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From version < 46.1 >
edited by Fruitcake™️ 🍰
on 2021/03/15 22:59
To version < 47.1 >
edited by Fruitcake™️ 🍰
on 2021/03/15 23:00
>
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68 68  
69 69  = Concept arts and early idealisations =
70 70  
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71 71  [[image:nick-southam-35-rare-1999-2003.jpg||alt="Krystal-concept-art" height="438" width="700"]]
72 72  
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75 +(((
73 73  This is [[Nick Southam>>https://www.artstation.com/nicksoutham]]'s piece on his artstation. In this piece (Combining DP and SFA concept art and illustration for the boxart), we can see Krystal sporting strangely an outfit closer to the one she will eventually wear in Star Fox Adventures. (Two piece, drapes and jewel on her tail.) This was made during the switch to the Gamecube (Since the piece is dated for 2001).
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74 74  
75 75  [[image:concept-krystal-feral.jpg||height="242" width="242"]][[image:early-groupshop.jpg||height="243" width="312"]]
76 76  
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77 77  The first piece was made as a tryout for Krystal was a Cheetah, which would have made a lot fo sense with Timber (A tiger) as the second protagonist. On the second concept, we can see Krystal much more close to her in-game apperance except for the boots which looks more close to armor Sabre wears.
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78 78  
79 79  = Renders and models =
80 80  
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81 81  [[image:krystal_fur-early-model-render.png||height="326" width="150"]]
82 82  
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83 83  This first render is more early compared to the one in-game, a lot more details are present on the face like stripes, more fur in general but also the staff is pretty different from it's apperence in-game. This was apparently made for promotional use and was indeed use as such. on E3 vertical displays.
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84 84  
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85 85  [[image:krystal_character-bio-render.png||height="326" width="123"]]
86 86  
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87 87  This second render is more close to Krystal in-game appearence. (Except the missing gem on her neck and glove on her left arm) This render was linked to her character biography.
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88 88  
89 89  = Story in-game =
90 90