<
From version < 126.1 >
edited by Banjeoin
on 2024/01/27 23:42
To version < 126.2
edited by Banjeoin
on 2024/01/30 16:44
Change comment: There is no comment for this version

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50 50  
51 51  * **Status:** Fixed (July 2023)
52 52  * **Type:** 🟨 Minor
53 -* **Description:** The first enemies that Sabre encounter (SnipLuks, almost known as worms within the game files) have a chance to crash the game due to an issue with their sound effect programming.
53 +* **Description:** The first enemies that Sabre encounters (SnipLuks, almost known as worms within the game files) have a chance to crash the game due to an issue with their sound effect programming.
54 54  * **Workaround:** Avoid them.
55 55   (% class="box infomessage" %)
56 56  (((
... ... @@ -98,7 +98,7 @@
98 98  
99 99  * **Status:** Active
100 100  * **Type:** 🟨 Minor
101 -* **Description: **Tricky and Kyte are intended to need Blue Mushrooms/Blue Grubs to perform their sidekick actions, and should be unable to help you if they're too hungry. The mechanic is introduced in the SnowHorn Wastes' tutorial area (with the SnowHorn, alpine roots, geyser, and digging spots) and it does function correctly here: Tricky needs to be fed mushrooms before he has enough energy to dig, and he must build his digging experience before he can dig certain spots. This mechanic isn't used for the rest of the game however, in some cases because the buddy interaction points have their energy and experience requirements set to 0. The sidekicks will perform the commands without complaint, even with nary a mushroom in their poor tums! It's likely that Rare simply had yet to add the energy costs to these object, possibly to expedite debugging the game. Additionally, Tricky and Kyte's blue/red UI mushroom gauges don't update at any stage.
101 +* **Description: **Tricky and Kyte are intended to need Blue Mushrooms/Blue Grubs to perform their sidekick actions, and should be unable to help you if they're too hungry. The mechanic is introduced in SnowHorn Wastes' tutorial area (the place with the geyser, alpine roots, and hungry SnowHorn) and it does function correctly here: Tricky needs to be fed mushrooms before he has enough energy to dig, and he must build his digging experience before he can dig certain spots. This mechanic isn't used for the rest of the game however, in some cases because the buddy interaction points have their energy and experience requirements set to 0. The sidekicks will perform the commands without complaint, even with nary a mushroom in their poor tums! It's likely that Rare simply had yet to add the energy costs to these object, possibly to expedite debugging the game. Additionally, Tricky and Kyte's blue/red UI mushroom gauges don't update at any stage.
102 102  * **Workaround:** None.
103 103  
104 104  [[image:dino_planet-178.png||height="295" width="400"]][[image:dino_planet-171.png||height="295" width="400"]]