<
From version < 121.1 >
edited by Banjeoin
on 2024/01/27 21:43
To version < 122.1 >
edited by Banjeoin
on 2024/01/27 21:49
>
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -156,10 +156,10 @@
156 156  
157 157  === The tunnel leading to SnowHorn Wastes isn't blocked in SwapStone Hollow's Well ===
158 158  
159 -* **Status:** Blocked in the original ROM, but unblocked in the community patch (as of July 2022)
159 +* **Status:** Blocked in the original ROM, but unblocked in the community patch (as of June 2022)
160 160  * **Type:** 🟧 Major
161 -* **Description:** The route to SnowHorn Wastes in the well is not blocked early in the game, even though vines should prevent you from passing through until Tricky learns to use Flame. This allows you to reach Garunta Te earlier than intended! You shouldn't be able to free him and do his (tedious) frost weed quest until after a number of other quests (healing the Queen, meeting Rocky, switching to Krystal, Discovery Falls, Test of Combat's spirit, and then switching back to Sabre after Tricky learns Distract).
162 -* **Workaround:** Rare's had a permanent invisible wall on the vines in the well, which was removed in the community patch in the hopes of eventually adding a proper vine game objects which Tricky can burn away as intended, but such an object has yet to be added (since it's a difficult edit!) A progression gate needs to be readded here, to prevent players from unintentionally sequence breaking.
161 +* **Description:** The route to SnowHorn Wastes in the well is not blocked early in the game, even though vines should prevent you from passing through until Tricky learns to use Flame. This allows you to reach Garunta Te earlier than intended! You shouldn't be able to free him and do his (tedious) frost weed quest until after completing a number of other quests (healing the Queen, meeting Rocky, switching to Krystal, Discovery Falls, Test of Combat's spirit, and then switching back to Sabre after Tricky learns Distract).
162 +* **Workaround:** Rare's had a permanent invisible wall on the vines in the well, which was removed in the community patch in the hopes of eventually adding a proper vine game objects which Tricky can burn away as intended, but such an object has yet to be added (since it's a difficult edit!) A progression gate needs to be readded here to prevent players from unintentionally sequence breaking.
163 163  
164 164  (% class="box warningmessage" %)
165 165  (((
... ... @@ -186,11 +186,11 @@
186 186  * **Description:** It is possible to lose the Shield/Forcefield spell if Krystal dies with it, or if the game is shut off, before the internal checkpoint is updated; the player is then unable to get it back through normal means because the LightFoot is considered 'saved' at this point and will not reward the player with the spell again.
187 187  * **Workaround:** Use the [[Shield Saving Fix>>https://dinosaurpla.net/Main/Tech/Cheats/#HCodesthatfixproblems]] GameShark code, which prevents this issue. The code can be left running indefinitely. Alternatively, the issue can be avoided by swapping to Fox and saving once the player gets the spell in order to correctly update the internal checkpoint in the save; this will permanently save the Shield/Forcefield spell to the file.
188 188  
189 -== After saving Kyte, the freed Lightfoot is back but frozen ==
189 +== After saving Kyte, the freed LightFoot is back but frozen ==
190 190  
191 191  * **Status:** Active
192 192  * **Type:** 🟨 Minor
193 -* **Description: **After freeing the Lightfoot and thensaving Kyte, going back to the cage area we can see the Lightfoot (and spell) are back in this section but are frozen.
193 +* **Description: **After freeing the LightFoot and then saving Kyte, going back to the cage area we can see the LightFoot (and spell) are back but frozen in place.
194 194  * **Workaround:** None?
195 195  
196 196  [[image:dino_planet-676.png||height="320" width="400"]][[image:dino_planet-677.png||height="320" width="400"]]
... ... @@ -241,7 +241,7 @@
241 241  * **Description:** After spitting the player out, Galadon is supposed to be attacked with the Projectile spell while the creature exposes the weak spot in their chest. The player is unable to fire the projectile spell though.
242 242  * **Workaround:** There are actually several ways to damage Galadon. First, it is actually still possible to shoot the projectile spell at Galadon if the player selected the projectile spell from the magic menu. Then, if Fox gets hurt, such as walking through Galadon's acid pools, it is possible to shoot the projectile spell if the Z button is held, followed by pressing the A button. Another way to hurt Galadon in this stage is, while Galadon's weak point is low to the ground, it's possible to hit it with a normal attack. Finally, it is possible to use the [[Levitate noclip>>https://dinosaurpla.net/Main/Tech/Cheats/#HMiscellaneousCodes]] Gameshark code to float up to the weak point and attack manually.
243 243  
244 -== Can't place CloudRunner Fortress SpellStone into Desert Force Point Temple ==
244 +== Can't place CloudRunner Fortress' SpellStone in Desert Force Point Temple ==
245 245  
246 246  * **Status:** Fixed (August 2022)
247 247  * **Type:** 🟥 Critical
... ... @@ -273,7 +273,7 @@
273 273  
274 274  * **Status:** Active
275 275  * **Type:** **🟩** Nice to have
276 -* **Description:** After giving the first Alpine Root to the SnowHorn, he mistakinly says how to leave the clearing, but the geiser isn't stopped yet. Would place the dialog before the "I'm sorry lad, you're on your own now".
276 +* **Description:** After giving the first Alpine Root to the SnowHorn, he mistakenly says how to leave the clearing even though the geyser hasn't stopped yet. This bit of dialogue should likely come before "I'm sorry lad, you're on your own now".
277 277  * **Workaround:** None.
278 278  [[image:dino_planet-209.png||height="295" width="400"]][[image:dino_planet-217.png||height="295" width="400"]]
279 279