Changes for page Known Issues
Last modified by Banjeoin on 2024/01/30 16:44
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... ... @@ -29,12 +29,12 @@ 29 29 30 30 = Progression Related = 31 31 32 -== Lost the Forcefield Spell == 32 +== Lost the Shield/Forcefield Spell == 33 33 34 34 * **Status:** Active 35 35 * **Type:** Minor 36 -* **Description:** It is possible to lose the Forcefield Spell37 -* **Workaround:** It isadvisedto switchto Fox oncetheplayer gets the spell andto save the game as Foxinorder to update the internal checkpoint in thegame;this will permanently save theForcefield Spell to the file. If the spell is already gone, one remedy would be to use the [[All Spells>>https://dinosaurpla.net/Main/Tech/Cheats/#HGeneral]]shark codeto enable the ForcefieldSpell,thoughthiswill havethesideeffectofenablingall spells.it ispossibleto go to VolcanoForcePoint Templeas Foxtoget itagain;however,thegamealso putsan inactiveDarkIce MinesSpellStoneintoFox's inventory,which willrequireitbeingplacedinto VolcanoForcePoint inorderto switchback. Thegame,especially SwapstoneHollow, willbecomeunstableatthispoint from doing things out of order, andsequencetriggers mayfaillater,thusthis methodis generally not recommended.36 +* **Description:** It is possible to lose the Shield/Forcefield spell if Krystal dies with it, or if the game is shut off, before the internal checkpoint is updated; the player is then unable to get it back through normal means because the LightFoot is considered 'saved' at this point and will not reward the player with the spell again. 37 +* **Workaround:** Use the [[Shield Saving Fix>>https://dinosaurpla.net/Main/Tech/Cheats/#HCodesthatfixproblems]] GameShark code, which prevents this issue. The code can be left running indefinitely. Alternatively, the issue can be avoided by swapping to Fox and saving once the player gets the spell in order to correctly update the internal checkpoint in the save; this will permanently save the Shield/Forcefield spell to the file. 38 38 39 39 == Can't progress past guard in Cape Claw. == 40 40