Changes for page Known Issues
Last modified by Banjeoin on 2024/01/30 16:44
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... ... @@ -4,57 +4,80 @@ 4 4 5 5 = General = 6 6 7 +== Resetting the game sometimes results in a crash == 7 7 8 -== Resetting the game sometimes results in a crash. == 9 - 10 10 * **Status:** Active 11 11 * **Type:** Minor 12 12 * **Description:** Upon resetting the game, it may occasionally / frequently crash instead of rebooting properly. 13 13 * **Workaround:** None, use hard resets or power down the game completely. 14 14 15 -== KillingSharpClawssometimes crashesthe game.==14 +== Picking up certain items crash the game == 16 16 17 17 * **Status:** Active 17 +* **Type:** Major 18 +* **Description:** Upon picking up most items a few hours into the game, it will fail to load an animation of the character for the close-up cutscene of the character holding the item and will subsequently crash the game. 19 +* **Workaround:** Use the GameShark code [[Pickup Fix>>https://dinosaurpla.net/Main/Tech/Cheats/#HCodesthatfixproblems]] to replace the models of all items, during the cutscene, with that of a magic gem, bypassing the crash. 20 + 21 +== Killing SharpClaws sometimes crashes the game == 22 + 23 +* **Status:** Active 18 18 * **Type:** Minor 19 19 * **Description:** Sometimes, the game will enter a bugged state where killing a SharpClaw will crash the game. Causes are currently unknown. 20 20 * **Workaround:** Reportedly, saving the game and performing a hard reset will undo this effect. 21 21 22 -== Picking up certainitems crashthegame.==28 +== Invisible wall in Swapstone Hollow == 23 23 24 24 * **Status:** Active 25 -* **Type:** M ajor26 -* **Description:** Uponpicking up mostitemsa few hours into the game,itwillfailtoload ananimation of thecharacterfortheclose-up cutscene ofthe character holdingtheitem and will subsequently crash the game.27 -* **Workaround:** Use theGameSharkcode {{codelanguage="none"}}PickupFix:814F92E2 05B1{{/code}}toreplacethemodelsof allitems,duringtheutscene,withthat ofa magic gem,bypassingthe crash.31 +* **Type:** Minor 32 +* **Description:** To the entrance of Willow Grove, there's an invisible barrier preventing entry. 33 +* **Workaround:** The game is unfinished past this point, use the [[Levitate Noclip>>https://dinosaurpla.net/Main/Tech/Cheats/#HMiscellaneousCodes]] code if you want to explore past this point. 28 28 29 29 ---- 30 30 31 31 = Progression Related = 32 32 33 -== Lost the Forcefield Spell == 34 34 40 +== Queen EarthWalker will accept less than 10 white mushrooms == 41 + 35 35 * **Status:** Active 36 36 * **Type:** Minor 37 -* **Description:** Itis possibleto losetheForcefield Spell if Krystaldieswith, or if thegame isshutoff,before the internal checkpointis updated; the playeris thenunabletogetitback through normal meansbecause the LightFootisconsidered'saved' atthispoint andwill not reward theplayer with the spell again.38 -* **Workaround:** It is advised toswitch to Fox oncethe playergets the spell and to save the game as Foxinorder to update the internal checkpoint in thegame;this will permanentlysavethe Forcefield Spell to the file. If the spell isalready gone,oneremedywould be to use the [[All Spells>>https://dinosaurpla.net/Main/Tech/Cheats/#HGeneral]] Gamesharkcode to enable the Forcefield Spell, though thiswillhave the side effect of enabling all spells. Alternatively, it is possible togo to Volcano Force Point Temple asFox to get it again; however, the game alsoputs an inactive DarkIce Mines SpellStoneintoFox's inventory,which will require it being placedinto Volcano Force Point in order to switch back. The game, especiallySwapstone Hollow, will becomeunstableat this pointfrom doing things out oforder, and sequencetriggersmay fail later, thus this method is generally not recommended.44 +* **Description:** When giving Queen EarthWalker white mushrooms, she will accept any amount of white mushrooms, even though it is specified that she will need ten. 45 +* **Workaround:** None, giving less than 10 white mushrooms seems to not have any side effects either. 39 39 40 -== Can't progresspastguardin CapeClaw.==47 +== Lost the Shield/Forcefield Spell == 41 41 42 42 * **Status:** Active 50 +* **Type:** Minor 51 +* **Description:** It is possible to lose the Shield/Forcefield spell if Krystal dies with it, or if the game is shut off, before the internal checkpoint is updated; the player is then unable to get it back through normal means because the LightFoot is considered 'saved' at this point and will not reward the player with the spell again. 52 +* **Workaround:** Use the [[Shield Saving Fix>>https://dinosaurpla.net/Main/Tech/Cheats/#HCodesthatfixproblems]] GameShark code, which prevents this issue. The code can be left running indefinitely. Alternatively, the issue can be avoided by swapping to Fox and saving once the player gets the spell in order to correctly update the internal checkpoint in the save; this will permanently save the Shield/Forcefield spell to the file. 53 + 54 +== Can't progress past guard in Cape Claw == 55 + 56 +* **Status:** Active 43 43 * **Type:** Major 44 44 * **Description:** The guard in Cape Claw that is blocking the cave won't let Krystal past him unless she provides him "something shiny". There are two gold nuggets that the player can find outside of Cape Claw, however the guard is unaffected by these. There is also a third 'Shiney Nugget' that the player can find in a cave closest to them that they can swim into, however the nugget despawns trying to get close to it, and the game will crash if the player enters the cave riding the log. 45 -* **Workaround:** Use the GameShark code {{code language="none"}}Shiny Nugget:805C4C4F0002{{/code}}to put the third nugget into Krystal's inventory. Alternatively, if the player would prefer to attempt to collect the Shiney Nugget legitimately, if the log can be maneuvered into the cave without despawning it, it's possible to pick up the Shiney Nugget. However, an item pickup fix code is required at this time, as it'll crash otherwise.59 +* **Workaround:** Use the GameShark code [[Shiney Nugget #3 [Cape Claw]>>https://dinosaurpla.net/Main/Tech/Cheats/#HKrystal]] to put the third nugget into Krystal's inventory. Alternatively, if the player would prefer to attempt to collect the Shiney Nugget legitimately, if the log can be maneuvered into the cave without despawning it, it's possible to pick up the Shiney Nugget. However, an item pickup fix code is required at this time, as it'll crash otherwise. 46 46 * **Notes:** The cave crash is a use-after-free in the Krystal DLL caused by the log object being deleted across the load trigger. This results in the log DLL being freed despite Krystal still holding a pointer to it. The crash can be avoided by incrementing the log DLL reference count but this causes the player to get stuck as the object still does not exist. A proper fix would require modifying the game to consider the log a valid object within the cave. 47 47 48 48 {{video attachment="shiney_nugget.mp4" width="560" height="315"/}} 49 49 50 -== Can't get past the door in Dark Ice Mines. == 51 51 65 + 66 +== Gas chamber in Cape Claw sometimes crashes / triggers more than once == 67 + 52 52 * **Status:** Active 53 53 * **Type:** Minor 70 +* **Description:** The gas chamber in Cape Claw is unstable and is known to crash easily, it is also able to be triggered more than once. 71 +* **Workaround:** To disable the puzzle altogether, use the Gameshark code [[Prevent Krystal from Being Gassed More Than Once>>https://dinosaurpla.net/Main/Tech/Cheats/#HCodesthatfixproblems]]. 72 + 73 +== Can't get past the door in DarkIce Mines == 74 + 75 +* **Status:** Active 76 +* **Type:** Minor 54 54 * **Description:** You're meant to place something/stand on the floor switch in order to lower the elevator to get the key from the sharpclaw upstairs. However the game crashes if you stand on the switch for longer than a second. 55 55 * **Workaround: **You can use your projectile spell to hit the switch a few times to lower the elevator, kill the baddie, get the key, and then use the key on an invisible object to the right of the door. 56 56 57 -== Can't start Dark .==80 +== Can't start DarkIce Mines boss fight == 58 58 59 59 * **Status:** Active 60 60 * **Type:** Major