<
From version < 15.1 >
edited by Aurora
on 2021/03/14 03:16
To version < 16.1 >
edited by Frog
on 2021/03/14 03:58
>
Change comment: There is no comment for this version

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Author
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1 -XWiki.Aurora
1 +XWiki.Frog
Content
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22 22  
23 23  = Progression Related =
24 24  
25 -== Can't progress past guard in Cape Claw ==
25 +== Can't progress past guard in Cape Claw. ==
26 26  
27 27  * **Status:** Active
28 28  * **Type:** Major
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31 31  * **Notes:** The cave crash is a use-after-free in the Krystal DLL caused by the log object being deleted across the load trigger. This results in the log DLL being freed despite Krystal still holding a pointer to it. The crash can be avoided by incrementing the log DLL reference count but this causes the player to get stuck as the object still does not exist. A proper fix would require modifying the game to consider the log a valid object within the cave.
32 32  
33 33  {{video attachment="shiney_nugget.mp4" width="560" height="315"/}}
34 +
35 +----
36 +
37 +== Can't get past the door in Dark Ice Mines. ==
38 +
39 +* **Status:** Active
40 +* **Type:** Minor
41 +* **Description:** You're meant to place something/stand on the floor switch in order to lower the elevator to get the key from the sharpclaw upstairs. However the game crashes if you stand on the switch for longer than a second.
42 +* **Workaround: **You can use your projectile spell to hit the switch a few times the lower the elevator, get the key, and then use the key on an invisible object to the right of the door.
43 +
44 +----
45 +
46 +== Can't start Dark Ice Mines boss fight. ==
47 +
48 +* **Status:** Active
49 +* **Type:** Major
50 +* **Description:** If your game doesn't have the flag for Tricky having learned distract when you enter the room the 'entering' cutscene will not play and Tricky will not be in the room. If Tricky //is// in the room you will need to use his flame command on the ice and then activate a gameshark code to start the fight.
51 +* **Workaround: **TODO (Put the codes here)