Changes for page Known Issues
Last modified by Banjeoin on 2024/01/30 16:44
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... ... @@ -102,7 +102,7 @@ 102 102 103 103 * **Status:** Active 104 104 * **Type:** 🟨 Minor 105 -* **Description: **Tricky and Kyte are intended to need Blue Mushrooms/Blue Grubs to perform their sidekick actions, and should be unable to help you if they're too hungry. The mechanic is introduced in the SnowHorn Wastes' tutorial area (with the SnowHorn, alpine roots, geyser, and digging spots) and it does function correctly in this area: Tricky needs to build hisdigging experiencebefore hecandigcertainspots, and heneedsobe fedmushrooms before hehas enoughenergyto continuedigging. This mechanic isn't used for the rest of the game however, in some cases because the buddy interaction points have their energy and experience requirements set to 0. The sidekicks willsimply perform theactions without anycost! It's likely that Rare simply had yet to add the energy costs to these object, or disabledthem tofacilitate debuggingandtesting the game. Additionally, Tricky and Kyte's blue/red UI mushroom gauges don't update at any stage.105 +* **Description: **Tricky and Kyte are intended to need Blue Mushrooms/Blue Grubs to perform their sidekick actions, and should be unable to help you if they're too hungry. The mechanic is introduced in the SnowHorn Wastes' tutorial area (with the SnowHorn, alpine roots, geyser, and digging spots) and it does function correctly here: Tricky needs to be fed mushrooms before he has enough energy to dig, and he must build his digging experience before he can dig certain spots. This mechanic isn't used for the rest of the game however, in some cases because the buddy interaction points have their energy and experience requirements set to 0. The sidekicks will perform the commands without complaint, even with nary a mushroom in their poor tums! It's likely that Rare simply had yet to add the energy costs to these object, possibly to expedite debugging the game. Additionally, Tricky and Kyte's blue/red UI mushroom gauges don't update at any stage. 106 106 * **Workaround:** None. 107 107 108 108 [[image:dino_planet-178.png||height="295" width="400"]][[image:dino_planet-171.png||height="295" width="400"]] ... ... @@ -144,9 +144,9 @@ 144 144 145 145 (% class="box warningmessage" %) 146 146 ((( 147 -💡 If you're playing on a backup cartridge (EverDrive etc.), this endlessly-falling-into-the-void save glitch will occur if the cartridge is using the wrong save format for Dinosaur Planet. 147 +💡 If you're playing on a backup cartridge (EverDrive etc.), this endlessly-falling-into-the-void save glitch will still occur if the cartridge is using the wrong save format for Dinosaur Planet. 148 148 149 -In order for a patchedDinosaur PlanetROMto work on an EverDrive-64 X5 (or X7), you need to copy and paste "DP=5" into the ID detection section of "save_db.txt", located inside the ED64 folder on the cart's SD Card.149 +In order for Dinosaur Planet to work on an EverDrive-64 X5 (or X7), you need to copy and paste "DP=5" into the ID detection section of "save_db.txt", located inside the ED64 folder on the cart's SD Card. 150 150 ))) 151 151 ))) 152 152