is possible to shoot the switch with the projectile spell to cause it to lower; alternatively, it is also possible to get Tricky to stand on the switch by hitting him a few times and running to the elevator or by using his ball. After collecting the key from the SharpClaw, it must be used on an invisible trigger to the right of the door. A cursor will appear when prompted to use the key. 199 +* **Status:** Fixed (December 2022) 200 +* **Type:** 🟧 Major 201 +* **Description:** The switch in the room's centre controls the elevator, but the game will crash if the switch is held down for longer than a moment (due to a buffer overflow). It is necessary to use this elevator because a SharpClaw in the area above holds a key needed to progress. 202 +* **Workaround:** Due to a programming oversight, it's possible to activate the switch by shooting it with the projectile spell! Because this interaction is so brief it avoids overflowing the switch's actor buffer. Alternatively, it is also possible to get Tricky to stand on the switch by hitting him a few times and running to the elevator or by using his ball. The game will crash if Tricky stays on it too long though, so be careful! After collecting the key from the SharpClaw, it must be used on an invisible keyhole to the right of the door - a cursor will appear when nearby. 203 + (% class="box infomessage" %) 204 +((( 205 +💡 As of December 2022 this is fixed in the community patch! (Fix by Banjeoin) 185 185 207 +Note that it's no longer possible to activate the switch by shooting it with a projectile. Instead you need to use the intended method of shooting a nearby rock onto the switch, or you can coax Tricky into activating the switch with some clever use of his ball. 208 +))) 209 + 186 186 ---- 187 187 188 188 == Can't trigger Galadon boss fight in DarkIce Mines. ==