Changes for page Known Issues
Last modified by Banjeoin on 2024/01/30 16:44
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... ... @@ -12,6 +12,13 @@ 12 12 * **Description:** Upon resetting the game, it may occasionally / frequently crash instead of rebooting properly. 13 13 * **Workaround:** None, use hard resets or power down the game completely. 14 14 15 +== Picking up certain items crash the game. == 16 + 17 +* **Status:** Active 18 +* **Type:** Major 19 +* **Description:** Upon picking up most items a few hours into the game, it will fail to load an animation of the character for the close-up cutscene of the character holding the item and will subsequently crash the game. 20 +* **Workaround:** Use the GameShark code [[Pickup Fix>>https://dinosaurpla.net/Main/Tech/Cheats/#HCodesthatfixproblems]] to replace the models of all items, during the cutscene, with that of a magic gem, bypassing the crash. 21 + 15 15 == Killing SharpClaws sometimes crashes the game. == 16 16 17 17 * **Status:** Active ... ... @@ -19,13 +19,6 @@ 19 19 * **Description:** Sometimes, the game will enter a bugged state where killing a SharpClaw will crash the game. Causes are currently unknown. 20 20 * **Workaround:** Reportedly, saving the game and performing a hard reset will undo this effect. 21 21 22 -== Picking up certain items crash the game. == 23 - 24 -* **Status:** Active 25 -* **Type:** Major 26 -* **Description:** Upon picking up most items a few hours into the game, it will fail to load an animation of the character for the close-up cutscene of the character holding the item and will subsequently crash the game. 27 -* **Workaround:** Use the GameShark code {{code language="none"}}Pickup Fix: 814F92E2 05B1{{/code}} to replace the models of all items, during the cutscene, with that of a magic gem, bypassing the crash. 28 - 29 29 ---- 30 30 31 31 = Progression Related = ... ... @@ -42,7 +42,7 @@ 42 42 * **Status:** Active 43 43 * **Type:** Major 44 44 * **Description:** The guard in Cape Claw that is blocking the cave won't let Krystal past him unless she provides him "something shiny". There are two gold nuggets that the player can find outside of Cape Claw, however the guard is unaffected by these. There is also a third 'Shiney Nugget' that the player can find in a cave closest to them that they can swim into, however the nugget despawns trying to get close to it, and the game will crash if the player enters the cave riding the log. 45 -* **Workaround:** Use the GameShark code {{code language="none"}}Shiny Nugget:805C4C4F0002{{/code}}to put the third nugget into Krystal's inventory. Alternatively, if the player would prefer to attempt to collect the Shiney Nugget legitimately, if the log can be maneuvered into the cave without despawning it, it's possible to pick up the Shiney Nugget. However, an item pickup fix code is required at this time, as it'll crash otherwise.45 +* **Workaround:** Use the GameShark code [[Shiney Nugget #3 [Cape Claw]>>https://dinosaurpla.net/Main/Tech/Cheats/#HKrystal]] to put the third nugget into Krystal's inventory. Alternatively, if the player would prefer to attempt to collect the Shiney Nugget legitimately, if the log can be maneuvered into the cave without despawning it, it's possible to pick up the Shiney Nugget. However, an item pickup fix code is required at this time, as it'll crash otherwise. 46 46 * **Notes:** The cave crash is a use-after-free in the Krystal DLL caused by the log object being deleted across the load trigger. This results in the log DLL being freed despite Krystal still holding a pointer to it. The crash can be avoided by incrementing the log DLL reference count but this causes the player to get stuck as the object still does not exist. A proper fix would require modifying the game to consider the log a valid object within the cave. 47 47 48 48 {{video attachment="shiney_nugget.mp4" width="560" height="315"/}}