<
From version < 56.1 >
edited by Fruitcake™️ 🍰
on 2024/01/25 15:39
To version < 55.1 >
edited by Fruitcake™️ 🍰
on 2024/01/25 15:37
>
Change comment: There is no comment for this version

Summary

Details

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Content
... ... @@ -20,6 +20,7 @@
20 20  * **Description:** Upon resetting the game, it may occasionally / frequently crash instead of rebooting properly.
21 21  * **Workaround:** None, use hard resets or power down the game completely.
22 22  
23 +(% class="wikigeneratedid" %)
23 23  == ==
24 24  
25 25  == Picking up certain items crash the game ==
... ... @@ -35,6 +35,7 @@
35 35  💡 This doesn't seem to happen anymore, as 2024 in the latest patches - to be confirmed after a full walkthrough with multiple users and set up.
36 36  )))
37 37  
39 +(% class="wikigeneratedid" %)
38 38  == ==
39 39  
40 40  == Killing SharpClaws sometimes crashes the game ==
... ... @@ -44,6 +44,7 @@
44 44  * **Description:** Sometimes, the game will enter a bugged state where killing a SharpClaw will crash the game. Causes are currently unknown.
45 45  * **Workaround:** Reportedly, saving the game and performing a hard reset will undo this effect.
46 46  
49 +(% class="wikigeneratedid" %)
47 47  == ==
48 48  
49 49  == Invisible wall in Swapstone Hollow ==
... ... @@ -59,6 +59,7 @@
59 59  💡A unmoving Thortail was added there instead of an invisible wall, it's easier to understand this part is blocked and could have featured an NPC telling about Willow Grove in the final game.
60 60  )))
61 61  
65 +(% class="wikigeneratedid" %)
62 62  == ==
63 63  
64 64  == Killing the worms (Snipluk) early in Sabre first section may crash the game ==
... ... @@ -68,8 +68,20 @@
68 68  * **Description:** The first enemies that Sabre encounter (Snipluk, almost known as worms) have a chance to crash the game randomly.
69 69  * **Workaround:** Avoid them.
70 70  
75 +(% class="wikigeneratedid" %)
71 71  == ==
72 72  
78 +== Snowhorn dialog is misplaced ==
79 +
80 +* **Status:** Active
81 +* **Type:** **🟩** Nice to have
82 +* **Description:** After giving the first Alpine Root to the Snowhorn, he mistakinly says how to leave the clearing, but the geiser isn't stopped yet. Would place the dialog before the "I'm sorry lad, you're on your own now".
83 +* **Workaround:** None.
84 +[[image:dino_planet-209.png||height="295" width="400"]][[image:dino_planet-217.png||height="295" width="400"]]
85 +
86 +(% class="wikigeneratedid" %)
87 +== ==
88 +
73 73  == Whacking a sleeping dinosaur will bug their following sleep animation ==
74 74  
75 75  * **Status:** Active
... ... @@ -78,6 +78,7 @@
78 78  * **Workaround:** None.
79 79  [[image:dino_planet-183.png||height="295" width="400"]]
80 80  
97 +(% class="wikigeneratedid" %)
81 81  == ==
82 82  
83 83  == No visual on wall for the diggable tunnel to get to Snowhorn Waste ==
... ... @@ -88,6 +88,7 @@
88 88  * **Workaround:** Open the Sidekick Command menu with C-Down, the icon for Dig will appear close to the wall. (Screenshot on the right to show what the wall is supposed to have as damaged to show possible digging)
89 89  [[image:dino_planet-223.png||height="295" width="400"]][[image:dino_planet-241.png||height="295" width="400"]]
90 90  
108 +(% class="wikigeneratedid" %)
91 91  == ==
92 92  
93 93  == The "Previously on Dinosaur Planet" and tasks displayed are often incorrect or incomplete ==
... ... @@ -99,6 +99,7 @@
99 99  \\More images and exemple to be added here. Ideally we could show pretty much all possible tasks that are possible to show up on here.
100 100  [[image:dino_planet-258.png||height="272" width="400"]]
101 101  
120 +(% class="wikigeneratedid" %)
102 102  == ==
103 103  
104 104  == Tricky is stuck in a wall when going in the well in Swapstone Hollow ==
... ... @@ -109,6 +109,7 @@
109 109  * **Workaround:** None.
110 110  \\[[image:dino_planet-272.png||height="306" width="400"]]
111 111  
131 +(% class="wikigeneratedid" %)
112 112  == ==
113 113  
114 114  == Falling snow FX often seems to stay in Swapstone Hollow ==
... ... @@ -119,8 +119,10 @@
119 119  * **Workaround:** Sometimes other meterological condition takes priority, like rain, and it removes the snow.
120 120  [[image:dino_planet-266.png||height="306" width="400"]]
121 121  
142 +
122 122  ----
123 123  
145 +(% class="wikigeneratedid" %)
124 124  = =
125 125  
126 126  = Progression Related =
... ... @@ -206,18 +206,3 @@
206 206  * **Type:** 🟥 Critical
207 207  * **Description:** After getting the SpellStone from CloudRunner Fortress and travelling to the Desert Force Point Temple, upon reaching the end, it is impossible to place the SpellStone regardless of whether it is activated or not.
208 208  * **Workaround:** It is possible to remove the SpellStone from the inventory with the code, {{code language="none"}}Remove CloudRunner Fortress SpellStone: 805C4D41 0000{{/code}}, and allow switching back to Sabre. However, this will not progress the story.
209 -
210 -----
211 -
212 -
213 -== Voice lines and subtitles ==
214 -
215 -== ==
216 -
217 -== Snowhorn dialog is misplaced ==
218 -
219 -* **Status:** Active
220 -* **Type:** **🟩** Nice to have
221 -* **Description:** After giving the first Alpine Root to the Snowhorn, he mistakinly says how to leave the clearing, but the geiser isn't stopped yet. Would place the dialog before the "I'm sorry lad, you're on your own now".
222 -* **Workaround:** None.
223 -[[image:dino_planet-209.png||height="295" width="400"]][[image:dino_planet-217.png||height="295" width="400"]]

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This is an archive of information documenting Dinosaur Planet, the game's history, its lore, characters, how to play the ROM, as well as technical documentation regarding cheats, mods, and engine tech.

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