<
From version < 2.1 >
edited by Allie
on 2021/03/06 08:56
To version < 3.1 >
edited by Allie
on 2021/03/06 09:28
>
Change comment: There is no comment for this version

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2 2  
3 3  {{toc/}}
4 4  
5 +
6 +== Item pick-up fix ==
7 +
8 +Fixes crashes caused by picking up various items throughout the game by replacing their cutscene models with that of a red crystal.
9 +
10 +{{code language="none"}}
11 +814F92E2 05B1
12 +{{/code}}
13 +
14 +
15 +== Prevent gas chamber puzzle from triggering twice ==
16 +
17 +After rescuing Kyte in Cape Claw and exiting the courtyard, you will typically trigger the gas chamber cutscene and be forced to solve the puzzle a second time. Using this code will avoid this issue and allow you to pass through Cape Claw as intended. Additionally, you can mitigate crashes in this room by pulling the final block into place instead of pushing it.
18 +
19 +{{code language="none"}}
20 +D05C4C4F 0076
21 +D05C4C50 0007
22 +805C4C50 0006
23 +D05C4C4F 0076
24 +D05C4C50 0006
25 +805C4C4F 007E
26 +D05C4C4F 0076
27 +D05C4C50 00FE
28 +805C4C4F 007F
29 +{{/code}}
30 +
31 +
32 +== Teach Tricky the "Distract" command ==
33 +
34 +Tricky fails to learn Distract when he's supposed to, so this code will safely teach him the command. Alternatively, there is a patch that fixes this issue available on the [[Mods>>doc:Main.Tech.Mods.WebHome]] page.
35 +
36 +{{code language="none"}}
37 +D05C4C80 0001
38 +805C4C80 0009
39 +D05C4C80 0003
40 +805C4C80 000B
41 +D05C4C80 0011
42 +805C4C80 0019
43 +D05C4C80 0013
44 +805C4C80 001B
45 +{{/code}}
46 +
47 +
48 +== Allow Galdon boss fight to be initiated ==
49 +
50 +The Galdon boss fight in DarkIce Mines cannot properly be initiated by Tricky's Flame command due to a bug. This command will allow you to use Tricky's Flame command to start the Galdon boss fight as intended. In order for the second phase of the fight to work properly, you will need to deactivate this code as soon as the fight begins.
51 +
52 +{{code language="none"}}
53 +815C522E 0001
54 +{{/code}}
55 +
56 +Alternatively, if you'd prefer to not have to deactivate a code, or you are an EverDrive user, you may use this version of the code, which is only active while holding D-pad Up:
57 +
58 +{{code language="none"}}
59 +D10A7DC0 0800
60 +815C522E 0001
61 +{{/code}}
62 +
63 +
64 +== Learn the "Portal" spell ==
65 +
66 +Portal is unable to be obtained as intended due a bug that causes a puzzle in Golden Plains to be unsolvable. One workaround for this issue is to use a GameShark code to learn the spell. Please note that this code assumes that you have played the game in sequence up until this point, as it will technically teach you not just Portal, but Projectile, Illusion, and Shield as well.
67 +
68 +{{code language="none"}}
69 +805C4DBE 0096
70 +{{/code}}
71 +
72 +
73 +== Display scarab counter ==
74 +
75 +Not strictly necessary, but nice to have.
76 +
77 +{{code language="none"}}
78 +805C4D66 0008
79 +{{/code}}
80 +
81 +
5 5