<
From version < 125.6 >
edited by Banjeoin
on 2024/01/27 22:43
To version < 125.7 >
edited by Banjeoin
on 2024/01/27 22:44
>
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -30,9 +30,7 @@
30 30  * **Type:** 🟧 Major
31 31  * **Description:** Picking up an object for the first time will usually play an item collection cutscene. Unfortunately, outside of some early-game collectibles most of the game's collectibles had yet to have an item collection mesh assigned to them; in these cases this cutscene will crash the game.
32 32  * **Workaround:** Use the GameShark code [[Pickup Fix>>https://dinosaurpla.net/Main/Tech/Cheats/#HCodesthatfixproblems]] to replace the cutscene models of all collectible items with that of a magic gem, bypassing the crash.
33 -
34 -
35 -(% class="box infomessage" %)
33 + (% class="box infomessage" %)
36 36  (((
37 37  đź’ˇ This is fixed in the community patch (fix by MusicalProgrammer!)
38 38  )))
... ... @@ -54,8 +54,7 @@
54 54  * **Type:** 🟨 Minor
55 55  * **Description:** The first enemies that Sabre encounter (SnipLuks, almost known as worms within the game files) have a chance to crash the game due to an issue with their sound effect programming.
56 56  * **Workaround:** Avoid them.
57 -
58 -(% class="box infomessage" %)
55 + (% class="box infomessage" %)
59 59  (((
60 60  đź’ˇ As of July 2023 this is fixed in the community patch (thanks to MusicalProgrammer)!
61 61  )))
... ... @@ -68,8 +68,7 @@
68 68  * **Type:** **đźź©** Nice to have
69 69  * **Description:** When loading a save, the recent task summaries displayed on the "Previously on Dinosaur Planet" screen are often incorrect or incomplete. There are two causes for this. This menu loads the most recent 6 tasks completed by the player, but is only capable of displaying the oldest 3 of these tasks, so the information will often appear to be outdated. Secondly, while Rare had written summaries and clues for approximately half of the game's tasks, they had only assigned gameplay flags to a small handful of these text strings as of December 2000 (presumably leaving it for a later stage in development when gameplay flags etc. would've been more finalised) - as a result, this screen (and the pause menu's % counter) will stop updating early on in the game.
70 70  * **Workaround:** None.
71 -
72 -(% class="box infomessage" %)
68 + (% class="box infomessage" %)
73 73  (((
74 74  đź’ˇ As of July 2023 this is improved in the community patch (thanks to LaminGaming)! The task summaries and completion percentage now work up to 57%.
75 75  \\The "Previously On" screen still loads more tasks than it's capable of displaying though, leaving the most recent few obscured.