Changes for page Known Issues
Last modified by Banjeoin on 2024/01/30 16:44
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... ... @@ -130,18 +130,25 @@ 130 130 131 131 === Saving immediately after the first swap (to Fox/Sabre) gets the player stuck === 132 132 133 -* **Status:** Active133 +* **Status:** Fixed (December 2022) 134 134 * **Type:** 🟧 Major 135 -* **Description:** Saving and reloading at Ice Mountain as soon as the player arrives will dro pthemintoan unloadedarea,fallinginto the void endlessly.136 -* **Workaround:** Don't save as soon as you arrive at Ice Mountain. Move forward into the area first, then save. 137 - 135 +* **Description:** Saving and reloading at Ice Mountain as soon as the player arrives will send Sabre to the world origin, causing him to fall into the void endlessly. This happens because Sabre's position is still uninitialised in the save data. 136 +* **Workaround:** Don't save as soon as you arrive at Ice Mountain. Move forward into the area first, then save. 137 + 138 138 (% class="box infomessage" %) 139 139 ((( 140 140 💡 As of December 2022 this is fixed in the community patch! (Fix by Banjeoin) 141 141 142 - You no longer fall into the void as Sabre (unless you're playing on a backup cart that's using an incorrect save file format)!However: saving and reloading during the jetbike race will currently (as of January 2024) set Sabre back to the top of Ice Mountain, so it's recommended to continue as far as Tricky's tutorial area before saving.142 +However: saving and reloading during the jetbike race will currently (as of January 2024) set Sabre back to the top of Ice Mountain, so it's recommended to continue as far as Tricky's tutorial area before saving. 143 143 ))) 144 144 145 +(% class="box infomessage" %) 146 +((( 147 +💡 If you're playing on a backup cartridge (EverDrive etc.), this endlessly-falling-into-the-void save glitch will occur if the cartridge is using the wrong save format for Dinosaur Planet. 148 + 149 +In order for a patched Dinosaur Planet ROM to work on an EverDrive-64 X5 (or X7), you need to copy and paste "DP=5" into the ID detection section of "save_db.txt", located inside the ED64 folder on the cart's SD Card. 150 +))) 151 + 145 145 ---- 146 146 147 147 == Bypassing certains storypoints == ... ... @@ -187,13 +187,19 @@ 187 187 188 188 [[image:dino_planet-676.png||height="320" width="400"]][[image:dino_planet-677.png||height="320" width="400"]] 189 189 190 -== Can'tridethe elevator in DarkIce Minesto getthekey. ==197 +== Holding down the elevator switch in DarkIce Mines crashes the game. == 191 191 192 -* **Status:** Active 193 -* **Type:** 🟨 Minor 194 -* **Description:** Something needs to hold down the switch in the room to lower the elevator, but there is no obvious way to hold down the switch. Also, standing on the switch in the center will cause it to crash. It is necessary to use this elevator because a SharpClaw in the area above holds the key to progress. 195 -* **Workaround: **It is possible to shoot the switch with the projectile spell to cause it to lower; alternatively, it is also possible to get Tricky to stand on the switch by hitting him a few times and running to the elevator or by using his ball. After collecting the key from the SharpClaw, it must be used on an invisible trigger to the right of the door. A cursor will appear when prompted to use the key. 199 +* **Status:** Fixed (December 2022) 200 +* **Type:** 🟧 Major 201 +* **Description:** The switch in the room's centre controls the elevator, but the game will crash if the switch is held down for longer than a moment (due to a buffer overflow). It is necessary to use this elevator because a SharpClaw in the area above holds a key needed to progress. 202 +* **Workaround:** Due to a programming oversight, it's possible to activate the switch by shooting it with the projectile spell! Because this interaction is so brief it avoids overflowing the switch's actor buffer. Alternatively, it is also possible to get Tricky to stand on the switch by hitting him a few times and running to the elevator or by using his ball. The game will crash if Tricky stays on it too long though, so be careful! After collecting the key from the SharpClaw, it must be used on an invisible keyhole to the right of the door - a cursor will appear when nearby. 203 + (% class="box infomessage" %) 204 +((( 205 +💡 As of December 2022 this is fixed in the community patch! (Fix by Banjeoin) 196 196 207 +Note that it's no longer possible to activate the switch by shooting it with a projectile. Instead you need to use the intended method of shooting a nearby rock onto the switch, or you can coax Tricky into activating the switch with some clever use of his ball. 208 +))) 209 + 197 197 ---- 198 198 199 199 == Can't trigger Galadon boss fight in DarkIce Mines. ==