<
From version < 115.1 >
edited by Banjeoin
on 2024/01/27 18:29
To version < 116.1 >
edited by Banjeoin
on 2024/01/27 20:20
>
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195 195  
196 196  [[image:dino_planet-676.png||height="320" width="400"]][[image:dino_planet-677.png||height="320" width="400"]]
197 197  
198 -== Holding down the elevator switch in DarkIce Mines crashes the game. ==
198 +== Holding down the elevator switch in DarkIce Mines crashes the game ==
199 199  
200 200  * **Status:** Fixed (December 2022)
201 201  * **Type:** 🟧 Major
... ... @@ -208,6 +208,17 @@
208 208  Note that it's no longer possible to activate the switch by shooting it with a projectile. Instead you need to use the intended method of shooting a nearby rock onto the switch, or you can coax Tricky into activating the switch with some clever use of his ball.
209 209  )))
210 210  
211 +== Invisible keyhole in DarkIce Mines' elevator room ==
212 +
213 +* **Status:** Fixed (2021, TO-DO: find more exact patch date)
214 +* **Type:** 🟨 Minor
215 +* **Description:** It's difficult to know where to go after collecting the key from the SharpClaw in DarkIce Mines' elevator room, because the keyhole that unlocks the room's exit is invisible! This happens because of a draw order issue in the level model: the keyhole decal is drawn first, but then gets erased when the underlying wall is drawn afterwards.
216 +* **Workaround:** Search the wall to the right of the room's exit doorway - a cursor will appear when you're in front of the invisible keyhole.
217 + (% class="box infomessage" %)
218 +(((
219 +💡 This is fixed in the community patch as of 2021, by adding a keyhole object model at this spot. (Fix by Jeebs2kx)
220 +)))
221 +
211 211  ----
212 212  
213 213  == Can't trigger Galadon boss fight in DarkIce Mines. ==