<
From version < 119.1 >
edited by Banjeoin
on 2024/01/27 20:30
To version < 120.1 >
edited by Banjeoin
on 2024/01/27 21:41
>
Change comment: There is no comment for this version

Summary

Details

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Content
... ... @@ -15,26 +15,26 @@
15 15  
16 16  == Random crashes ==
17 17  
18 -=== Soft resetting the game sometimes results in a crash ===
18 +=== Soft resetting the game usually results in a crash ===
19 19  
20 20  * **Status:** Active
21 21  * **Type:** 🟨 Minor
22 -* **Description:** Upon soft resetting the game, it may occasionally / frequently crash instead of rebooting properly.
23 -* **Workaround:** None, use hard resets or power down the game completely to avoid the issue.
22 +* **Description:** Soft resetting the game nearly always brings up the game's crash handler, instead of rebooting properly.
23 +* **Workaround:** None, use hard resets (power down the game completely) to avoid the issue.
24 24  
25 25  ----
26 26  
27 -=== Picking up certain items crash the game ===
27 +=== Picking up certain items crashes the game ===
28 28  
29 -* **Status:** Active
29 +* **Status:** Fixed (May 2022)
30 30  * **Type:** 🟧 Major
31 -* **Description:** Upon picking up most items a few hours into the game, it will fail to load an animation of the character for the close-up cutscene of the character holding the item and will subsequently crash the game.
32 -* **Workaround:** Use the GameShark code [[Pickup Fix>>https://dinosaurpla.net/Main/Tech/Cheats/#HCodesthatfixproblems]] to replace the models of all items, during the cutscene, with that of a magic gem, bypassing the crash.
31 +* **Description:** Picking up an object for the first time will usually play an item collection cutscene. Unfortunately, outside of some early-game collectibles most of the game's collectibles had yet to have an item collection mesh assigned to them; in these cases this cutscene will crash the game.
32 +* **Workaround:** Use the GameShark code [[Pickup Fix>>https://dinosaurpla.net/Main/Tech/Cheats/#HCodesthatfixproblems]] to replace the cutscene models of all collectible items with that of a magic gem, bypassing the crash.
33 33  
34 34  
35 35  (% class="box infomessage" %)
36 36  (((
37 -💡 This doesn't seem to happen anymore, as 2024 in the latest patches - to be confirmed after a full walkthrough with multiple users and set up.
37 +💡 This is fixed in the community patch (fix by MusicalProgrammer!)
38 38  )))
39 39  
40 40  ----
... ... @@ -48,11 +48,11 @@
48 48  
49 49  ----
50 50  
51 -=== Killing the Snipluk in Sabre's introduction may crash the game ===
51 +=== SnipLuks' sound effects may crash the game ===
52 52  
53 53  * **Status:** Fixed (July 2023)
54 54  * **Type:** 🟨 Minor
55 -* **Description:** The first enemies that Sabre encounter (Snipluk, almost known as worms by the community) have a chance to crash the game due to an issue with their sound effect programming.
55 +* **Description:** The first enemies that Sabre encounter (SnipLuks, almost known as worms within the game files) have a chance to crash the game due to an issue with their sound effect programming.
56 56  * **Workaround:** Avoid them.
57 57  
58 58  (% class="box infomessage" %)
... ... @@ -75,35 +75,35 @@
75 75  \\The "Previously On" screen still loads more tasks than it's capable of displaying though, leaving the most recent few obscured.
76 76  )))
77 77  
78 -More images and examples to be added here. Ideally we could show pretty much all possible tasks that are possible to show up on here.
78 +More images and examples to be added here. Ideally we could show pretty much all possible tasks that can show up on here.
79 79  [[image:dino_planet-258.png||height="272" width="400"]][[image:dino_planet-459.png||height="272" width="358"]]
80 80  
81 81  ----
82 82  
83 -== Tricky is stuck in a wall when going in the well in Swapstone Hollow ==
83 +== Tricky gets stuck in walls in SwapStone Hollow's well ==
84 84  
85 85  * **Status:** Active
86 86  * **Type:** 🟨 Minor
87 -* **Description:** Tricky doesn't work well in the well in Swapstone Hollow, as if he doesn't seem to spawn in correctly and gets stucks in a wall. There is a tunnel to dig up with him, so this is bothersome but doens't block progression.
87 +* **Description:** Tricky frequently gets stuck in walls and has difficulty navigating Swapstone Hollow's well. This doesn't block progression but it is bothersome! This area has multiple tunnels for Tricky to dig, but it seems as though Rare only intended for Tricky to be able to visit the well later on when entering it from SnowHorn Wastes (after Tricky learns to burn down vines). He shouldn't be able to follow Sabre into the well when entered from SwapStone Hollow, since he's unable to climb.
88 88  * **Workaround:** None.
89 89  \\[[image:dino_planet-272.png||height="306" width="400"]]
90 90  
91 91  ----
92 92  
93 -== Falling snow FX often seems to stay in Swapstone Hollow ==
93 +== Falling snow FX persists in SwapStone Hollow ==
94 94  
95 95  * **Status:** Active
96 96  * **Type:** **🟩** Nice to have
97 -* **Description:** Coming from Snowhorn Waste, there seem to be a probability that the falling snow FX stays in Swapstone Hollow. It does not help the performance in the area.
98 -* **Workaround:** Sometimes other meterological condition takes priority, like rain, and it removes the snow.
97 +* **Description:** When coming from SnowHorn Wastes there seem to be a probability that the falling snow FX continues in SwapStone Hollow, often stacking with the rainfall effect! It does not help the performance in the area, and appears to happen by mistake.
98 +* **Workaround:** Walking through areas that load other meterological effects (like rain) can eventually remove the snow, but it's unclear which exact envFxID removes it.
99 99  [[image:dino_planet-266.png||height="306" width="400"]]
100 100  
101 -== Tricky's and Kyte's hunger are non-functionnal ==
101 +== Tricky and Kyte's buddy actions have no energy cost, and their hunger gauges are non-functional ==
102 102  
103 103  * **Status:** Active
104 104  * **Type:** 🟨 Minor
105 -* **Description: **Usually when performing Sidekicks action, Tricky and Kyte will need Blue Mushrooms/Blue Grubs to do so and won't help you if they're too hungry. The mecanic is introduced in the tutorial area with Sabre (Snowhorn, alpine roots, lone Sharpclaw and digging are introduced as well) but isn't used for the rest of the game and the sidekicks will perform the actions without losing their hunger meter nor refusing to do said action even though certain ones are repeated (and would usually make them hungry, like in the tutorial) This could have been made so by the team, to avoid to feed the sidekicks during testing.
106 -* **Workaround:** None. The UI was also probably hard coded as well at the moment, since it doesn't reflect changes in the hunger as well.
105 +* **Description: **Tricky and Kyte are intended to need Blue Mushrooms/Blue Grubs to perform their sidekick actions, and should be unable to help you if they're too hungry. The mechanic is introduced in the SnowHorn Wastes' tutorial area (with the SnowHorn, alpine roots, geyser, and digging spots) and it does function correctly in this area: Tricky needs to build his digging experience before he can dig certain spots, and he needs to be fed mushrooms before he has enough energy to continue digging. This mechanic isn't used for the rest of the game however, in some cases because the buddy interaction points have their energy and experience requirements set to 0. The sidekicks will simply perform the actions without any cost! It's likely that Rare simply had yet to add the energy costs to these object, or disabled them to facilitate debugging and testing the game. Additionally, Tricky and Kyte's blue/red UI mushroom gauges don't update at any stage.
106 +* **Workaround:** None.
107 107  
108 108  [[image:dino_planet-178.png||height="295" width="400"]][[image:dino_planet-171.png||height="295" width="400"]]
109 109  
... ... @@ -114,11 +114,11 @@
114 114  
115 115  == Saving issues ==
116 116  
117 -=== Saving after General Scales's galleon leaves gets the player stuck ===
117 +=== Saving after General Scales' galleon leaves gets the player stuck ===
118 118  
119 119  * **Status:** Fixed (unknown date)
120 120  * **Type:** 🟨 Minor
121 -* **Description:** Saving and reloading at Warlock Mountain any time between Scales's Galleon leaving and warping away to the Swapstone puts the game into an unwinnable state where the Galleon is gone but its collision still exists. Krystal can run around on the invisible Galleon, but an invisible wall prevents her from continuing on into Warlock Mountain.
121 +* **Description:** Saving and reloading at Warlock Mountain any time between Scales' Galleon leaving and warping away to the SwapStone puts the game into an unwinnable state where the Galleon is gone but its collision still exists. Krystal can run around on the invisible Galleon, but an invisible wall prevents her from continuing on into Warlock Mountain.
122 122  * **Workaround:** Don't save at Warlock Mountain after the galleon leaves.
123 123   (% class="box infomessage" %)
124 124  (((
... ... @@ -154,12 +154,12 @@
154 154  
155 155  == Bypassing certains storypoints ==
156 156  
157 -=== The Swapstone Hollow well's tunnel leading to Snowhorn Waste isn't blocked ===
157 +=== The tunnel leading to SnowHorn Wastes isn't blocked in SwapStone Hollow's Well ===
158 158  
159 -* **Status:** Active
159 +* **Status:** Blocked in the original ROM, but unblocked in the community patch (as of July 2022)
160 160  * **Type:** 🟧 Major
161 -* **Description:** The access to Snowhorn Wastein the well, is not blocked. You can get to Garunta Te and he won't stop you from freeing him with the (tedious) frost weeds quests even though you didn't do the quests that were programmes before (Healing the Queen, visiting Rocky, switching to Krystal, Discovery Falls, spirit and then swithcing back to Sabre with Distract).
162 -* **Workaround:** Blocking the tunnel in the Well with the vines (As intended?) or invisible wall until swapping back to Sabre after learning Distract with Tricky.
161 +* **Description:** The route to SnowHorn Wastes in the well is not blocked early in the game, even though vines should prevent you from passing through until Tricky learns to use Flame. This allows you to reach Garunta Te earlier than intended! You shouldn't be able to free him and do his (tedious) frost weed quest until after a number of other quests (healing the Queen, meeting Rocky, switching to Krystal, Discovery Falls, Test of Combat's spirit, and then switching back to Sabre after Tricky learns Distract).
162 +* **Workaround:** Rare's had a permanent invisible wall on the vines in the well, which was removed in the community patch in the hopes of eventually adding a proper vine game objects which Tricky can burn away as intended, but such an object has yet to be added (since it's a difficult edit!) A progression gate needs to be readded here, to prevent players from unintentionally sequence breaking.
163 163  
164 164  (% class="box warningmessage" %)
165 165  (((
... ... @@ -254,12 +254,12 @@
254 254  
255 255  ----
256 256  
257 -== Invisible wall in Swapstone Hollow ==
257 +== Invisible wall outside Willow Grove ==
258 258  
259 259  * **Status:** Partially fixed (January 2023)
260 260  * **Type:** 🟨 Minor
261 -* **Description:** An invisible barrier prevents entry to Willow Grove.
262 -* **Workaround:** The game is unfinished past this point, use the [[Levitate Noclip>>https://dinosaurpla.net/Main/Tech/Cheats/#HMiscellaneousCodes]] code if you want to explore past this point.
261 +* **Description:** An invisible barrier prevents entry to Willow Grove when approaching from SwapStone Hollow.
262 +* **Workaround:** The game is unfinished past this point, use the [[Levitate Noclip>>https://dinosaurpla.net/Main/Tech/Cheats/#HMiscellaneousCodes]] code if you want to explore Willow Grove and beyond.
263 263   (% class="box infomessage" %)
264 264  (((
265 265  💡 Partially fixed in the community patch as of January 2023 (fix by MusicalProgrammer and Banjeoin)! Instead of a permanent invisible wall, a ThornTail was added to make it clearer that this area is intentionally blocked. The ThornTail moves from this spot after Krystal completes Desert Force Point Temple.
... ... @@ -269,19 +269,19 @@
269 269  
270 270  = Voice lines, subtitles and descriptions =
271 271  
272 -== Snowhorn dialog is misplaced ==
272 +== SnowHorn dialog is misplaced ==
273 273  
274 274  * **Status:** Active
275 275  * **Type:** **🟩** Nice to have
276 -* **Description:** After giving the first Alpine Root to the Snowhorn, he mistakinly says how to leave the clearing, but the geiser isn't stopped yet. Would place the dialog before the "I'm sorry lad, you're on your own now".
276 +* **Description:** After giving the first Alpine Root to the SnowHorn, he mistakinly says how to leave the clearing, but the geiser isn't stopped yet. Would place the dialog before the "I'm sorry lad, you're on your own now".
277 277  * **Workaround:** None.
278 278  [[image:dino_planet-209.png||height="295" width="400"]][[image:dino_planet-217.png||height="295" width="400"]]
279 279  
280 -== Krystal voice line gets cut when talking to the Hightop in the water ==
280 +== Krystal's voice line gets cut when talking to the HighTop in Discovery Falls ==
281 281  
282 282  * **Status:** Active
283 283  * **Type:** **🟩** Nice to have
284 -* **Description:** After the line "This must've happened before I arrived on this planet"... "Randorn...." gets cut out early in the cutscene with the Hightop dinosaur when first arriving in Discovery Falls.
284 +* **Description:** After the line "This must've happened before I arrived on this planet"... "Randorn...." gets cut out early in the cutscene with the HighTop dinosaur when first arriving in Discovery Falls.
285 285  * **Workaround:** None.
286 286  
287 287  [[image:dino_planet-776.png||height="320" width="400"]]
... ... @@ -290,7 +290,7 @@
290 290  
291 291  * **Status:** Active
292 292  * **Type:** **🟩** Nice to have
293 -* **Description:** After passing by the GuardClaw, besides the chained Snowhorn, you can fin the key in a box to break them free. Although the description could be clearer. It's only know as the Mine key and as description is "DarkIce Mines", could be replayed to "Key for a locked prisoner" or something to help guiding a bit the player.
293 +* **Description:** The key to the chained SnowHorn's shackle can be found after passing by a GuardClaw in a nearby cave, but the key's description ("MINE KEY | DarkIce Mines") doesn't make its purpose overly clear. To help guide the player, maybe its description could be altered to something like "SHACKLE KEY | DarkIce Mines".
294 294  * **Workaround:** None.
295 295  
296 296  [[image:dino_planet-468.png||height="304" width="400"]]
... ... @@ -299,11 +299,11 @@
299 299  
300 300  = Minor visual issues =
301 301  
302 -== Tricky's ball in the Sidekick menu isn't similar to it's in-game model ==
302 +== UI Icon for Tricky's ball isn't similar to its in-game model ==
303 303  
304 304  * **Status:** Active
305 305  * **Type:** **🟩** Nice to have
306 -* **Description:** Tricky's ball in the UI look closer to it's older model from the E3 footage and RareThief's gameplay.
306 +* **Description:** The UI icon for Tricky's ball looks closer to the ball's older design, seen in the E3/RareThief gameplay footage.
307 307  * **Workaround:** None, unless the sprite is modified manually.
308 308  
309 309  [[image:dino_planet-191.png||height="295" width="400"]][[image:dino_planet-193.png||height="295" width="400"]]
... ... @@ -310,29 +310,29 @@
310 310  
311 311  ----
312 312  
313 -== Whacking a sleeping dinosaur will bug their following sleep animation ==
313 +== SnowHorn sleep with their eyes open ==
314 314  
315 315  * **Status:** Active
316 316  * **Type:** **🟩** Nice to have
317 -* **Description:** After whacking a sleeping dinosaur with the staff/sword, they'll fall again asleep soon after, but with their eyes opened.
317 +* **Description:** Although the SnowHorn initially close their eyes when they settle down to sleep, they'll soon start sleeping with their eyes fully open! It seems like their blinking subroutine is continuing while they're asleep, and it soon overrides their eyelids' texture state.
318 318  * **Workaround:** None.
319 319  [[image:dino_planet-183.png||height="295" width="400"]]
320 320  
321 321  ----
322 322  
323 -== No visual on wall for the diggable tunnel to get to Snowhorn Waste ==
323 +== Invisible diggable tunnel in SnowHorn Wastes ==
324 324  
325 325  * **Status:** Active
326 326  * **Type:** **🟩** Nice to have
327 -* **Description:** There is no visual on diggable wall to get to Snowhorn Waste, after pushing the block and jump across the lake. The Dig command itselft is confusing for first time players, since tunnels aren't seen until that wall.
328 -* **Workaround:** Open the Sidekick Command menu with C-Down, the icon for Dig will appear close to the wall. (Screenshot on the right to show what the wall is supposed to have as damaged to show possible digging)
327 +* **Description:** After leaving Tricky's tutorial area in SnowHorn Wastes and leaping between the platforms to cross the icy river, it's impossible to see that there's a diggable tunnel leading deeper into SnowHorn Wastes! A crack should be visible in the wall, but it fails to show up because of another decal draw order issue. This is the first time the player encounters a wall that can be tunnelled through with the Dig command, making the situation even more confusing for first-time players.
328 +* **Workaround:** Open the Sidekick Command menu with C-Down, the icon for Dig will appear when close to the wall. (The screenshot on the right to shows another diggable wall in SnowHorn Wastes, where the correct displays as intended.)
329 329  [[image:dino_planet-223.png||height="295" width="400"]][[image:dino_planet-241.png||height="295" width="400"]]
330 330  
331 -== Missing textures down in the well in Swapstone Hollow ==
331 +== Missing wall polygons in Swapstone Hollow's well ==
332 332  
333 333  * **Status:** Active
334 334  * **Type:** **🟩** Nice to have
335 -* **Description:** Missing textures down the well in Swapstone Hollow, just before the tunnel to Snowhorn Waste. The sky box is visible (Notice the change to the sunset colors!
335 +* **Description:** Due to a modelling error there're some unintentional holes in the walls of SwapStone Hollow's well, in the area just before the tunnel to SnowHorn Wastes. The sky box is visible through these holes (notice the change to sunset colors), and it's possible to fall clean through them! 
336 336  * **Workaround:** None.
337 337  
338 338  [[image:dino_planet-275.png||height="306" width="400"]][[image:dino_planet-287.png||height="283" width="400"]]
... ... @@ -350,8 +350,8 @@
350 350  
351 351  * **Status:** Active
352 352  * **Type:** **🟩** Nice to have
353 -* **Description:** Kyte's food appears incorrect in-menu, as Blue Mushrooms and not Blue Grubs.
354 -* **Workaround:** None. Is there a leftover sprite for this or it was never intended to change?
353 +* **Description:** Kyte's food (Blue Grubs) shows up as Blue Mushrooms in Krystal's inventory menu.
354 +* **Workaround:** None. There's no unused UI sprite for them, so presumably Rare had yet to create it.
355 355  
356 356  [[image:dino_planet-667.png||height="320" width="400"]]
357 357