<
From version < 126.2
edited by Banjeoin
on 2024/01/30 16:44
To version < 125.6 >
edited by Banjeoin
on 2024/01/27 22:43
Change comment: There is no comment for this version

Summary

Details

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Content
... ... @@ -30,7 +30,9 @@
30 30  * **Type:** 🟧 Major
31 31  * **Description:** Picking up an object for the first time will usually play an item collection cutscene. Unfortunately, outside of some early-game collectibles most of the game's collectibles had yet to have an item collection mesh assigned to them; in these cases this cutscene will crash the game.
32 32  * **Workaround:** Use the GameShark code [[Pickup Fix>>https://dinosaurpla.net/Main/Tech/Cheats/#HCodesthatfixproblems]] to replace the cutscene models of all collectible items with that of a magic gem, bypassing the crash.
33 - (% class="box infomessage" %)
33 +
34 +
35 +(% class="box infomessage" %)
34 34  (((
35 35  💡 This is fixed in the community patch (fix by MusicalProgrammer!)
36 36  )))
... ... @@ -50,9 +50,10 @@
50 50  
51 51  * **Status:** Fixed (July 2023)
52 52  * **Type:** 🟨 Minor
53 -* **Description:** The first enemies that Sabre encounters (SnipLuks, almost known as worms within the game files) have a chance to crash the game due to an issue with their sound effect programming.
55 +* **Description:** The first enemies that Sabre encounter (SnipLuks, almost known as worms within the game files) have a chance to crash the game due to an issue with their sound effect programming.
54 54  * **Workaround:** Avoid them.
55 - (% class="box infomessage" %)
57 +
58 +(% class="box infomessage" %)
56 56  (((
57 57  💡 As of July 2023 this is fixed in the community patch (thanks to MusicalProgrammer)!
58 58  )))
... ... @@ -65,7 +65,8 @@
65 65  * **Type:** **🟩** Nice to have
66 66  * **Description:** When loading a save, the recent task summaries displayed on the "Previously on Dinosaur Planet" screen are often incorrect or incomplete. There are two causes for this. This menu loads the most recent 6 tasks completed by the player, but is only capable of displaying the oldest 3 of these tasks, so the information will often appear to be outdated. Secondly, while Rare had written summaries and clues for approximately half of the game's tasks, they had only assigned gameplay flags to a small handful of these text strings as of December 2000 (presumably leaving it for a later stage in development when gameplay flags etc. would've been more finalised) - as a result, this screen (and the pause menu's % counter) will stop updating early on in the game.
67 67  * **Workaround:** None.
68 - (% class="box infomessage" %)
71 +
72 +(% class="box infomessage" %)
69 69  (((
70 70  💡 As of July 2023 this is improved in the community patch (thanks to LaminGaming)! The task summaries and completion percentage now work up to 57%.
71 71  \\The "Previously On" screen still loads more tasks than it's capable of displaying though, leaving the most recent few obscured.
... ... @@ -98,7 +98,7 @@
98 98  
99 99  * **Status:** Active
100 100  * **Type:** 🟨 Minor
101 -* **Description: **Tricky and Kyte are intended to need Blue Mushrooms/Blue Grubs to perform their sidekick actions, and should be unable to help you if they're too hungry. The mechanic is introduced in SnowHorn Wastes' tutorial area (the place with the geyser, alpine roots, and hungry SnowHorn) and it does function correctly here: Tricky needs to be fed mushrooms before he has enough energy to dig, and he must build his digging experience before he can dig certain spots. This mechanic isn't used for the rest of the game however, in some cases because the buddy interaction points have their energy and experience requirements set to 0. The sidekicks will perform the commands without complaint, even with nary a mushroom in their poor tums! It's likely that Rare simply had yet to add the energy costs to these object, possibly to expedite debugging the game. Additionally, Tricky and Kyte's blue/red UI mushroom gauges don't update at any stage.
105 +* **Description: **Tricky and Kyte are intended to need Blue Mushrooms/Blue Grubs to perform their sidekick actions, and should be unable to help you if they're too hungry. The mechanic is introduced in the SnowHorn Wastes' tutorial area (with the SnowHorn, alpine roots, geyser, and digging spots) and it does function correctly here: Tricky needs to be fed mushrooms before he has enough energy to dig, and he must build his digging experience before he can dig certain spots. This mechanic isn't used for the rest of the game however, in some cases because the buddy interaction points have their energy and experience requirements set to 0. The sidekicks will perform the commands without complaint, even with nary a mushroom in their poor tums! It's likely that Rare simply had yet to add the energy costs to these object, possibly to expedite debugging the game. Additionally, Tricky and Kyte's blue/red UI mushroom gauges don't update at any stage.
102 102  * **Workaround:** None.
103 103  
104 104  [[image:dino_planet-178.png||height="295" width="400"]][[image:dino_planet-171.png||height="295" width="400"]]
... ... @@ -320,7 +320,7 @@
320 320  * **Status:** Active
321 321  * **Type:** **🟩** Nice to have
322 322  * **Description:** After leaving Tricky's tutorial area in SnowHorn Wastes and leaping between the platforms to cross the icy river, it's impossible to see that there's a diggable tunnel leading deeper into SnowHorn Wastes! A crack should be visible in the wall, but it fails to show up because of another decal draw order issue. This is the first time the player encounters a wall that can be tunnelled through with the Dig command, making the situation even more confusing for first-time players.
323 -* **Workaround:** Open the Sidekick Command menu with C-Down, the icon for Dig will appear when close to the wall. (The screenshot on the right to shows another diggable wall in SnowHorn Wastes, where the decal cracks display as intended.)
327 +* **Workaround:** Open the Sidekick Command menu with C-Down, the icon for Dig will appear when close to the wall. (The screenshot on the right to shows another diggable wall in SnowHorn Wastes, where the correct displays as intended.)
324 324  [[image:dino_planet-223.png||height="295" width="400"]][[image:dino_planet-241.png||height="295" width="400"]]
325 325  
326 326  == Missing wall polygons in Swapstone Hollow's well ==

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