Changes for page Known Issues
Last modified by Banjeoin on 2024/01/30 16:44
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... ... @@ -15,26 +15,26 @@ 15 15 16 16 == Random crashes == 17 17 18 -=== Soft resetting the game s ometimesresults in a crash ===18 +=== Soft resetting the game usually results in a crash === 19 19 20 20 * **Status:** Active 21 21 * **Type:** 🟨 Minor 22 -* **Description:** Upon soft resetting the game,it mayoccasionally/frequentlycrash instead of rebooting properly.23 -* **Workaround:** None, use hard resets orpower down the game completely to avoid the issue.22 +* **Description:** Soft resetting the game nearly always brings up the game's crash handler, instead of rebooting properly. 23 +* **Workaround:** None, use hard resets (power down the game completely) to avoid the issue. 24 24 25 25 ---- 26 26 27 -=== Picking up certain items crash the game === 27 +=== Picking up certain items crashes the game === 28 28 29 -* **Status:** Active29 +* **Status:** Fixed (May 2022) 30 30 * **Type:** 🟧 Major 31 -* **Description:** Upon picking upmostitemsafew hoursintothe game,itwillfailtoloadananimationofthecharacterfortheclose-upcutsceneof thecharacterholdingthe item andwillsubsequentlycrash the game.32 -* **Workaround:** Use the GameShark code [[Pickup Fix>>https://dinosaurpla.net/Main/Tech/Cheats/#HCodesthatfixproblems]] to replace the models of all items,duringthecutscene,with that31 +* **Description:** Picking up an object for the first time will usually play an item collection cutscene. Unfortunately, outside of some early-game collectibles most of the game's collectibles had yet to have an item collection mesh assigned to them; in these cases this cutscene will crash the game. 32 +* **Workaround:** Use the GameShark code [[Pickup Fix>>https://dinosaurpla.net/Main/Tech/Cheats/#HCodesthatfixproblems]] to replace the cutscene models of all collectible items with that of a magic gem, bypassing the crash. 33 33 34 34 35 35 (% class="box infomessage" %) 36 36 ((( 37 -💡 This doesn'tseemto happen anymore, as 2024in thelatestpatches- to be confirmedaftera full walkthrough with multiple usersand set up.37 +💡 This is fixed in the community patch (fix by MusicalProgrammer!) 38 38 ))) 39 39 40 40 ---- ... ... @@ -48,11 +48,11 @@ 48 48 49 49 ---- 50 50 51 -=== Killing theSniplukin Sabre'sintroduction may crash the game ===51 +=== SnipLuks' sound effects may crash the game === 52 52 53 53 * **Status:** Fixed (July 2023) 54 54 * **Type:** 🟨 Minor 55 -* **Description:** The first enemies that Sabre encounter (Snip luk, almost known as wormsbythecommunity) have a chance to crash the game due to an issue with their sound effect programming.55 +* **Description:** The first enemies that Sabre encounter (SnipLuks, almost known as worms within the game files) have a chance to crash the game due to an issue with their sound effect programming. 56 56 * **Workaround:** Avoid them. 57 57 58 58 (% class="box infomessage" %) ... ... @@ -75,35 +75,35 @@ 75 75 \\The "Previously On" screen still loads more tasks than it's capable of displaying though, leaving the most recent few obscured. 76 76 ))) 77 77 78 -More images and examples to be added here. Ideally we could show pretty much all possible tasks that a repossible to show up on here.78 +More images and examples to be added here. Ideally we could show pretty much all possible tasks that can show up on here. 79 79 [[image:dino_planet-258.png||height="272" width="400"]][[image:dino_planet-459.png||height="272" width="358"]] 80 80 81 81 ---- 82 82 83 -== Tricky is stuck inawallwhen goingin the well inSwapstone Hollow ==83 +== Tricky gets stuck in walls in SwapStone Hollow's well == 84 84 85 85 * **Status:** Active 86 86 * **Type:** 🟨 Minor 87 -* **Description:** Tricky doesn'twork wellinthewellin Swapstone Hollow, asifhedoesn'tseemto spawnincorrectlyandgets stucksinawall.There isatunnel todigupwithhim,so this isbothersomebutdoens't blockprogression.87 +* **Description:** Tricky frequently gets stuck in walls and has difficulty navigating Swapstone Hollow's well. This doesn't block progression but it is bothersome! This area has multiple tunnels for Tricky to dig, but it seems as though Rare only intended for Tricky to be able to visit the well later on when entering it from SnowHorn Wastes (after Tricky learns to burn down vines). He shouldn't be able to follow Sabre into the well when entered from SwapStone Hollow, since he's unable to climb. 88 88 * **Workaround:** None. 89 89 \\[[image:dino_planet-272.png||height="306" width="400"]] 90 90 91 91 ---- 92 92 93 -== Falling snow FX oftenseemsostayin Swapstone Hollow ==93 +== Falling snow FX persists in SwapStone Hollow == 94 94 95 95 * **Status:** Active 96 96 * **Type:** **🟩** Nice to have 97 -* **Description:** Coming from Snowhorn Waste,there seem to be a probability that the falling snow FXstays in Swapstone Hollow.It does not help the performance in the area.98 -* **Workaround:** Sometimes other meterological condition takespriority,like rain,andit removesthe snow.97 +* **Description:** When coming from SnowHorn Wastes there seem to be a probability that the falling snow FX continues in SwapStone Hollow, often stacking with the rainfall effect! It does not help the performance in the area, and appears to happen by mistake. 98 +* **Workaround:** Walking through areas that load other meterological effects (like rain) can eventually remove the snow, but it's unclear which exact envFxID removes it. 99 99 [[image:dino_planet-266.png||height="306" width="400"]] 100 100 101 -== Tricky 'sand Kyte's hunger are non-functionnal ==101 +== Tricky and Kyte's buddy actions have no energy cost, and their hunger gauges are non-functional == 102 102 103 103 * **Status:** Active 104 104 * **Type:** 🟨 Minor 105 -* **Description: ** Usually when performing Sidekicks action,Tricky and Kytewillneed Blue Mushrooms/Blue Grubs todo so andwon't help you if they're too hungry. The mecanic is introduced in the tutorial area withSabre(Snowhorn, alpine roots,loneSharpclawand diggingare introducedaswell) but isn't used for the rest of the gameand thesidekickswill performthe actionswithout losingtheirhungermeterorrefusingtodo said actioneventhough certain onesarerepeated(andwould usuallymake themhungry,likeinthe tutorial)Thiscouldhavebeenmadesobytheteam,tovoid to feedthesidekicks duringtesting.106 -* **Workaround:** None. The UI was also probably hard coded as well at the moment, since it doesn't reflect changes in the hunger as well.105 +* **Description: **Tricky and Kyte are intended to need Blue Mushrooms/Blue Grubs to perform their sidekick actions, and should be unable to help you if they're too hungry. The mechanic is introduced in the SnowHorn Wastes' tutorial area (with the SnowHorn, alpine roots, geyser, and digging spots) and it does function correctly in this area: Tricky needs to build his digging experience before he can dig certain spots, and he needs to be fed mushrooms before he has enough energy to continue digging. This mechanic isn't used for the rest of the game however, in some cases because the buddy interaction points have their energy and experience requirements set to 0. The sidekicks will simply perform the actions without any cost! It's likely that Rare simply had yet to add the energy costs to these object, or disabled them to facilitate debugging and testing the game. Additionally, Tricky and Kyte's blue/red UI mushroom gauges don't update at any stage. 106 +* **Workaround:** None. 107 107 108 108 [[image:dino_planet-178.png||height="295" width="400"]][[image:dino_planet-171.png||height="295" width="400"]] 109 109 ... ... @@ -114,11 +114,11 @@ 114 114 115 115 == Saving issues == 116 116 117 -=== Saving after General Scales' sgalleon leaves gets the player stuck ===117 +=== Saving after General Scales' galleon leaves gets the player stuck === 118 118 119 119 * **Status:** Fixed (unknown date) 120 120 * **Type:** 🟨 Minor 121 -* **Description:** Saving and reloading at Warlock Mountain any time between Scales' sGalleon leaving and warping away to the Swapstone puts the game into an unwinnable state where the Galleon is gone but its collision still exists. Krystal can run around on the invisible Galleon, but an invisible wall prevents her from continuing on into Warlock Mountain.121 +* **Description:** Saving and reloading at Warlock Mountain any time between Scales' Galleon leaving and warping away to the SwapStone puts the game into an unwinnable state where the Galleon is gone but its collision still exists. Krystal can run around on the invisible Galleon, but an invisible wall prevents her from continuing on into Warlock Mountain. 122 122 * **Workaround:** Don't save at Warlock Mountain after the galleon leaves. 123 123 (% class="box infomessage" %) 124 124 ((( ... ... @@ -154,12 +154,12 @@ 154 154 155 155 == Bypassing certains storypoints == 156 156 157 -=== The Swapstone Hollow well's tunnel leading to Snowhorn Waste isn't blocked ===157 +=== The tunnel leading to SnowHorn Wastes isn't blocked in SwapStone Hollow's Well === 158 158 159 -* **Status:** Active159 +* **Status:** Blocked in the original ROM, but unblocked in the community patch (as of July 2022) 160 160 * **Type:** 🟧 Major 161 -* **Description:** The accessto Snowhorn Waste,in the well,is not blocked.Youcan get to Garunta Te andhewon'tstopyoufromfreeinghimwiththe(tedious) frost weedsquests even thoughyoudidn'tdo the queststhat were programmes before (Healing the Queen,visitinghcing back to SabrewithDistract).162 -* **Workaround:** Blockingthetunnelin theWell withthevines(Asintended?)orinvisible walluntilswappingbacktoSabre afterlearningDistractwithTricky.161 +* **Description:** The route to SnowHorn Wastes in the well is not blocked early in the game, even though vines should prevent you from passing through until Tricky learns to use Flame. This allows you to reach Garunta Te earlier than intended! You shouldn't be able to free him and do his (tedious) frost weed quest until after a number of other quests (healing the Queen, meeting Rocky, switching to Krystal, Discovery Falls, Test of Combat's spirit, and then switching back to Sabre after Tricky learns Distract). 162 +* **Workaround:** Rare's had a permanent invisible wall on the vines in the well, which was removed in the community patch in the hopes of eventually adding a proper vine game objects which Tricky can burn away as intended, but such an object has yet to be added (since it's a difficult edit!) A progression gate needs to be readded here, to prevent players from unintentionally sequence breaking. 163 163 164 164 (% class="box warningmessage" %) 165 165 ((( ... ... @@ -254,12 +254,12 @@ 254 254 255 255 ---- 256 256 257 -== Invisible wall in SwapstoneHollow ==257 +== Invisible wall outside Willow Grove == 258 258 259 259 * **Status:** Partially fixed (January 2023) 260 260 * **Type:** 🟨 Minor 261 -* **Description:** An invisible barrier prevents entry to Willow Grove. 262 -* **Workaround:** The game is unfinished past this point, use the [[Levitate Noclip>>https://dinosaurpla.net/Main/Tech/Cheats/#HMiscellaneousCodes]] code if you want to explore past thispoint.261 +* **Description:** An invisible barrier prevents entry to Willow Grove when approaching from SwapStone Hollow. 262 +* **Workaround:** The game is unfinished past this point, use the [[Levitate Noclip>>https://dinosaurpla.net/Main/Tech/Cheats/#HMiscellaneousCodes]] code if you want to explore Willow Grove and beyond. 263 263 (% class="box infomessage" %) 264 264 ((( 265 265 💡 Partially fixed in the community patch as of January 2023 (fix by MusicalProgrammer and Banjeoin)! Instead of a permanent invisible wall, a ThornTail was added to make it clearer that this area is intentionally blocked. The ThornTail moves from this spot after Krystal completes Desert Force Point Temple. ... ... @@ -269,19 +269,19 @@ 269 269 270 270 = Voice lines, subtitles and descriptions = 271 271 272 -== Snow horn dialog is misplaced ==272 +== SnowHorn dialog is misplaced == 273 273 274 274 * **Status:** Active 275 275 * **Type:** **🟩** Nice to have 276 -* **Description:** After giving the first Alpine Root to the Snow horn, he mistakinly says how to leave the clearing, but the geiser isn't stopped yet. Would place the dialog before the "I'm sorry lad, you're on your own now".276 +* **Description:** After giving the first Alpine Root to the SnowHorn, he mistakinly says how to leave the clearing, but the geiser isn't stopped yet. Would place the dialog before the "I'm sorry lad, you're on your own now". 277 277 * **Workaround:** None. 278 278 [[image:dino_planet-209.png||height="295" width="400"]][[image:dino_planet-217.png||height="295" width="400"]] 279 279 280 -== Krystal voice line gets cut when talking to the top inthewater==280 +== Krystal's voice line gets cut when talking to the HighTop in Discovery Falls == 281 281 282 282 * **Status:** Active 283 283 * **Type:** **🟩** Nice to have 284 -* **Description:** After the line "This must've happened before I arrived on this planet"... "Randorn...." gets cut out early in the cutscene with the High top dinosaur when first arriving in Discovery Falls.284 +* **Description:** After the line "This must've happened before I arrived on this planet"... "Randorn...." gets cut out early in the cutscene with the HighTop dinosaur when first arriving in Discovery Falls. 285 285 * **Workaround:** None. 286 286 287 287 [[image:dino_planet-776.png||height="320" width="400"]] ... ... @@ -290,7 +290,7 @@ 290 290 291 291 * **Status:** Active 292 292 * **Type:** **🟩** Nice to have 293 -* **Description:** Afterpassing by theGuardClaw, besidesthe chained Snowhorn,youcan fin thekeyinaboxtobreakthemfree.Althoughthe description couldbeclearer.It's onlyknowastheMinekeyandas descriptionis "DarkIce Mines", could bereplayedto "Key fora lockedprisoner"orsomethingto help guidingabittheplayer.293 +* **Description:** The key to the chained SnowHorn's shackle can be found after passing by a GuardClaw in a nearby cave, but the key's description ("MINE KEY | DarkIce Mines") doesn't make its purpose overly clear. To help guide the player, maybe its description could be altered to something like "SHACKLE KEY | DarkIce Mines". 294 294 * **Workaround:** None. 295 295 296 296 [[image:dino_planet-468.png||height="304" width="400"]] ... ... @@ -299,11 +299,11 @@ 299 299 300 300 = Minor visual issues = 301 301 302 -== Tricky's ball i n the Sidekick menu isn't similar to it's in-game model ==302 +== UI Icon for Tricky's ball isn't similar to its in-game model == 303 303 304 304 * **Status:** Active 305 305 * **Type:** **🟩** Nice to have 306 -* **Description:** Tricky's ball in the UIlook closer toit'smodelfromthe E3footage andRareThief'sgameplay.306 +* **Description:** The UI icon for Tricky's ball looks closer to the ball's older design, seen in the E3/RareThief gameplay footage. 307 307 * **Workaround:** None, unless the sprite is modified manually. 308 308 309 309 [[image:dino_planet-191.png||height="295" width="400"]][[image:dino_planet-193.png||height="295" width="400"]] ... ... @@ -310,29 +310,29 @@ 310 310 311 311 ---- 312 312 313 -== Whackingasleepingdinosaurwillbugtheirfollowing sleepanimation ==313 +== SnowHorn sleep with their eyes open == 314 314 315 315 * **Status:** Active 316 316 * **Type:** **🟩** Nice to have 317 -* **Description:** A fterwhackingasleepingdinosaurwith the staff/sword, they'llfall again asleep soonafter,but with their eyesopened.317 +* **Description:** Although the SnowHorn initially close their eyes when they settle down to sleep, they'll soon start sleeping with their eyes fully open! It seems like their blinking subroutine is continuing while they're asleep, and it soon overrides their eyelids' texture state. 318 318 * **Workaround:** None. 319 319 [[image:dino_planet-183.png||height="295" width="400"]] 320 320 321 321 ---- 322 322 323 -== Novisualon wall for the diggable tunnelto get toSnowhorn Waste ==323 +== Invisible diggable tunnel in SnowHorn Wastes == 324 324 325 325 * **Status:** Active 326 326 * **Type:** **🟩** Nice to have 327 -* **Description:** Thereisnovisual on diggablelto get to Snowhorn Waste,afterpushingthe blockandjumpacrossthe lake.The Dig command itselftisconfusingforfirst time players,since tunnelsaren'tuntilthatwall.328 -* **Workaround:** Open the Sidekick Command menu with C-Down, the icon for Dig will appear close to the wall. ( Screenshot on the right to showwhatthe wall issupposed tohaveasdamagedto showpossibledigging)327 +* **Description:** After leaving Tricky's tutorial area in SnowHorn Wastes and leaping between the platforms to cross the icy river, it's impossible to see that there's a diggable tunnel leading deeper into SnowHorn Wastes! A crack should be visible in the wall, but it fails to show up because of another decal draw order issue. This is the first time the player encounters a wall that can be tunnelled through with the Dig command, making the situation even more confusing for first-time players. 328 +* **Workaround:** Open the Sidekick Command menu with C-Down, the icon for Dig will appear when close to the wall. (The screenshot on the right to shows another diggable wall in SnowHorn Wastes, where the correct displays as intended.) 329 329 [[image:dino_planet-223.png||height="295" width="400"]][[image:dino_planet-241.png||height="295" width="400"]] 330 330 331 -== Missing texturesdown inthe well inSwapstone Hollow ==331 +== Missing wall polygons in Swapstone Hollow's well == 332 332 333 333 * **Status:** Active 334 334 * **Type:** **🟩** Nice to have 335 -* **Description:** Missingtexturesdown the wellinSwapstone Hollow, just before the tunnel to Snowhorn Waste. The sky box is visible (Notice the change tothesunset colors!)335 +* **Description:** Due to a modelling error there're some unintentional holes in the walls of SwapStone Hollow's well, in the area just before the tunnel to SnowHorn Wastes. The sky box is visible through these holes (notice the change to sunset colors), and it's possible to fall clean through them! 336 336 * **Workaround:** None. 337 337 338 338 [[image:dino_planet-275.png||height="306" width="400"]][[image:dino_planet-287.png||height="283" width="400"]] ... ... @@ -350,8 +350,8 @@ 350 350 351 351 * **Status:** Active 352 352 * **Type:** **🟩** Nice to have 353 -* **Description:** Kyte's food appearsincorrectin-menu,as Blue MushroomsandnotBlueGrubs.354 -* **Workaround:** None. Is therealeftoversprite for thisorit wasneverintendedto change?353 +* **Description:** Kyte's food (Blue Grubs) shows up as Blue Mushrooms in Krystal's inventory menu. 354 +* **Workaround:** None. There's no unused UI sprite for them, so presumably Rare had yet to create it. 355 355 356 356 [[image:dino_planet-667.png||height="320" width="400"]] 357 357