Changes for page Known Issues
Last modified by Banjeoin on 2024/01/30 16:44
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Uploaded new attachment "dino_planet-468.png", version {1}
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... ... @@ -129,20 +129,19 @@ 129 129 130 130 == Bypassing certains storypoints == 131 131 132 -=== TheSwapstoneHollowwell'stunnelleadingtoSnowhorn Wasteisn't blocked===132 +=== Queen EarthWalker will accept less than 10 white mushrooms === 133 133 134 134 * **Status:** Active 135 -* **Type:** 🟧 Major 136 -* **Description:** The access to Snowhorn Waste, in the well, is not blocked. You can get to Garunta Te and he won't stop you from freeing him with the (tedious) frost weeds quests even though you didn't do the quests that were programmes before (Healing the Queen, visiting Rocky, switching to Krystal, Discovery Falls, spirit and then swithcing back to Sabre with Distract). 137 -* **Workaround:** Blocking the tunnel in the Well with the vines (As intended?) or invisible wall until swapping back to Sabre after learning Distract with Tricky. 135 +* **Type:** 🟨 Minor 136 +* **Description:** When healing the Queen EarthWalker, she will accept //seven// White Mushrooms, even though it is specified that she will need //ten//. 137 +* **Workaround:** None, giving less than the said ten White Mushrooms seems to not have any side effects either and progression continue as intended. 138 + 138 138 139 -(% class="box warningmessage" %)140 +(% class="box infomessage" %) 140 140 ((( 141 -💡 Thisleadsto thenextissuepossibleandwillblock progressionlater on,sinceDistractisn'tlearnedand Trickywillbecomesomehowbugged withhiscommands.142 +💡 If possible, we could modify the Queen's voicelines or subtitles to reflect on this cleary to the player (to avoid confusion) since, there isn't ten White Mushrooms in Swapstone Hollow in the first place. 142 142 ))) 143 143 144 -[[image:dino_planet-287.png||height="283" width="400"]] 145 - 146 146 ---- 147 147 148 148 === Possible to free Garunda Te before healing the Queen EarthWalker === ... ... @@ -242,15 +242,6 @@ 242 242 * **Workaround:** None. 243 243 [[image:dino_planet-209.png||height="295" width="400"]][[image:dino_planet-217.png||height="295" width="400"]] 244 244 245 -== The Mine Key description could be clearer == 246 - 247 -* **Status:** Active 248 -* **Type:** **🟩** Nice to have 249 -* **Description:** After passing by the GuardClaw, besides the chained Snowhorn, you can fin the key in a box to break them free. Although the description could be clearer. It's only know as the Mine key and as description is "DarkIce Mines", could be replayed to "Key for a locked prisoner" or something to help guiding a bit the player. 250 -* **Workaround:** None. 251 - 252 -[[image:dino_planet-468.png||height="304" width="400"]] 253 - 254 254 ---- 255 255 256 256 = Minor visual issues =