<
From version < 55.1 >
edited by Fruitcake™️ 🍰
on 2024/01/25 15:37
To version < 55.2 >
edited by Fruitcake™️ 🍰
on 2024/01/25 15:39
>
Change comment: There is no comment for this version

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... ... @@ -20,7 +20,6 @@
20 20  * **Description:** Upon resetting the game, it may occasionally / frequently crash instead of rebooting properly.
21 21  * **Workaround:** None, use hard resets or power down the game completely.
22 22  
23 -(% class="wikigeneratedid" %)
24 24  == ==
25 25  
26 26  == Picking up certain items crash the game ==
... ... @@ -36,7 +36,6 @@
36 36  💡 This doesn't seem to happen anymore, as 2024 in the latest patches - to be confirmed after a full walkthrough with multiple users and set up.
37 37  )))
38 38  
39 -(% class="wikigeneratedid" %)
40 40  == ==
41 41  
42 42  == Killing SharpClaws sometimes crashes the game ==
... ... @@ -46,7 +46,6 @@
46 46  * **Description:** Sometimes, the game will enter a bugged state where killing a SharpClaw will crash the game. Causes are currently unknown.
47 47  * **Workaround:** Reportedly, saving the game and performing a hard reset will undo this effect.
48 48  
49 -(% class="wikigeneratedid" %)
50 50  == ==
51 51  
52 52  == Invisible wall in Swapstone Hollow ==
... ... @@ -62,7 +62,6 @@
62 62  💡A unmoving Thortail was added there instead of an invisible wall, it's easier to understand this part is blocked and could have featured an NPC telling about Willow Grove in the final game.
63 63  )))
64 64  
65 -(% class="wikigeneratedid" %)
66 66  == ==
67 67  
68 68  == Killing the worms (Snipluk) early in Sabre first section may crash the game ==
... ... @@ -72,7 +72,6 @@
72 72  * **Description:** The first enemies that Sabre encounter (Snipluk, almost known as worms) have a chance to crash the game randomly.
73 73  * **Workaround:** Avoid them.
74 74  
75 -(% class="wikigeneratedid" %)
76 76  == ==
77 77  
78 78  == Snowhorn dialog is misplaced ==
... ... @@ -83,7 +83,6 @@
83 83  * **Workaround:** None.
84 84  [[image:dino_planet-209.png||height="295" width="400"]][[image:dino_planet-217.png||height="295" width="400"]]
85 85  
86 -(% class="wikigeneratedid" %)
87 87  == ==
88 88  
89 89  == Whacking a sleeping dinosaur will bug their following sleep animation ==
... ... @@ -94,7 +94,6 @@
94 94  * **Workaround:** None.
95 95  [[image:dino_planet-183.png||height="295" width="400"]]
96 96  
97 -(% class="wikigeneratedid" %)
98 98  == ==
99 99  
100 100  == No visual on wall for the diggable tunnel to get to Snowhorn Waste ==
... ... @@ -105,7 +105,6 @@
105 105  * **Workaround:** Open the Sidekick Command menu with C-Down, the icon for Dig will appear close to the wall. (Screenshot on the right to show what the wall is supposed to have as damaged to show possible digging)
106 106  [[image:dino_planet-223.png||height="295" width="400"]][[image:dino_planet-241.png||height="295" width="400"]]
107 107  
108 -(% class="wikigeneratedid" %)
109 109  == ==
110 110  
111 111  == The "Previously on Dinosaur Planet" and tasks displayed are often incorrect or incomplete ==
... ... @@ -117,7 +117,6 @@
117 117  \\More images and exemple to be added here. Ideally we could show pretty much all possible tasks that are possible to show up on here.
118 118  [[image:dino_planet-258.png||height="272" width="400"]]
119 119  
120 -(% class="wikigeneratedid" %)
121 121  == ==
122 122  
123 123  == Tricky is stuck in a wall when going in the well in Swapstone Hollow ==
... ... @@ -128,7 +128,6 @@
128 128  * **Workaround:** None.
129 129  \\[[image:dino_planet-272.png||height="306" width="400"]]
130 130  
131 -(% class="wikigeneratedid" %)
132 132  == ==
133 133  
134 134  == Falling snow FX often seems to stay in Swapstone Hollow ==
... ... @@ -139,10 +139,8 @@
139 139  * **Workaround:** Sometimes other meterological condition takes priority, like rain, and it removes the snow.
140 140  [[image:dino_planet-266.png||height="306" width="400"]]
141 141  
142 -
143 143  ----
144 144  
145 -(% class="wikigeneratedid" %)
146 146  = =
147 147  
148 148  = Progression Related =
... ... @@ -228,3 +228,8 @@
228 228  * **Type:** 🟥 Critical
229 229  * **Description:** After getting the SpellStone from CloudRunner Fortress and travelling to the Desert Force Point Temple, upon reaching the end, it is impossible to place the SpellStone regardless of whether it is activated or not.
230 230  * **Workaround:** It is possible to remove the SpellStone from the inventory with the code, {{code language="none"}}Remove CloudRunner Fortress SpellStone: 805C4D41 0000{{/code}}, and allow switching back to Sabre. However, this will not progress the story.
219 +
220 +----
221 +
222 +
223 +== Voice lines and subtitles ==