<
From version < 13.1 >
edited by sabre230
on 2023/05/04 20:28
To version < 14.1 >
edited by Calinou
on 2024/01/31 03:17
>
Change comment: Add list of recommended emulators and widescreen instructions. Link to 60 FPS page

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1 -XWiki.sabre230
1 +XWiki.Calinou
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61 61  (((
62 62  ----
63 63  
64 -= Using Flash Carts =
64 +(% class="wikigeneratedid" %)
65 += Running the game in an emulator =
65 65  
67 +Dinosaur Planet can be run using most modern N64 emulators including:
68 +
69 +* [[RMG>>https://github.com/Rosalie241/RMG]] –// if you don't know what emulator to choose, this is a good starting point//
70 +* The Mupen64Plus core within [[RetroArch>>https://www.retroarch.com/]]
71 +* [[Simple64>>https://github.com/simple64/simple64]]
72 +* [[Project64>>https://www.pj64-emu.com/]]
73 +
74 +On Android, [[M64Plus FZ>>https://play.google.com/store/apps/details?id=org.mupen64plusae.v3.fzurita]] can be used. Dinosaur Planet is a demanding title by N64 standards, so you will need a relatively fast Android device to run the game smoothly – especially if aiming for 60 FPS. On Android, consider using the Medium GPU accuracy preset as opposed to Accurate or Very Accurate, as it performs much better, especially at higher resolution scales.
75 +
76 +(% class="box successmessage" %)
77 +(((
78 +Thanks to emulation, you can run the game with many enhancements such as resolution scaling and [[60 FPS>>doc:Main.How-to-Play.Playing-at-60-FPS.WebHome]].
79 +)))
80 +
81 += Running the game on real hardware using a flashcart =
82 +
66 66  In order for a patched Dinosaur Planet ROM to work on an N64 with an Everdrive 64, you'll need to copy and paste "DP=5" into save_db.txt under ID detection. Save_db.txt is located inside the ED64 folder on your Micro SD Card.
84 +
85 +
86 += Setting up the game for widescreen =
87 +
88 +The game has native support for 16:9 on both real hardware and emulators. When you launch the game, you are greeted with splash screens then a title screen. In the title screen, go to **Options** then **Video**, then set **Ratio** to **16:9** instead of the default **Normal**. Do not change the **Screen Size** setting as that setting has no effect.
89 +
90 +After changing this setting, configure your emulator's video options to use a **16:9** aspect ratio then restart the game. Note that even with the game's native widescreen mode engaged, the title screen's cutscene will appear stretched, but gameplay and other cutscenes will use the correct aspect ratio. Aiming with the staff will also display the crosshair at an incorrect position when aiming towards the left or right, so make sure to compensate for that too.
91 +
92 +On real hardware, it's recommended to stick to 4:3 to avoid degrading performance, as the game already runs quite slowly in 4:3.
93 +
94 +(% class="box warningmessage" %)
95 +(((
96 +Avoid using the **Try to adjust game to fit** option in your emulator to adjust the 4:3 game to 16:9, as this will result in culling issues on the edges of the screen that don't occur when using the game's native 16:9 support.
67 67  )))
98 +)))