<
From version < 125.7 >
edited by Banjeoin
on 2024/01/27 22:44
To version < 125.5 >
edited by Banjeoin
on 2024/01/27 22:43
>
Change comment: There is no comment for this version

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30 30  * **Type:** 🟧 Major
31 31  * **Description:** Picking up an object for the first time will usually play an item collection cutscene. Unfortunately, outside of some early-game collectibles most of the game's collectibles had yet to have an item collection mesh assigned to them; in these cases this cutscene will crash the game.
32 32  * **Workaround:** Use the GameShark code [[Pickup Fix>>https://dinosaurpla.net/Main/Tech/Cheats/#HCodesthatfixproblems]] to replace the cutscene models of all collectible items with that of a magic gem, bypassing the crash.
33 - (% class="box infomessage" %)
33 +
34 +
35 +(% class="box infomessage" %)
34 34  (((
35 35  đź’ˇ This is fixed in the community patch (fix by MusicalProgrammer!)
36 36  )))
... ... @@ -52,7 +52,8 @@
52 52  * **Type:** 🟨 Minor
53 53  * **Description:** The first enemies that Sabre encounter (SnipLuks, almost known as worms within the game files) have a chance to crash the game due to an issue with their sound effect programming.
54 54  * **Workaround:** Avoid them.
55 - (% class="box infomessage" %)
57 +
58 +(% class="box infomessage" %)
56 56  (((
57 57  đź’ˇ As of July 2023 this is fixed in the community patch (thanks to MusicalProgrammer)!
58 58  )))
... ... @@ -65,7 +65,8 @@
65 65  * **Type:** **đźź©** Nice to have
66 66  * **Description:** When loading a save, the recent task summaries displayed on the "Previously on Dinosaur Planet" screen are often incorrect or incomplete. There are two causes for this. This menu loads the most recent 6 tasks completed by the player, but is only capable of displaying the oldest 3 of these tasks, so the information will often appear to be outdated. Secondly, while Rare had written summaries and clues for approximately half of the game's tasks, they had only assigned gameplay flags to a small handful of these text strings as of December 2000 (presumably leaving it for a later stage in development when gameplay flags etc. would've been more finalised) - as a result, this screen (and the pause menu's % counter) will stop updating early on in the game.
67 67  * **Workaround:** None.
68 - (% class="box infomessage" %)
71 +
72 +(% class="box infomessage" %)
69 69  (((
70 70  đź’ˇ As of July 2023 this is improved in the community patch (thanks to LaminGaming)! The task summaries and completion percentage now work up to 57%.
71 71  \\The "Previously On" screen still loads more tasks than it's capable of displaying though, leaving the most recent few obscured.
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156 156  * **Type:** 🟧 Major
157 157  * **Description:** The route to SnowHorn Wastes in the well is not blocked early in the game, even though vines should prevent you from passing through until Tricky learns to use Flame. This allows you to reach Garunta Te earlier than intended! You shouldn't be able to free him and do his (tedious) frost weed quest until after completing a number of other quests (healing the Queen, meeting Rocky, switching to Krystal, Discovery Falls, Test of Combat's spirit, and then switching back to Sabre after Tricky learns Distract).
158 158  * **Workaround:** Rare's had a permanent invisible wall on the vines in the well, which was removed in the community patch in the hopes of eventually adding a proper vine game objects which Tricky can burn away as intended, but such an object has yet to be added (since it's a difficult edit!) A progression gate needs to be readded here to prevent players from unintentionally sequence breaking.
159 - (% class="box infomessage" %)
163 +
164 + (% class="box warningmessage" %)
160 160  (((
161 161  đź’ˇ This leads to the next issue possible and will block progression later on, since Distract isn't learned and Tricky will become somehow bugged with his commands.
162 162  )))

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