<
From version < 125.2 >
edited by Banjeoin
on 2024/01/27 22:33
To version < 125.5 >
edited by Banjeoin
on 2024/01/27 22:43
>
Change comment: There is no comment for this version

Summary

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Content
... ... @@ -102,7 +102,7 @@
102 102  
103 103  * **Status:** Active
104 104  * **Type:** 🟨 Minor
105 -* **Description: **Tricky and Kyte are intended to need Blue Mushrooms/Blue Grubs to perform their sidekick actions, and should be unable to help you if they're too hungry. The mechanic is introduced in the SnowHorn Wastes' tutorial area (with the SnowHorn, alpine roots, geyser, and digging spots) and it does function correctly in this area: Tricky needs to build his digging experience before he can dig certain spots, and he needs to be fed mushrooms before he has enough energy to continue digging. This mechanic isn't used for the rest of the game however, in some cases because the buddy interaction points have their energy and experience requirements set to 0. The sidekicks will simply perform the actions without any cost! It's likely that Rare simply had yet to add the energy costs to these object, or disabled them to facilitate debugging and testing the game. Additionally, Tricky and Kyte's blue/red UI mushroom gauges don't update at any stage.
105 +* **Description: **Tricky and Kyte are intended to need Blue Mushrooms/Blue Grubs to perform their sidekick actions, and should be unable to help you if they're too hungry. The mechanic is introduced in the SnowHorn Wastes' tutorial area (with the SnowHorn, alpine roots, geyser, and digging spots) and it does function correctly here: Tricky needs to be fed mushrooms before he has enough energy to dig, and he must build his digging experience before he can dig certain spots. This mechanic isn't used for the rest of the game however, in some cases because the buddy interaction points have their energy and experience requirements set to 0. The sidekicks will perform the commands without complaint, even with nary a mushroom in their poor tums! It's likely that Rare simply had yet to add the energy costs to these object, possibly to expedite debugging the game. Additionally, Tricky and Kyte's blue/red UI mushroom gauges don't update at any stage.
106 106  * **Workaround:** None.
107 107  
108 108  [[image:dino_planet-178.png||height="295" width="400"]][[image:dino_planet-171.png||height="295" width="400"]]
... ... @@ -144,9 +144,9 @@
144 144  
145 145  (% class="box warningmessage" %)
146 146  (((
147 -💡 If you're playing on a backup cartridge (EverDrive etc.), this endlessly-falling-into-the-void save glitch will occur if the cartridge is using the wrong save format for Dinosaur Planet.
147 +💡 If you're playing on a backup cartridge (EverDrive etc.), this endlessly-falling-into-the-void save glitch will still occur if the cartridge is using the wrong save format for Dinosaur Planet.
148 148  
149 -In order for a patched Dinosaur Planet ROM to work on an EverDrive-64 X5 (or X7), you need to copy and paste "DP=5" into the ID detection section of "save_db.txt", located inside the ED64 folder on the cart's SD Card.
149 +In order for Dinosaur Planet to work on an EverDrive-64 X5 (or X7), you need to copy and paste "DP=5" into the ID detection section of "save_db.txt", located inside the ED64 folder on the cart's SD Card.
150 150  )))
151 151  )))
152 152  
... ... @@ -161,7 +161,7 @@
161 161  * **Description:** The route to SnowHorn Wastes in the well is not blocked early in the game, even though vines should prevent you from passing through until Tricky learns to use Flame. This allows you to reach Garunta Te earlier than intended! You shouldn't be able to free him and do his (tedious) frost weed quest until after completing a number of other quests (healing the Queen, meeting Rocky, switching to Krystal, Discovery Falls, Test of Combat's spirit, and then switching back to Sabre after Tricky learns Distract).
162 162  * **Workaround:** Rare's had a permanent invisible wall on the vines in the well, which was removed in the community patch in the hopes of eventually adding a proper vine game objects which Tricky can burn away as intended, but such an object has yet to be added (since it's a difficult edit!) A progression gate needs to be readded here to prevent players from unintentionally sequence breaking.
163 163  
164 -(% class="box warningmessage" %)
164 + (% class="box warningmessage" %)
165 165  (((
166 166  💡 This leads to the next issue possible and will block progression later on, since Distract isn't learned and Tricky will become somehow bugged with his commands.
167 167  )))

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