List of every object in the game files, ordered by hex value. Images may need some time to load, so be patient!

[To-do: finish descriptions, differentiate better between similar objects]

Object NameHex ValueImageDescription
DummyObject00000x00 DummyObject.jpg

Test object, does not seem to have an actual function.

Exists out of bounds in BlackWater Canyon, and alongside KP_Transporter (0251) in Krazoa Palace

Sabre00010x01 Sabre.jpgVarious models of Fox/Sabre
Krystal00020x02 Krystal.jpgVarious models of Krystal
Tricky00030x03 Tricky newest.jpgPrince Tricky.
 
AnimTricky00040x04 AnimTricky new.jpgTricky, but for cutscenes. 
Kyte00050x05 Kyte newest.jpgPrincess Kyte
AnimKyte00060x06 AnimKyte new.jpgKyte, but for cutscenes. 
Sword00070x07 sword newest.jpgFox/Sabre's main weapon
Staff00080x08 staff.jpgKrystal's main weapon
Fishingnet00090x09 fishingnet.jpg 
Club000A0x0A club.jpgSharpclaw club
Animclub000B0x0B AnimClub newest.jpgSharpclaw club used for cutscenes.
Projball000C0x0C projball.jpg 
Grenade000D0x0D grenade.jpg

Projectile shot by the Randorn Wizard spell. Refills magic.

Icebeam000E  
FlameThrowerSpe000F0x0F FlameThrowerSpe new.jpgFlamethrower spell. The Flameball that shoots out can damage enemies/crates etc
FlameBall0010The attachment does not exist.Flameball from the Flamethrower spell.
EnergyCoil00110x11 EnergyCoil.jpgShoots electricity that damages you.
Chucka00120x12 Chuka.jpgChucka enemy. Typically placed inside walls.

Shoots out ChuckaChuks (0040) as projectiles
GuardClaw00130x13 GuardClaw newest.jpg 
AnimGuardClaw00140x14 AnimGuardClaw new.jpgGuardClaw for cutscenes
SCguardclaw00150x15 SCguardclaw.jpg 
Lunimar00160x16 Lunaimar new.jpgLuminar Enemy. Will shoot projectiles at the player, and put up a shield preventing any sort of damage. Kite's distract command will cause them to shoot at her and allow you to attack
LunaimarShield00170x17 LunaimarShield.jpgShield put up by the Luminar
RopeBaddie00180x18 RopeBaddie new.jpgRope-clinging enemies from Discovery Falls
SabreBaddie00190x19 SabreBaddie.jpgEnemy version of Sabre/Fox fought in one of the Test shrines
SandEels001A0x1A SandEels.jpg 
SandSnakes001B0x1B SandSnakes.jpg 
SandGrabber001C0x1C SandGrabber.jpg 
SnowWormSmall001D0x1D SnowWormSmall new.jpg 
SnowWormMed001E0x1E SnowWormMed.jpg 
SnowWormLarge001F0x1F SnowWormLarge.jpg 
WallCrawler00200x20 WallCrawler.jpg 
WaterBaddie00210x21 WaterBaddie new.jpg 
Swoop00220x22 Swoop new.jpgCrashes
Nurse00230x23 Nurse  new.jpgCrashes a few seconds after spawning
KD_Sequences00240x24 KD_Sequences.jpgKamerian Heart cutscenes and sequences
BKfleshmelt00250x25 BKfleshmelt new.jpgUsed in the Kamerian Heart Boss' death animation
KamerianBoss00260x26 KamerianBoss.jpgKamerian Heart boss
KamSwitch00270x27 KamSwitch.jpgShootable switch from the Kamerian Heart Boss room used to raise platforms
KamColumn00280x28 KamColumn.jpgShooting switch 0027 raises these platforms in boss room
BassaltWeavel00290x29 BassaltWeavel.jpg 
BigScorpionRobot002A0x2A BigScorpionRobo.jpgLarge version of SocrpionRobot (002B). Hard, if not impossible to hit with melee attacks.
ScorpionRobot002B0x2B ScorpionRobot.jpgDungeon Enemy. Typically found in Force Point Temples. Can be hit with melee attacks normally.
Caictua002C0x2C Caictua.jpg 
WG_PollenPod002D0x2D WG_PollenPod new.jpg 
WG_PollenCannon002E0x2E WG_PollenCannon.jpg 
WG_Triffid002F0x2F WG_Triffid.jpg 
WG_Tentacle00300x30 WG_Tentacle.jpg 
Tentacle00310x31 Tentacle.jpg 
Tumbleweedbush100320x32 TumbleWeedBush1.jpgRed cursor when close
Tumbleweedbush200330x33 TumbleWeedBush2.jpgRed cursor when close
Tumbleweedbush30034 Red cursor when close. Object seemingly identical to 0032 in appearance
VampireBat00350x35 VampireBat.jpgAppears in many areas. Seems to be impossible to hit, but cannot hurt you. Is a nuisance at best.
DustDevil00360x36 DustDevil.jpg 
BalloonBaddie00370x37 BalloonBaddie new.jpgWarlock Mountain enemy.
SwarmBaddie0038t0x38 SwarmBaddie.jpg 
PinPonBaddie00390x39 PinPonBaddie.jpg 
PirahnaBaddie003A0x3A PirahnaBaddie.jpg 
WispBaddie003B0x3B WispBaddie.jpgShoots electric bolts. When damaged by magic they disable for a few seconds
TurtleBaddie003C0x3C TurtleBaddie.jpg 
LunaimarSpirit003D0x3D LunaimarSpit.jpg 
IceBall003E0x3E IceBall.jpg 
IceBallSmall003F0x3F IceBallSmall.jpg 
ChukaChuck00400x40 ChukaChuck.jpgProjectile fired by Chuckas (0012)
Caictua_Thorn00410x41 Caictua_Thorn.jpgProjectile fired by Caictua (002C)
Pollen00420x42 Pollen.jpgPresumably the projectile fired by WG_PollenPod
PollenFramgment00430x43 PollenFragment.jpg 
KamerianAcid00440x44 KamerianAcid.jpgWhen one or both tubes from the Kamerian Heart boss have been broken they begin shooting this acid
KamerianFlame00450x45 KamerianFlame newest.jpgNormally invisible. Can get to show if set to correct value. Acts as a travelling flame which can damage you. From Kamerian Heart boss phase after outer shell has been lifted
Tumbleweed100460x46 Tumbleweed1.jpg 
Tumbleweed200470x47 Tumbleweed2.jpg 
Tumbleweed300480x48 Tumbleweed3.jpg 
Tumbleweed1twig00490x49 Tumbleweed1twig.jpg 
Tumbleweed2twig004A0x4A Tumbleweed2twig.jpg 
Tumbleweed3twig004B0x4B Tumbleweed3twig.jpg 
ClubSharpClaw004C0x4C ClubSharpClaw newest.jpgHas 1 health. Despite being called ClubSharpClaw,
does not appear to have a Club.
SnowClaw004D0x4D SnowClaw.jpgHas 1 health. Found in the SnowHorn Wastes.
CannonClaw004E0x4E CannonClaw.jpgStatic object meant to be placed in a cannon. 1 hit
AnimSnowClaw004F0x4F AnimSnowClaw.jpg 
Spaceship00500x50 SpaceShip.jpg 
DIM_Boss00510x51 DIM_Boss.jpgBoss Galadon
DIM_BossGut00520x52 DIM_BossGut.jpgGut phase of Galadon Boss. Surprisingly is not map data.
DIM_BossTonsil00530x53 DIM_BossTonsil.jpgPart of the Galadon Boss fight placed in the gut phase 0052. Can be attacked but has unlimited health
DIM_BossGutSpik00540x54 DIM_BossGutSpik.jpg 
DIM_BossIceSmash00550x55 DIMBossIceSmash.jpgCrashes when applying code to crates. Particles made in the cutscene starting the Galadon Boss fight
DIM_BossSpit00560x56 DIM_BossSpit.jpgOne of Galadon's attacks
DIMAnimSpellSto00570x57 DIMAnimSpellsto new.jpgDarkIce Mine Spellstone for Cutscenes
DIMbosscrackpar00580x58 DIMbosscrackpar.jpgTrickling water animation
BossDrakorLevel0059 Crashes
AnimDrakor005A0x5A AnimDrakor new.jpgCutscene Drakor. 
BossDrakor005B0x5B BossDrakor new.jpgDrakor's boss object
BossDrakorGalax005C0x5C BossDrakorGalax.jpgBoss Arena for
BossDrakorNebul005D0x5D BossDrakorNebul.jpgPurple nebula background seen in Drakor boss fight
BossDrakorNebul005E0x5E BossDrakorNebul new.jpgSwirling stars and nebula seen in Drakor boss fight. Same ID name as 005D
BossDrakorDiamo005F0x5F BossDrakorDiamo.jpgPink diamond object from the second phase of Drakor boss fight
BossDrakorQuake00600x60 BossDrakorQuake.jpgEarthquake Attack from Boss Drakor.
BossDrakorAster00610x61 BossDrakorAster.jpgObject has 3 different variations
BossDrakorFlatR00620x62 BossDrakorFlatR.jpgFlat rock stood on during Boss Drakor 1st phase
BossDrakor_sequ0063 Cutscenes from Boss Drakor boss fight
BossDrakor_Lase0064  
BossDrakor_Dumm0065  
KT_RexLevel0066 Play's the cutscene music from Boss Klanadack fight
KT_Rex00670x67 KT_Rex.jpgBoss Klanadack model. Has 2 versions in same ID. One with Spellstone on head and another without
KT_RexSequences00680x68 KT_RexSequences.jpgBoss Klanadack cutscenes and sequence objects
KT_RexDoorPlaye00690x69 KT_RexDoorPlaye.jpgEntrance door to Boss Klanadack room
KT_RexDoorTrex006A0x6A KT_RexDoorTrex.jpgDoor boss comes out from. Visually identical to KT_RexDoorPlaye (0069)
KT_RexFloorSwit006B0x6B KT_RexFloorSwit.jpgFloor switch, when stepped on charges up lasers in boss room
KT_Lazerwall006C0x6C KT_Lazerwall.jpgLaser animation and sounds from Boss Klanadack fight
KT_Lazerlight006D Invisible, presumably the horizontal laser that knocks down Boss Klanadack
KT_Torch006E0x6E KT_Torch.jpgWall torch in Klanadack boss room
KT_Fallingrocks006F  
KT_AnimSpellSto00700x70 KT_AnimSpellSto new.jpg 
generalscales0071The attachment does not exist. 
KytesMum00720x72 KytesMum new.jpgQueen Cloudrunner
AnimSharpy00730x73 AnimSharpy new.jpg 
steggy00740x74 steggy new.jpg 
Nutter00750x75 Nutter new.jpg 
Mammoth00760x76 Mammoth.jpg 
Trex100770x77 Trex1.jpgAnother Boss Klanadack model
Krazoa00780x78 Krazoa new.jpgKrazoa Model
Pinecone00790x79 PineCone new.jpgUse currently unknown?
CFLevelControl007A  
CloudPrisonCont007B  
CloudShipContro007C  
CF_ObjCreator007D  
CFbarrel007E0x7E CFbarrel.jpgExplosive barrel found in Cloudrunner Fortress. Functions properly
CFPrisonGuard007F0x7F CFPrisonGuard.jpgSleeping guard who guards the prison key in Cloudrunner Fortress. Interestingly you can sometimes get the cutscene to play where the other guards come in and capture you, which teleports you into the prison!
CFPrisonKey00800x80 CFPrisonKey.jpgCrashes most of the time. Needs values set to spawn (5c5110 to 1)
CFPrisonLock0081 Invisible and just shows a grey prompt marker. Having the prison key in your inventory doesn't change sadly
CFPowerLock00820x82 CFPowerLock.jpgShows a grey prompt marker. Having the Power Room key in your inventory doesn't change sadly
CFPrisonDoor00830x83 CFPrisonDoor.jpgDoor to the Prison Cells in Cloudrunner Fortress
CFWaterDoor00840x84 CFWaterDoor.jpgGiant door with handle (not sure if seen this in game?)
CFPrisonDoor200850x85 CFPrisonDoor2 new.jpg 
CFPrisonUncle00860x86 CFPrisonUncle new.jpgPlays audio from the prison area in CF, such as cage swinging sounds and the "Get me out of here" Cloudrunner voice line
CFProjectileFra00870x87 CFProjectileFra new.jpg 
CFPerch00880x88 CFPerch.jpgSwinging perch (likely used in CF prison which CFPrisonUncle (0086) is on)
CFPrisonCage00890x89 CFPrisonCage.jpg 
CFGuardian008A0x8A CFGuardian.jpgTalking to him plays the dialogue when he is in prison and also gives you the Disguise spell! Same Model as Nutter (0075)
AnimSpell008B0x8B AnimSpell new.jpgSpell Object for cutscenes. Presumably for the Disguise spell.
CFCageDoor008C0x8C CFCageDoor.jpg 
CFWindLift008D0x8D CFWindLift.jpgCurrently static or in a "switched off" state. Found in the base of the wind lifts in Cloudrunner Fortress
CFTreasWindLift008E0x8E CFTreasWindLift.jpgAnother varient. Possibly used in conjunction with 008D? (update: will double check but think this model is slightly larger than the one above, which would place it in the larger treasure room area wind lift)
CFWindSwitch008F0x8F CFWindSwitch new.jpgSwitch/lever used to activate or deactivate the wind lifts in Cloudrunner Fortress. Animation functions when prompted
CFGoldenPerch00900x90 CFGoldenPerch.jpg 
CFKyteGoldPerch00910x91 CFKyteGoldPerch.jpg 
CFBigDoorSwitch00920x92 CFBigDoorSwitch.jpgIndicator prompt shows but doesn't function currently
CFCageSwitch00930x93 CFCageSwitch.jpgLevers found in CF prison which raises the cages when pulled. Giving yourself the prison key using 805C4D49 0020 makes these levers' animation function
CFDoubleSwitch00940x94 CFDoubleSwitch.jpgSame as 0093 but doesn't function at all
CFAttractor0095  
CFAnimSnowBike00960x96 CFAnimSnowBike new.jpg 
CFRemovalSharpy00970x97 CFRemovalSharpy.jpgPatrolling Sharpclaw. Has 1 HP
CFChuckObj100980x98 CFChuckObj1.jpgJudging by the name of the and 0099, these may be the objects the sharpclaw chucks at you when outside the galleon on Cloudrunner Fortress
CFChuckObj200990x99 CFChuckObj2.jpgSee 0098. Only this may be for inside the galleon on CF.  Item can be destroyed but not picked up unlike the explosive barrel
CFMagicWall009A Crashes
CFPowerDoor1009B0x9B CFPowerDoor1.jpgPower room door in Cloudrunner Fortress. Testing on "objects are crates" the door animation functions when close
CFPowerDoor2009C0x9C CFPowerDoor2.jpg 
CFPowerDoor3009D0x9D CFPowerDoor3.jpgSame as 009C? This is a different image honest!
CFPowerDoor4009E0x9E CFPowerDoor4.jpg 
CFSlideDoor1009F0x9F CFSlideDoor1.jpgCrashes most of the time. Makes a door opening sound if manage to spawn
CFMainSlideDoor00A00xA0 CFMainSlideDoor.jpgCrashes easily
CFTreasureChest00A10xA1 CFTreasureChest.jpgSpawns a giant treasure chest with blue beams surrounding it. Possibility it's the object when a patrol picks up a treasure chest in CF. Not interactable
CFSupTreasureCh00A20xA2 CFSupTreasureCh.jpgOpen treasure chest from the treasure section in Cloudrunner Fortress. Purple indicator shows when close though no in game keys work, possibility a Kyte command is needed?
CFAnimTreasureC00A30xA3 CFAnimTreasureC new.jpg 
CFBigTreasureCh00A40xA4 CFBigTreasureCh.jpgSeemingly identical to 00A1
CFCrate00A50xA5 CFCrate.jpg 
CFScalesGalleon00A60xA6 CFScalesGalleon.jpgHigh quality render of the Galleon
CFCheapGalleon00A70xA7 CFCheapGalleon.jpgLow quality render of the Galleon
CF_DoorLight00A80xA8 CF_DoorLight.jpg 
CF_MovDeckDoor00A90xA9 CF_MovDeckDoor.jpg 
CF_AnimSpaceCra00AA0xAA CF_AnimSpaceCra.jpgAnimations for Spaceship object
CF_GangPlank00AB0xAB CF_GangPlank.jpgPlank to the Galleon
CFPowerCrystal100AC0xAC CFPowerCrystal1.jpgCrashes often
CFPowerCrystal200AD0xAD CFPowerCrystal2.jpgCrashes often
CFPowerCrystal300AE0xAE CFPowerCrystal3.jpgCrashes often
CFPowerBase00AF0xAF CFPowerBase.jpgPedestal for placing power crystals in Cloudrunner Fortress. Interactable but none of the power crystals work on this. Object has three different versions of this
CFPowerCrystal_00B00xB0 CFPowerCrystal_ new.jpgSame as CFPowerCrystal1 (00AC). One of these is presumably a cutscene model, unclear which.
CFPowerCrystal_00B10xB1 CFPowerCrystal_.jpgSame as CFPowerCrystal2 (00AD). One of these is presumably a cutscene model, unclear which.
CFPowerCrystal_00B20xB2 CFPowerCrystal_.jpgSame as CFPowerCrystal3 (00AE). One of these is presumably a cutscene model, unclear which.
CFMainCrystal00B30xB3 CFMainCrystal.jpgSeen in the power room on CF. Animates if placed as an object
CFSeqRobotPatro00B40xB4 CFSeqRobotPatro.jpg 
CFBrickTest00B50xB5 CFBrickTest.jpg2D brick texture with no collision
CFBrickTest200B60xB6 CFBrickTest2.jpgAnother 2D brick texture with no collision
CF_DFBackGround00B70xB7 CF_DFBackGround.jpgDiscovery Falls background as seen from Cloudrunner Fortress
CF_MMPBackGroun00B80xB8 CF_MMPBackGroun.jpgMoon Mountain Pass background as seen from Cloudrunner Fortress
CFCloudBaby00B90xB9 CFCloudBaby.jpgKyte's brothers found in Cloudrunner Fortress
CFAnimBaby00BA0xBA CFAnimBaby.jpgOne of Kyte's brothers, for cutscenes.
CFTreasureDoor00BB0xBB CFTreasureDoor.jpg 
CFTrPuzzleDoor00BC0xBC CFTrPuzzleDoor.jpgLarge door. Slides upwards when close
CFPuzzleSwitch00BD0xBD CFPuzzleSwitch.jpgCannot be interacted with
LaserBeam00BE Large semi transparent beam. Hard to get a clear photo
CFColumn00BF0xBF CFColumn.jpg 
CFBlastedRoof00C00xC0 CFBlastedRoof.jpgPart of the destroyed roof/floor in the area where Kyte is trapped 
CFBlastedWall00C10xC1 CFBlastedWall.jpg 
CFExplodeWall00C20xC2 CFExplodeWall.jpg 
CFWallPieaces00C30xC3 CFWallPieaces.jpgCrashes frequently. Object slowly moves and turns. Internal name could be a typo?
CFExplodeFloor00C40xC4 CFExplodeFloor.jpg 
CF_RockPiece00C50xC5 CF_RockPiece.jpg 
CFExplodePieces00C60xC6 CFExplodePieces.jpgAppears to flicker a lot when placed
CFBlastedTunnel00C7  
CFExplodeTunnel00C80xC8 CFExplodeTunnel.jpg 
CFExplodeTunnPi00C90xC9 CFExplodeTunnPi.jpgCrashes frequently. Object slowly moves and turns
CFColumnKnocker00CA0xCA CFColumnKnocker.jpg

Possibly an animation or cutscene?

Same model as DBPlaceHolder; implies this object, too, is a placeholder

CFledge00CB0xCB CFledge.jpg 
CFseqobject00CC0xCC CFseqobject.jpgVarious Cloudrunner Fortress sequence objects
CFseqobjectlev00CD  
CFTreasRobo00CE0xCE CFTreasRobo.jpgTreasure room robot. Comes with treasure chest icons attached
CFPowerRoomKey00CF0xCF CFPowerRoomKey.jpgCrashes if not on correct value
CFAnimPowerRoom00D00xD0 CFAnimPowerRoom.jpg 
CFAnimTreasChest00D10xD1 CFAnimTreasChes.jpg 
CFTreasureChest00D20xD2 CFTreasureChest.jpgSeemingly invisible. Cannot be picked up (Possible it may work if placed into a pickable item?) UPDATE - can be picked up if value 5C5110 is set to 1, though doesn't add to inventory
CFExplosiveKey00D30xD3 CFExplosiveKey.jpgInvisible if not on the correct value (5C5110 set to 1 to pick up)
CFExplosiveDoor00D40xD4 CCExplosiveDoor.jpgIndicator shows when near lock
CFPowerRoomKeyA00D50xD5 CFPowerRoomKeyA.jpgCannot be interacted with
RobotPatrol00D60xD6 RobotPatrol.jpgFunctions properly
RobotAnimPatrol00D70xD7 RobotAnimPatrol.jpgSame model, only static
CFForceField00D80xD8 CFForceField.jpg 
CFForceFieldCon00D90xD9 CFForceFieldCon.jpgMakes an electrical buzzing sound.Damages you when touched
RobotAnimPatro200DA0xDA RobotAnimPatro2.jpgSeemingly the same as 00D7
RobotBeam00DB0xDB RobotBeam.jpg 
RobotLaserFire00DC0xDC RobotLaserFire.jpg 
RobotBeam200DD0xDD RobotBeam2.jpg 
RobottrackBeam00DE0xDE RobottrackBeam.jpg 
CFIllusionClaw00DF0xDF CFIllusionClaw.jpg 
CFMainDoorA00E00xE0 CFMainDoorA.jpg 
CFMainDoorB00E10xE1 CFMainDoorB.jpgDifficult to load up
CFTearDrop00E20xE2 CFTearDrop.jpgTeardrop used in cutscenes for Kyte and Kyte's mother (sad face)
CFliftplat00E30xE3 CFliftplat.jpg 
CFliftGate00E40xE4 CFliftGate.jpg 
CF_WallTorch00E50xE5 CF_WallTorch.jpg 
CF_Lamp00E60xE6 CF_Lamp.jpg 
CRCloudRace00E70xE7 CRCloudRace.jpg 
CRFuelTank00E80xE8 CRFuelTank.jpgFuel cells for the speedbike section in Cloudrunner Fortress
CRSnowClaw00E90xE9 CRSnowClaw.jpgSharpClaws that ride jetbikes in CloudRunner Fortress. Despite being called SnowClaw, they use the brown SharpClaw model. Presumably the name issue is because they were made by copying IMSnowClaw.
CRSnowClaw200EA0xEA CRSnowClaw2.jpg
CRSnowClaw300EB0xEB CRSnowClaw3.jpg
CRSnowBike00EC0xEC CRSnowBike.jpgFunctions properly if using bag mushrooms as objects code
CRSnowClawBike00ED0xED CRSnowClawBike.jpgBikes for the CRSnowClaws (00E9-00EB).
CRSnowClawBike200EE0xEE CRSnowClawBike2.jpg
CRSnowClawBike300EF0xEF CRSnowClawBike3.jpg
AnimSpellstone00F00xF0 AnimSpellstone.jpgCloudrunner Fortress Spellstone for Cutscenes.
CRSpellstone00F10xF1 CRSpellstone.jpgShows a green indicator when closeby
BWLog00F20xF2 BWLog.jpg 
BWAlphaAnim00F30xF3 BWAlphaAnim.jpg 
BWLevelControl00F4  
WCQueenEarthWal00F50xF5 WCQueenEarthWal.jpg 
AnimQueenEarthW00F60xF6 AnimQueenEarthW.jpg 
WCKingEarthWalk00F70xF7 WCKingEarthWalk.jpg 
AnimKingEarthWa00F80xF8 AnimKingEarthWa.jpg 
WCTrex00F90xF9 WCTrex new.jpg 
WCBouncyCrate00FA0xFA WCBouncyCrate.jpg 
WCTeethBowl00FB0xFB WCTeethBowl.jpgStrangely the crate object
WCSeqObject00FC  
WCTrexChase00FD0xFD WCTrexChase.jpgStatic object of Trex from Walled City. No collision
WCSabreChase00FE0xFE WCSabreChase.jpgStatic Fox/Sabre. No collision
WCLevelControl00FF  
WCSunTempleDoor01000x100 WCSunTempleDoor.jpg 
WCMoonTempleDoo01010x101 WCMoonTempleDoo.jpg 
WCSunDoor01020x102 WCSunDoor.jpgEntrance to Sun Temple
WCMoonDoor01030x103 WCMoonDoor.jpgEntrance to Moon Temple
WCSlabDoor01040x104 WCSlabDoor.jpgUnactivated door. Has numerous activiation states embedded in object. Normally need to light the Sun and Moon torches in Walled City to open. 
WCCageDoor01050x105 WCCageDoor.jpgCage door imprisoning the King Earthwalker in Walled City. Has sounds and animations of cage raising if set value correctly
WCPressureSwitc01060x106 WCPressureSwitc.jpgInterestingly both share the same ID. Used to raise the torches to open door 0104
WCTemplePressur01070x107 WCTemplePressur.jpgNon functional. Can be seen in the old Earthwalker Temple map chunks
WCBeacon01080x108 WCBeacon.jpgInterestingly uses same ID. Beacons in Walled City which rise up by stepping on 0106. Lighting these open 0104
WCTrexStatue01090x109 WCTrexStatue.jpgInterestingly both models use the same ID. Opens up Boss Klanadack room when sun and moon teeth, and sun and moon stones are inserted
WCAnimSilverToo010A0x10A WCAnimSilverToo.jpgPresumably cutscene model when placing silver tooth 
WCAnimGoldTooth010B0x10B WCAnimGoldTooth.jpgPresumably cutscene model when placing gold tooth
WCAnimSunStone010C0x10C WCAnimSunStone.jpgPresumably cutscene model when placing sun stone
WCAnimMoonStone010D0x10D WCAnimMoonStone new.jpgPresumably cutscene model when placing moon stone
WCSunStone010E0x10E WCSunStone.jpgInvisible unless values are set correctly
WCMoonStone010F0x10F WCMoonStone.jpgInvisible unless values set correctly
WCInvUseObj01100x110 WCInvUseObj.jpgPossibly just an item use prompt
WCTrexTooth01110x111 WCTrexTooth.jpgInvisible unless values are set correctly. Has models of both gold and silver teeth in ID
WCBossDoor01120x112 WCBossDoor.jpgLowers to reach Boss Klanadack room once 0109 has been completed
WCGeneralDoor01130x113 WCGeneralDoor.jpg1/2 of a door. Used in both East and West sides of main Walled City area
WCMoonTempleLif01140x114 WCMoonTempleLif.jpgLift that takes you to the top of the Moon Temple. Animation works when stood on
WCSunTempleLift01150x115 WCSunTempleLift.jpgLift that takes you to the top of the Sun Temple. Animation works when stood on
WCFlameBurst01160x116 WCFlameBurst.jpg 
WCFlameSource0117 Invisible
WCPushBlock01180x118 WCPushBlock.jpgCan crash
WCTile01190x119 WCTile.jpgPart of the WCPushBlock puzzle
WCAperture011A0x11A WCAperture.jpgUsed at the top of both Sun and Moon Temples. When object is placed it starts to open
WCApertureSymbo011B0x11B WCApertureSymbo.jpgHas the moon texture in same ID. Used inside 011A when opened up
WCSunTempleLase011C0x11C WCSunTempleLase.jpgLaser used inside the Sun Temple. Can be difficult to spawn 
WCSunTempleMain011D0x11D WCSunTempleMain.jpgSame model as 011E? Possible this switch is used to begin the Sun Temple puzzle area
WCSunTempleSwit011E0x11E WCSunTempleSwit.jpgSame model as 011D? Possible these switches are used in the invisible walls puzzle section of Sun Temple, or vice versa
WCTempleDial011F0x11F WCTempleDial.jpgGiant puzzle dials from both Sun and moon temples where stones are collected
WCTempleBridge01200x120 WCTempleBridge.jpgMagic bridge crossed to get the sun and moon stones from 011F
WCSunInsideDoor01210x121 WCSunInsideDoor.jpgDoor inside the Sun Temple
WCMoonInsideDoo01220x122 WCMoonInsideDoo.jpgDoor inside the Moon Temple
WCFloorTile01230x123 WCFloorTile.jpgLikely the set of floor tiles that drop in the first Moon Temple puzzle room
DIMafterbossrub01240x124 DIMafterbossrub new.jpgRubble object after beating Boss Galadon in DarkIceMines 2
DIMMagicLight01250x125 DIMMagicLight.jpg 
DIMLavaBall01260x126 DIMLavaBall.jpg 
DIMLavaDebris01270x127 DIMLavaDebris.jpgSimilar to 0126 but larger
DIMLavaBallGene01280x128 DIMLavaBallGene.jpgIdentical to 0127, Maybe slightly smaller?
DIMLever01290x129 DIMLever.jpgDark Ice Mines lever. Can be interacted with Fox/Sabre using any of the Dark Ice Mines keys it seems
DIMBridgeCogAni012A0x12A DIMBridgeCogAni.jpg 
DIMBridgeCogCol012B0x12B DIMBridgeCogCol.jpgInvisible unless value set correctly
DIMBridgeCog1012C0x12C DIMBridgeCog1.jpg 
DIMBridgeCog2012D0x12D DIMBridgeCog2.jpg 
DIMBridgeCog3012E0x12E DIMBridgeCog3.jpg 
DIMBridgeCog4012F0x12F DIMBridgeCog4.jpg 
DIMBridgeCog501300x130 DIMBridgeCog5.jpg 
DIMBridgeCogMai01310x131 DIMBridgeCogMai.jpg 
DIMBridge01320x132 DIMBridge new.jpg 
DIMSnowBall01330x133 DIMSnowBall.jpgAnimated snowball. Damagers you on contact
DIMBoulder01340x134 DIMBoulder.jpg 
DIMSnowBallGene01350x135 DIMSnowBallGene.jpgDamages you when touched
DIMSnowHorn101360x136 DIMSnowHorn1 new.jpgInterestingly ID comes with at least 2 different varients of model. Has an unsued blue coloured Snowhorn value directly next to this 
DIMSnowHornShac01370x137 DIMSnowHornShac.jpgShackles for trapped Mammoth. Indicator shows but can't seem to interact
DIMExplosion01380x138 DIMExplosion.jpg 
DIMShackleKey01390x139 DIMShackleKey.jpgInvisible unless value set correctly
DIMLogFire013A0x13A DIMLogFire new.jpgHas at least 2 states
DIMLogFireRefle013B0x13B DIMLogFireRefle new.jpgIce reflection of Logfire. 
DIMSeqObject013C DIM cutscenes
DIMGate013D0x13D DIMGate.jpgDark Ice Mines gate. Strangely has a purple indicator far south of the door
DIMMetalDoor013E0x13E DIMMetalDoor.jpg 
DIMBikeDoor013F0x13F DIMBikeDoor.jpg 
DIMTent01400x140 DIMTent.jpg 
DIMBigTent01410x141 DIMBigTent.jpg 
DIMWoodDoor01420x142 DIMWoodDoor.jpg 
DIMWoodDoor201430x143 DIMWoodDoor2.jpg 
DIMDismountPoin0144 Invisible
DIMAlpineRoot01450x145 DIMAlpineRoot.jpgInvisible unless value set correctly
DIMAlpineRoot201460x146 DIMAlpineRoot2.jpgInvisible unless value set correctly
DIMAlpineRootAn01470x147 DIMAlpineRootAn.jpg 
DIMFlag01480x148 DIMFlag.jpg 
DIMIceWall0149 Invisible
DIMPushBlock014A0x14A DIMPushBlock.jpgFunctional push block
DIMCannon014B0x14B DIMCannon.jpgCannon with Snowclaw model. Crashes when hit. Sometimes when multiple are placed the base cannon shows up which is fully functional
DIMCannonBase014C0x14C DIMCannonBase.jpg 
DIMCannonCover1014D0x14D DIMCannonCover1.jpg 
DIMCannonCover2014E0x14E DIMCannonCover2.jpg 
DIMCannonCover3014F0x14F DIMCannonCover3.jpg 
DIMCannonCover401500x150 DIMCannonCover4.jpg 
DIMCannonBall01510x151 DIMCannonBall.jpg 
DIMLavaSmash01520x152 DIMLavaSmash.jpgCan be difficult to spawn
DIMTorch01530x153 DIMTorch.jpg 
DIMUseObject0154 Invisible, shows grey prompt marker when close
DIMMagicBridge01550x155 DIMMagicBridge.jpgMagic bridge to get to Horn of Truth area
DIMTruthHorn01560x156 DIMTruthHorn.jpgInvisible unless value set correctly.  Can crash
DIMTruthHornPla01570x157 DIMTruthHornPla.jpgPresumably object when using the Horn of Truth
DIMTruthHornPli01580x158 DIMTruthHornPli.jpgPlatform with horn of truth item on top. Item is interactable but crashes upon pickup. Having the item pickup fix code on makes the screen go black - Update: using Dinomod item can be picked up normally but doesn't seem to go into inventory
DIM_LevelContro0159  
DIM2Torch015A0x15A DIM2Torch.jpg 
DIM2SeqObject015B  
DIM2UseObject015C Invisible, shows grey marker when close. Seemingly non interactable
DIM2Conveyor015D Invisible. Makes conveyor sounds
DIM2FlameBurst015E0x15E DIM2FlameBurst.jpgPlays animation of flame burst when on the conveyor belt in DarkIceMines2
DIM2FlameHole015F0x15F DIM2FlameHole.jpg 
DIM2MammothWhee01600x160 DIM2MammothWhee.jpg 
DIM2Mammoth01610x161 DIM2Mammoth.jpg 
DIM2CellKey01620x162 DIM2CellKey.jpgInvisible unless value set correctly. Can crash
DIM2IceFloe101630x163 DIM2IceFloe1.jpgCan crash
DIM2IceFloe201640x164 DIM2IceFloe2.jpgCan crash
DIM2IceFloe501650x165 DIM2IceFloe5.jpgCan crash
DIM2TrapDoorLef01660x166 DIM2TrapDoorLef.jpg 
DIM2TrapDoorRig01670x167 DIM2TrapDoorRig new.jpg 
DIM2SnowBall01680x168 DIM2SnowBall.jpgCan crash
DIM2PathGenerat0169 Invisible. Can crash
DIM2PrisonMammo016A0x16A DIM2PrisonMammo.jpgPrompt shows when close but can't seem to interact
DIM2CellDoorLef016B0x16B DIM2CellDoorLef.jpg 
DIM2CellDoorRig016C0x16C DIM2CellDoorRig.jpg 
DIM2CellDoorLef016D0x16D DIM2CellDoorLef.jpg 
DIM2CellDoorRig016E0x16E DIM2CellDoorRig new.jpg 
DIM2SilverKey016F0x16F DIM2SilverKey.jpgInvisible unless value set correctly
DIM2GoldKey01700x170 DIM2GoldKey.jpgInvisible unless value set correctly
DIM2CellLever01710x171 DIM2CellLever.jpgPrompt shows when close though seemingly can't interact
DIM2CellLock01720x172 DIM2CellLock.jpgNon interactable. Has 2 different coloured models in same ID
DIM2PuzzlePad01730x173 DIM2PuzzlePad.jpg 
DIM2Crystal01740x174 DIM2Crystal.jpgAnimates
DIM2Crystal201750x175 DIM2Crystal2.jpgAnimates
DIM2PuzzleLift01760x176 DIM2PuzzleLift new.jpg 
DIM2PuzzleDoor01770x177 DIM2PuzzleDoor.jpg 
DIM2PuzzleKey01780x178 DIM2PuzzleKey.jpgInvisible unless value set correctly
DIM2PuzzleRock01790x179 DIM2PuzzleRock.jpgNon interactable
DIM2LiftSwitch017A0x17A DIM2LiftSwitch.jpgCan be interacted with when using one of the Dark Ice Mines keys
DIM2ExplodeWall017B0x17B DIM2ExplodeWall.jpgAnimation of wall piece moving Can crash
DIM2IceBlock017C0x17C DIM2IceBlock.jpgFully functional
DIM2Icicle017D0x17D DIM2Icicle.jpgFunctioning icicle. Will fall when hit with projectile spell
DIM2IceGrateDoo017E0x17E DIM2IceGrateDoo.jpg 
DIM2StonePillar017F0x17F DIM2StonePillar.jpgVERY tall pillar. Difficult to get in frame
DIM2LavaControl0180  
MAGICMaker01810x181 MAGICMaker.jpgDifficult to load. Spawns lots of magic orbs and play the collecting magic sound
GPSeqObject01820x182 GPSeqObject.jpgGolden Plains cutscenes and sequence objects
GPSharpClaw01830x183 GPSharpClaw.jpgHas at least 2 varients in same ID, presumably used for the desert bike chase cutscene. Interestingly sometimes it will force your player character as Fox/Sabre and have a model of him next one of the Sharpclaws (similar pose to when a Sharpclaw hits Krystal to steal the Spellstone)
GP_LevelControl0184  
GP_ShrinePillar01850x185 GP_ShrinePillar.jpgPillar beneath the sand that raises in Golden Plains. Does not actually raise, despite what the cutscene shows.
GP_PillarDoor01860x186 GP_PillarDoor.jpgLooks to be used with 0185
GP_Shrine01870x187 GP_Shrine.jpgGolden Plains shrine
GP_ChimneySwipe01880x188 GP_ChimneySwipe.jpg 
GPanimBonehead01890x189 GPanimBonehead.jpg018A but used for cutscenes
GPBoneHead018A0x18A GPBoneHead.jpgInteractable
PortalSpell018B0x18B PortalSpell.jpgInvisible unless set to the correct value. Can crash
GPbonfire018C0x18C GPbonfire.jpg 
WGSeqObject018D  
WGmutant018E0x18E WGmutant new.jpg 
WGsunDial018F0x18F WGsunDial.jpg 
WGsunDialVane01900x190 WGsunDialVane.jpg 
WGkameriaBelt01910x191 WGkameriaBelt new.jpg 
WGbouncyVine01920x192 WGbouncyVine.jpg 
WGblackeyePod01930x193 WGblackeyePod.jpg 
WGboulder01940x194 WGboulder.jpgSometimes when placed it begins to roll
IMIceMountain0195 Invisible
IMSeqObject0196  
IMMultiSeq0197 Sometimes crashes
IMIcicle01980x198 IMIcicle.jpg 
IMIcePillar01990x199 IMIcePillar.jpg 
IMSnowBike019A0x19A IMSnowBike.jpgUnfortunately not mountable (currently)
Update - Fully functional when using items are mushroom bag code
IMSnowClawBike019B0x19B IMSnowClawBike.jpg 
IMSnowClawBike2019C0x19C IMSnowClawBike2.jpg 
IMSnowClaw019D0x19D IMSnowClaw new.jpgSimilar to 0183 there seems to be at least 2 different states, one of which puts a clone of Fox/Sabre close to a SnowClaw
IMSnowClaw2019E0x19E IMSnowClaw2.jpgSimilar to 019D
IMPrisonGate019F0x19F IMPrisonGate.jpg 
IMMagicLight01A00x1A0 IMMagicLight.jpg 
IMMagicLightHol01A10x1A1 IMMagicLightHol.jpgHolder for 01A0. Can cause the game to slow down to a crawl and even crash
IMAnimSpaceCraf01A20x1A2 IMAnimSpaceCraf new.jpgShip from the first Ice Mountain cutscene after swapping to Fox/Sabre for the first time
IMSpaceThruster01A30x1A3 IMSpaceThruster.jpgFlames from the ship in Ice Mountain (01A2). Can crash
IMSpaceRing01A40x1A4 IMSpaceRing.jpgAnimation plays of ring rotating in place. Also from the first Ice Mountain cutscene.
IMSpaceTractor01A50x1A5 IMSpaceTractor.jpg 
IMSpaceRingGen01A60x1A6 IMSpaceRingGen.jpg 
IMFence01A70x1A7 IMFence.jpg 
CCguardgiving01A80x1A8 CCguardgiving.jpgInvisible, shows prompt when close
CClogpush01A90x1A9 CClogpush new.jpgNumerous purple indicators show when close
CCseqobject01AA  
CCnewseqobject01AB Sometimes black cutscene bars will play over the object replaced then cut to character
CCgolden_nugget01AC0x1AC CCgolden_nugget.jpgCape Claw golden nugget. Cannot be interacted with (currently!)
CCcage01AD0x1AD CCcage.jpgNon interactable
CClightfoot01AE0x1AE CClightfoot.jpgOrange indicator when close
CCspellpage01AF0x1AF CCspellpage.jpgUsed in cutscene in Cape Claw where Lightfoot gives you Forcefield spell
CCclawdoor01B00x1B0 CCclawdoor.jpg 
CCbeacon01B10x1B1 CCbeacon.jpgOne of the Cape Claw beacons you place the Fire Crystals into. Purple indicator shows but the fire crystals don't seem to function on it.
CCfirecrystal01B20x1B2 CCfirecrystal.jpgAnimated Fire Crystal
CCfirecrystalin01B3 Crashes. Presumably Fire Crystal object used in cutscene when using 01B2 with 01B1
CCdockdoor101B40x1B4 CCdockdoor1.jpg 
CCdockdoor201B50x1B5 CCdockdoor2.jpg 
CCcageSupport01B60x1B6 CCcageSupport.jpg 
CCCellKey01B70x1B7 CCCellKey.jpg

Invisible unless value set correctly Can crash

CCCellDoor01B80x1B8 CCCellDoor.jpgHas prompt when close. No keys seem to function on lock
CCportcullis01B90x1B9 CCportcullis.jpg 
CCkdoor101BA0x1BA CCkdoor1.jpg 
CCkdoor201BB0x1BB CCkdoor2.jpg 
CCkdoor301BC0x1BC CCkdoor3.jpg 
CCkdoor401BD0x1BD CCkdoor4.jpg 
CCkdoor501BE0x1BE CCkdoor5.jpg 
CCgrubBlue01BF0x1BF CCgrubBlue.jpg"Loudrunner" food. Can be picked up 
CCgrubRed01C00x1C0 CCgrubRed.jpg"Loudrunner" food. Can be picked up. Gives 2 Blue grubs
CChightop01C10x1C1 CChightop.jpgHightop found at Cape Claw entrance. Can be spoken to
CCLever01C20x1C2 CCLever.jpgShows prompt when close but seemingly can't be interacted with
CCkrazoabright01C3  
CCfloor01C4 Difficult to show up. Sometimes shows as a blue line
CCKrazoaTabletP01C50x1C5 CCKrazoaTabletP.jpgIndicator shows when close but doesn't appear interactable. Update - Sometimes plays an animation of it being placed
CCkrazoaTablet01C60x1C6 CCkrazoaTablet.jpg 
CCkrazoaRecepta01C70x1C7 CCkrazoaRecepta.jpgSeemingly invisible
CCkrazoaBits01C8  
CClevcontrol01C9  
CCvines01CA0x1CA CCvines.jpg 
CCmetaldoor01CB0x1CB CCmetaldoor.jpg 
CCrockDoor01CC0x1CC CCrockDoor.jpg 
CCrockDoorPiece01CD0x1CD CCrockDoorPiece.jpgDifficult to spawn. Acts as a wall chunk after an explosion. Can crash
CCgrassfloor01CE0x1CE CCgrassfloor.jpg 
CCgrassfloorPie01CF0x1CF CCgrassfloorPie.jpgDifficult to spawn. Act similarly to 01CD. Can crash
CCsettlementroo01D00x1D0 CCsettlementroo.jpg 
CCkrazoaTabletA01D10x1D1 CCkrazoaTabletA.jpg 
CCperchSwitch01D20x1D2 CCperchSwitch.jpg 
CCfireflyfind01D30x1D3 CCfireflyfind.jpg 
CCsandwormBoss01D40x1D4 CCsandwormBoss.jpgCape Claw mini boss. Difficult to spawn
CCextbridge01D50x1D5 CCextbridge.jpgLarge platform. Raises when Krazoa Tablet is used in centre puzzle in Cape Claw
CCcannonSwitch01D60x1D6 CCcannonSwitch.jpg 
CCexplodedoor01D70x1D7 CCexplodedoor.jpg 
CCexploodedoorPi01D80x1D8 CCexplodedoorPi.jpgDifficult to spawn. Animates
CCgasvent01D90x1D9 CCgasvent.jpg 
CCgasventContro01DA  
CCboulder01DB0x1DB CCboulder.jpg 
CCgoldnuggetPic01DC0x1DC CCgoldnuggetPic.jpgCan be picked up setting the correct value first
DF_Lantern01DD0x1DD DF_Lantern.jpg 
DFlevelcontrol01DE  
DFanimhightop01DF  
DFbarrel01E00x1E0 DFbarrel.jpg 
DFbarrelanim01E10x1E1 DFbarrelanim.jpg 
DFbarrelcreator01E20x1E2 DFbarrelcreator.jpg 
DFcavedoor01E30x1E3 DFcavedoor.jpg 
DFcavehatch101E40x1E4 DFcavehatch1.jpg 
DFcavehatch201E50x1E5 DFcavehatch2.jpg 
DFcradle01E6  
DFdebris201E70x1E7 DFdebris2.jpg 
DFdebris2piece01E80x1E8 DFdebris2piece.jpg 
DFdebris101E90x1E9 DFdebris1.jpg 
DFdebris1piece01EA0x1EA DFdebris1piece.jpg 
DFdebris301EB0x1EB DFdebris3.jpg 
DFdebris3piece01EC0x1EC DFdebris3piece.jpg 
DFdebris3xxxx01ED0x1ED DFdebris3xxxx.jpg 
DFdockpoint01EE0x1EE DFdockpoint.jpgDiscovery Falls Log docking point. Spawns a ridable log if using the objects are bag mushrooms code
DFlog01EF0x1EF DFlog.jpgDiscovery Falls Log
DFmoondoor01F00x1F0 DFmoondoor.jpg 
DFpodium01F10x1F1 DFpodium.jpg 
DFpodiumswitch01F20x1F2 DFpodiumswitch.jpg 
DFpulley01F3  
DFriverflow01F4  
DFropenode01F5  
DFsequences01F6  
DFturbine01F7  
DFturbinelever01F80x1F8 DFturbinelever.jpg 
DFSH_Door1Speci01F90x1F9 DFSH_Door1Speci.jpg 
DFSH_Door2Speci01FA0x1FA DFSH_Door2Speci.jpg 
DFSH_Door3Speci01FB0x1FB DFSH_Door3Speci.jpg 
DFSH_Door4Speci01FC0x1FC DFSH_Door4Speci.jpg 
DFmole01FD0x1FD DFmole.jpgIts Capy! emoticon_grin
DFwhirlpool01FE0x1FE DFwhirlpool.jpg 
EWTrobotpatrol01FF0x1FF EWTrobotpatrol.jpgCrashes when close
EWTrobotpatrolB0200  
MMP_levelcontro0201  
MMP_barrel02020x202 MMP_barrel.jpg 
MMP_seqobject02030x203 MMP_seqobject new.jpgMoon Mountain Pass cutscene and sequence objects
MMP_telescope02040x203 MMP_seqobject.jpg 
MMP_defenDoorL02050x205 MMP_defenDoorL.jpg 
MMP_defenDoorR02060x206 MMP_defenDoorR.jpg 
MMP_padlock02070x207 MMP_padlock new.jpg 
MMP_asteroid_re02080x208 MMP_asteroid_re.jpg 
MMP_trechFX02090x209 MMP_trenchFX.jpg 
MMP_asteroid_fl020A difficult to photograph as flashes. Same asteroid used in 0203
MMP_gyservent020B0x20B MMP_gyservent.jpg 
MMP_moonrock020C0x20C MMP_moonrock.jpgMoonrock in geyser vent. Rock can be picked up
MMP_Krazoa020D0x20D MMP_Krazoa.jpgKrazoa used in MMP cutscene
MMP_moonseedbus020E0x20E MMP_moonseedbus.jpg 
MMP_moonseedvin020F0x20F MMP_moonseedvin.jpg 
MMP_moonseed02100x210 MMP_moonseed.jpg 
MMP_mseedrecept02110x211 MMP_mseedrecept.jpg 
MMP_Bridge02120x212 MMP_Bridge.jpg 
NWseqobject0213  
NWMultiSeq0214  
NWsfx0215  
NWtree02160x216 NWtree.jpg 
NWgeyser02170x217 NWgeyser.jpg 
NWbigrock02180x218 NWbigrock.jpg 
NWboulder02190x219 NWboulder.jpgIce block. Can be pushed
NWtrickyball021A0x21A NWtrickyball.jpgCan be picked up as an item if 5C5110 is set to 01, though does not get added to inventory
NWalpineroot021B0x21B NWalpineroot.jpgCan be picked up as an item if 5C5110 is set to 01, though doesn't get added to inventory
NWalpinerootani021C0x21C NWalpinerootani.jpg 
NWtreebridge021D0x21D NWtreebridge.jpgComes with the puzzle solve jungle
NWtreebridge2021E0x21E NWtreebridge2.jpg 
NWmammothhelp021F0x21F NWmammothhelp.jpg 
NWmammothsquirt02200x220 NWmammothsquirt.jpg 
NWmammothwalk02210x221 NWmammothwalk.jpg 
NWguardiandaugh02220x222 NWguardiandaugh.jpg 
NWmammothgaurdi02230x223 NWmammothguardi.jpg 
NWguardiandaugh02240x224 NWguardiandaugh.jpg 
NWmutant02250x225 NWmutant.jpg 
NWminedoor02260x226 NWminedoor.jpg 
NWtricky0227  
NWreplaymedal02280x228 NWreplaymedal.jpg 
NWanimice102290x229 NWanimice1.jpg 
NWanimice2022A0x22A NWanimice2.jpg 
NWanimice3022B0x22B NWanimice3.jpg 
NWice1022C0x22C NWice1.jpg 
NWice2022D0x22D NWice2.jpg 
NWice3022E0x22E NWice3.jpg 
SHtricky022F  
SHLevelControl0230  
SHseqobject0231The attachment does not exist.Cutscenes and sequence objects
SHredflower02320x232 SHredflower.jpg 
SHblueflower02330x233 SHblueflower.jpg 
SHqueenearthwal02340x234 SHqueenearthwal.jpgQueen Earthwalker from Swapstone Hollow. Can be interacted with
SHthorntail02350x235 SHthorntail.jpg 
SHvines02360x236 SHvines.jpg 
SHthorntailanim02370x237 SHthorntailanim.jpg 
SHbluemushroom02380x238 SHbluemushroom.jpgBlue Mushroom.
SHkillermushroo02390x239 SHkillermushroo.jpgRed Mushroom
SHsign023A0x23A SHsign.jpg 
SHrocketmushroo023B0x23B SHrocketmushroo.jpg 
SHspore023C0x23C SHspore.jpg 
SHplantspore023D0x23D SHplantspore.jpg 
SHmushroombit023E0x23E SHmushroombit.jpgslowly animates acting like an explosion piece 
SHmushroomanim023F0x23F SHmushroomanim.jpg 
SHwhitemushroom02400x240 SHwhitemushroom.jpg 
SHVineDoor02410x241 SHVineDoor.jpgOpens and closes when near
SHBirchTree0242  
SHswaplift02430x243 SHswaplift.jpg 
SHswapstone02440x244 SHswapstone.jpgRocky
SHriver0245  
SHwaterlily02460x246 SHwaterlily.jpg 
SHboulder0247 Crashes
SHroot02480x248 SHroot.jpg 
KP_sequences02490x249 KP_sequences.jpgPossibly character placement for a cutscene, similar to 00CC?
KP_red_orb024A0x24A KP_red_orb.jpg 
KP_red_green024B0x24B KP_red_green.jpg 
KP_red_blue024C0x24C KP_red_blue.jpg 
KP_red_yellow024D0x24D KP_red_yellow.jpg 
KP_red_purple024E0x24E KP_red_purple.jpg 
KP_AnimKrazoa024F0x24F KP_AnimKrazoa new.jpg 
KP_RedKrazoa02500x250 KP_RedKrazoa.jpg 
KP_Transporter02510x251 KP_Transporter.jpgTransporter which takes you to the Void when used. Dummy actor rotates counter clockwise
KP_console_fire02520x252 KP_console_fire new.jpg 
KP_console_eart02530x253 KP_console_eart.jpg 
KP_console_wate02540x254 KP_console_wate.jpg 
KP_console_magi02550x255 KP_console_magi.jpg 
KP_textblock_fi02560x256 KP_textblock_fi.jpgCan be interacted with using the Krazoa Translator item
KP_textblock_ea02570x257 KP_textblock_ea.jpgCan be interacted with using the Krazoa Translator item
KP_textblock_wa02580x258 KP_textblock_wa.jpgCan be interacted with using the Krazoa Translator item
KP_textblock_ma02590x259 KP_textblock_ma.jpgCan be interacted with using the Krazoa Translator item
KP_SectionDoor025A0x25A KP_SectionDoor.jpg 
KP_FinDoor025B0x25B KP_FinDoor.jpg 
SC_levelcontrol025C  
SC_sequences025D  
SC_warppoint025E0x25E SC_warppoint.jpgNormally invisible
SC_chieflightfo025F0x25F SC_chieflightfo.jpg 
SC_lightfoot02600x260 SC_lightfoot.jpg 
SC_babylightfoo02610x261 SC_babylightfoo.jpg 
SC_lightfootSpe02620x262 SC_lightfootSpe.jpg 
SC_animlightfoo02630x263 SC_animlightfoo.jpg 
SC_animchieflig02640x264 SC_animchieflig.jpg 
SC_animbabyligh02650x265 SC_animbabyligh.jpg 
SC_musclelightf02660x266 SC_musclelightf.jpg 
SC_golden_nugge02670x267 SC_golden_nugge.jpg 
SC_totblocks02680x268 SC_totblocks.jpgDifficult to capture properly. Looks like a small wooden block, shows a purple indicator when close
SC_statue02690x269 SC_statue.jpg 
SC_BWC_door026A0x26A SC_BWC_door.jpg 
SC_mounddoor026B0x26B SC_mounddoor.jpg 
SC_settelmentdo026C0x26C SC_settelmentdo.jpg 
SC_steppingston026D0x26D SC_steppingston.jpg 
SC_meterblock026E0x26E SC_meterblock.jpg 
SC_flamegameflame026F0x26F SC_flamegamefla.jpg 
SC_beacon02700x270 SC_beacon.jpg 
SC_totempole02710x271 SC_totempole.jpg 
SC_totempuzzle02720x272 SC_totempuzzle.jpgOne of the rotating blocks used for the totem puzzle in Lightfoot Village
SC_totembond02730x273 SC_totembond.jpg 
SC_MusicTree0274  
SC_MMP_Key02750x275 SC_MMP_Key.jpg 
SC_totemstrengt02760x276 SC_totemstrengt.jpg 
SC_BirchTree0277  
SC_Lantern0278 Invisible. Emits an orange gloe on character when close
SC_DinoMole02790x279 SC_DinoMole new.jpgPresumably an enemy unused in
SwapStone Circle?
SB_Galleon027A The Flying Galleon from the intro
SB_Cloudrunner027B0x27B SB_Cloudrunner.jpgRideable CloudRunner from the intro
SB_AnimCR027C0x27C SB_AnimCR.jpg 
SB_Propeller027D0x27D SB_Propeller.jpg 
SB_ShipHead027E0x27E SB_ShipHead.jpg 
SB_ShipMast027F0x27F SB_ShipMast.jpg 
SB_ShipGun0280 ashes
SB_ShipGunBroke02810x281 SB_ShipGunBroke.jpg 
SB_CannonBall02820x282 SB_CannonBall.jpg 
SB_FireBall02830x283 SB_FireBall.jpg 
SB_Debris02840x284 SB_Debris.jpg 
SB_MiniFire02850x285 SB_MiniFire.jpg 
SB_CloudBall0286 Crashes
SB_KyteCage02870x287 SB_KyteCage.jpg 
SB_SeqDoor02880x288 SB_SeqDoor.jpg 
SB_SeqDoor202890x289 SB_SeqDoor2.jpg 
SB_DeckDoor3028A0x28A SB_DeckDoor3.jpg 
SB_CageKyte028B Crashes
SB_Lamp028C0x28C SB_Lamp.jpg 
SB_ShipFlag028D0x28D SB_ShipFlag.jpg 
SB_ShipShadow028E0x28E SB_ShipShadow.jpgDifficult to get in frame due to it's massive size
LevelName028F0x28F LevelName.jpg 
AnimTest0290  
VFP_lavastar02910x291 VFP_lavastar.jpg 
VFP_lavapool02920x292 VFP_lavapool.jpgHas various sizes
VFP_flamepoint0293  
VFP_SpellPlace02940x294 VFP_SpellPlace.jpg 
VFP_Block202950x295 VFP_Block2.jpg 
VFP_PowerBolt0296  
VFP_Ladders202970x297 VFP_Ladders2.jpg 
VFP_PitSwitch02980x298 VFP_PitSwitch.jpg 
VFP_PuzzlePad02990x299 VFP_PuzzlePad.jpg 
VFP_PodiumPoint029A0x29A VFP_PodiumPoint.jpg 
VFP_coreplathol029B0x29B VFP_coreplathol.jpg 
VFP_mocklazer029C0x29C VFP_mocklazer.jpgUsed for Fox/Sabre Drakor cutscene on VFPT
VFP_stepstone029D0x29D VFP_stepstone.jpgMoves when stood on
VFP_coreplat029E0x29E VFP_coreplat.jpg 
VFP_coreplatani029F Animation of 029E
VFP_SmallRoundD02A00x29F VFP_coreplatani.jpgOpens when near
VFPDragBreath02A1  
VFPDragHead02A20x2A2 VFPDragHead.jpgAnimates
VFPLavaBlock02A30x2A3 VFPLavaBlock.jpgAnimates
VFPLift102A40x2A4 VFPLift1.jpgMoves up and/or down when stood on
VFPLift202A50x2A5 VFPLift2.jpgMoves up and/or down when stood on
VFPLift302A60x2A6 VFPLift3.jpgMoves up and/or down when stood on
VFP_Spellstone02A70x2A7 VFP_Spellstone.jpgDifficult to capture due to it's large size
VFP_seqpoint02A8  
VFP_DoorSwitch02A90x2A9 VFP_DoorSwitch.jpg 
VFP_LiftIndicat02AA0x2AA VFP_LiftIndicat.jpg 
VFP_RoundDoor02AB0x2AB VFP_RoundDoor.jpgOpens when near
VFP_Platform102AC0x2AC VFP_Platform1.jpgMoving platform
VFP_Block102AD0x2AD VFP_Block1.jpg 
VFP_LiftSwitch02AE0x2AE VFP_LiftSwitch.jpg 
VFP_Ladders02AF0x2AF VFP_Ladders.jpg 
VFP_Doorlock02B00x2B0 VFP_Doorlock.jpg 
VFP_statue02B10x2B1 VFP_statue.jpg 
VFP_statueb02B20x2B2 VFP_statueb.jpg 
VFP_statuea02B30x2B3 VFP_statuea.jpg 
VFP_Maindoor02B40x2B4 VFP_Maindoor.jpgOpens when near
VFP_Maindoor202B50x2B5 VFP_Maindoor2.jpg 
VFP_Door202B60x2B6 VFP_Door2.jpg 
VFP_Door2B02B70x2B7 VFP_Door2B.jpg 
VFP_statueball02B80x2B8 VFP_statueball.jpg 
VFP_MiniFire02B90x2B9 VFP_MiniFire.jpg 
VFP_LevelContro02BA  
VFP_ObjCreator02BB0x2BB VFP_ObjCreator.jpg 
VFP_SpellPlace02BC0x2BC VFP_SpellPlace.jpgSame as 0294, but for a different spellstone placement?
DFP_SmallBrownD02BD0x2BD DFP_SmallBrownD.jpg 
DFP_PowerBolt02BE  
DFP_translator02BF0x2BF DFP_translator.jpgKrazoa Translator - used in Desert Force Point Temple to upload and download bridge codes
DFP_Platform102C00x2C0 DFP_Platform1.jpg 
DFP_BomBot02C10x2C1 DFP_BomBot.jpg 
DFP_SpellPlace02C20x2C2 DFP_SpellPlace.jpg 
DFP_LaserBeam02C30x2C3 DFP_LaserBeam.jpg 
DFP_blockwall02C40x2C4 DFP_blockwall.jpg 
DFP_TargetBlock02C50x2C5 DFP_TargetBlock.jpg 
DFP_TargetBlock02C60x2C6 DFP_TargetBlock.jpg 
DFP_PerchSwitch02C70x2C7 DFP_PerchSwitch.jpg 
DFP_PerchBase02C80x2C8 DFP_PerchBase.jpg 
DFP_Statue102C90x2C9 DFP_Statue1.jpg 
DFP_RotatePuzzl02CA0x2CA DFP_RotatePuzzl.jpgHas numerous animations and sound effects
DFP_BigDoor102CB0x2CB DFP_BigDoor1.jpg 
DFP_BigDoor202CC0x2CC DFP_BigDoor2.jpg 
DFP_SmallDoor02CD0x2CD DFP_SmallDoor.jpg 
DFP_SmallDoor202CE0x2CE DFP_SmallDoor2.jpg 
DFP_PitSwitch02CF0x2CF DFP_PitSwitch.jpg 
DFP_ForceSwitch02D00x2D0 DFP_ForceSwitch.jpg 
DFP_ForceAway02D1  
DFP_dish02D20x2D2 DFP_dish.jpg 
DFP_PuzzlePad02D30x2D3 DFP_PuzzlePad.jpg 
DFP_floorbar02D40x2D4 DFP_floorbar.jpg 
DFP_wallbar02D50x2D5 DFP_wallbar.jpg 
DFP_Torch02D60x2D6 DFP_Torch.jpg 
DFP_Spellstone02D7  
DFP_seqpoint02D8  
DFP_DoorSwitch202D90x2D9 DFP_DoorSwitch2.jpg 
DFP_DoorSwitch02DA0x2DA DFP_DoorSwitch.jpg 
DFP_Textblock02DB0x2DB DFP_Textblock.jpgInteractable using the Krazoa Tablet item
DFP_RoundDoor02DC0x2DC DFP_RoundDoor.jpg 
DFP_SmallTunDoo02DD0x2DD DFP_SmallTunDoo.jpg 
DFPLift102DE0x2DE DFPLift1.jpg 
DFP_LevelContro02DF  
DFP_ObjCreator02E0  
WM_TransTop02E10x2E1 WM_TransTop.jpg 
WM_PlanetsSun02E20x2E2 WM_PlanetsSun.jpg 
WM_Planets02E30x2E3 WM_Planets.jpg 
WMBossDrakorhea02E40x2E4 WMBossDrakorhea.jpg 
WMKrazoa102E50x2E5 WMKrazoa1 new.jpg 
WMKrazoa202E60x2E6 WMKrazoa2.jpg 
WMthorntailanim02E70x2E7 WMthorntailanim.jpg 
WMthorntailanim02E8  
WM_Spellbook02E90x2E9 WM_Spellbook.jpg 
WMtesla02EA0x2EA WMtesla.jpg 
WM_BossDrakor02EB0x2EB WM_BossDrakor.jpgDrakor from Warlock Mountain cutscene
WMinroom02EC Crashes
WMsun02ED0x2ED WMsun.jpg 
WMrock02EE0x2EE WMrock.jpg 
WMfallencol02EF  
WMlargerock02F00x2F0 WMlargerock.jpg 
WMconsolestone02F10x2F1 WMconsolestone.jpgItem messed up. Looks like a Spellstone, picks up as an Alpine Root, icon is a key and description is for Forcefield Spell
WM5pushcrate02F20x2F2 WM5pushcrate.jpg 
WM_WallCrawler02F30x2F3 WM_WallCrawler.jpg 
WM_Platform02F40x2F4 WM_Platform.jpg 
WM_MovePlatform02F50x2F5 WM_MovePlatform.jpg 
WM_Walkway102F60x2F6 WM_Walkway1.jpg 
WM_Walkway202F70x2F7 WM_Walkway2.jpg 
WM_NoPassVine02F80x2F8 WM_NoPassVine.jpg 
WM_NoPassHorzVi02F90x2F9 WM_NoPassHorzVi.jpg 
WM_MoonSeedMoun02FA0x2FA WM_MoonSeedMoun.jpg 
WM_PureMagic02FB0x2FB WM_PureMagic.jpg 
WM_WarpPoint02FC  
WL_Column_lump02FD0x2FD WL_Column_lump.jpg 
WL_SpiritSet02FE0x2FE WL_SpiritSet.jpg 
WL_Crystal02FF  
WL_Planet03000x300 WL_Planet.jpg 
WL_PlanetMoon03010x301 WL_PlanetMoon.jpg 
WL_VConsole03020x302 WL_VConsole.jpg 
WLFireFly03030x303 WLFireFly.jpg 
WLseqobject0304  
WL_Galleon03050x305 WL_Galleon.jpg 
WM_ObjCreator0306  
WM_GeneralScale03070x307 WM_GeneralScale.jpg 
WL_deaddino03080x308 WL_deaddino.jpg 
WL_LaserBeam03090x309 WL_LaserBeam.jpg 
WL_PressureSwit030A  
WL_Door1030B  
WL_Door2030C  
WL_Door3030D  
WL_Door4030E  
WL_PlanDoor1030F  
WL_PlanDoor20310  
WL_PlanDoor30311  
WL_PlanDoor40312  
WL_Column0313  
WL_Column_Top0314  
WL_LaserTarget0315  
WL_WarpDoor0316  
WM_Wizard0317  
WM_AnimWizard0318  
WL_Animcolrise0319  
WL_colrise031A  
WL_spiritplace031B  
WL_seqpoint031C  
WL_podium031D  
WL_podiumgem031E  
WL_AnimPodiumge031F  
WL_Torch0320  
WL_Vein0321  
WL_WallTorch0322  
WL_Worm0323  
WL_Wallpower0324  
WL_LevelControl0325  
SPitembeam0326  
SPDrape03270x327 SPDrape.jpg 
SPScarab0328 Invisible. Possibly the scarab used for the shops well cutscene
SPSeqObj03290x329 SPSeqObj.jpg 
SPDoor032A0x32A SPDoor.jpg 
SPShop032B Turns skybox black and plays the shop music
SPShopKeeper032C  
SPFruit032D0x32D SPFruit.jpg 
SPMeat032E0x32E SPMeat.jpg 
SPRedMushroom032F0x32F SPRedMushroom.jpg 
SPRedMaggot03300x330 SPRedMaggot.jpg 
SPMagic03310x331 SPMagic.jpg 
SPFishingNet03320x332 SPFishingNet.jpg 
SPLantern03330x333 SPLantern.jpg 
SPTranslator03340x334 SPTranslator.jpgHas incorrect model. Assuming it should be the same as object 02BF
SPSideFood03350x335 SPSideFood.jpg 
SPMagicChest03360x336 SPMagicChest.jpgPossibly has 2 models in same ID as seen in shop
SPFoodContainer03370x337 SPFoodContainer.jpg 
SPMap03380x338 SPMap.jpgMay have multiple map models using same ID
SPReplayDisk03390x339 SPReplayDisk.jpg 
SPWell033A Sometimes plays the "throw me a scarab and I'll give you some advice!" line
FElevControl033B  
FEseqobject033C  
Rarelogo033D  
N64logo033E  
DFSH_LaserBeam033F  
DFSHcol0340  
DFSH_Shrine0341  
DFSH_Spirit0342  
DFSH_SpiritPriz0343  
DFSH_ObjCreator0344  
DFSH_SpiritGift0345  
DFSH_Door10346  
DFSH_Door20347  
DFSH_Door30348  
DFSH_Door40349  
MMSH_Torch034A  
MMSHcol034B  
MMSH_Shrine034C  
MMSH_Spirit034D  
MMSH_Scales034E  
MMSH_SpiritPriz034F  
MMSH_Door10350  
MMSH_Door20351  
MMSH_Door30352  
MMSH_Door40353  
scalessword0354  
ECSH_Creator0355  
ECSHcol0356  
ECSH_Shrine0357  
ECSH_SpiritPriz0358  
ECSH_SpiritCup0359  
ECSH_Cup035A  
ECSH_Spirit035B  
ECSH_Door1035C  
ECSH_Door2035D  
ECSH_Door3035E  
ECSH_Door4035F  
GPSH_flybaddie0360  
GPSHcol0361  
GPSH_Shrine0362  
GPSH_SpiritPriz0363  
GPSH_Spirit0364  
GPSH_Door10365  
GPSH_Door20366  
GPSH_Door30367  
GPSH_Door40368  
GPSH_ObjCreator0369  
GPSH_Colrise036A  
GPSHswapstone036B Rubble?
GPSH_Scene036C  
GPSHpickobjroot036D  
GPSHpickobjnugg036E  
GPSHpickobjegg036F  
GPSHpickobjgem0370  
GPSHpickobjbarr0371  
GPSHpickobjplan0372  
DBSH_Torch0373  
DBSH_Krystal0374  
DBSHcol0375  
DBSH_Shrine0376  
DBSH_Symbol0377  
DBSH_Force0378  
DBSH_SpiritPriz0379  
DBSH_Spirit037A  
DBSH_Door1037B  
DBSH_Door2037C  
DBSH_Door3037D  
DBSH_Door4037E  
NWSH_Sacrifice037F  
NWSH_Fire0380  
NWSH_rock0381  
NWSH_creator0382  
NWSH_col0383  
NWSH_colpush0384  
NWSH_colpushped0385  
NWSH_ped0386  
NWSH_Shrine0387  
NWSH_SpiritPriz0388  
NWSH_Spirit0389  
NWSH_Tricky038A  
NWSH_Door1038B  
NWSH_Door2038C  
NWSH_Door3038D  
NWSH_Door4038E  
CCSHcol038F  
CCSH_Shrine0390  
CCSH_Spirit0391  
CCSH_SpiritPriz0392  
CCSH_ObjCreator0393  
CCSH_Door10394  
CCSH_Door20395  
CCSH_Door30396  
CCSH_Door40397  
DBlevelControl0398  
DBFireBall0399  
DB_WaterGate039A  
DB_WaterGaterig039B  
DB_OrbDoor039C  
DB_FlameSwitch039D  
DBstealerworm039E  
DB_RockFall039F  
DB_RockFallgen03A0  
DB_egg03A1  
DB_AnimEgg03A2  
DBPointMum03A3  
DBTrigger03A4  
DBSpike03A5  
DBPlaceHolder03A6  
DBFloodWater03A7  
DBseqobject03A8  
DBsplashy03A9  
DBFire03AA  
DBmap03AB0x3AB DBmap.jpg 
DBMagicBridge03AC  
DBDiamond03AD  
DBAnimDiamond03AE  
DBStaticDiamond03AF  
DBExpWall03B0  
DBEggBroke103B1  
DBEggBroke203B2  
DBExpbit03B3  
DBwhitehole03B4  
DBwaterhole03B5  
DBbignest03B6  
DBwaterplant03B7  
DBwaterspray03B8  
DBWaterCurve03B9  
DBplatform03BA  
DBlgtbeam03BB  
DBbridgeanim03BC  
DBshooterball03BD  
DBAnimshooterba03BE  
DBbullet03BF  
DBNatShield03C0  
DBKillBot03C1  
DBSupShield03C2  
DBDustGeezer03C3  
DBbonedust03C4  
DBkillboulder03C5  
DBScaleTile03C6  
DB_SuperDoor03C7  
DB_SuperSymbol03C8  
DB_fruittree03C9  
DB_shortfruittr03CA  
DB_FakeHorizon03CB  
DR_BarrelPositi03CC  
DR_AnimEarthWar03CD  
DR_EarthWarrior03CE  
DR_CloudRunner03CF  
DR_HighTop03D0  
DR_FireBall03D1  
DR_Lever03D2  
DR_TrackLever03D3  
DR_Lever_OnePre03D4  
DR_LiftLever03D5  
DR_FootClamp03D6  
DR_Platform03D7  
DR_LaserCannon03D8  
DR_IonCannon03D9  
DR_PushCart03DA  
DR_IonCannonPol03DB  
DRbullet03DC  
DR_Seqobj03DD  
DR_PartSeqobj03DE  
DRBlastedWall03DF  
DR_AnimCollPiea03E0  
DRExplodeWall03E1  
DRExplodePieces03E2  
DRSmallExplodeW03E3  
DRSmallExplodeP03E4  
DR_NiceSharpy03E5  
DR_SupGuardClaw03E6  
DRLavaControl03E7  
DR_BigSkeetla03E8  
DR_SmallSkeetla03E9  
Skeetla03EA  
SkeetlaWall03EB  
DR_Creator03EC  
DR_tube03ED  
DR_Vines03EE  
DR_ExplodeDoor03EF  
DR_Geezer03F0  
DR_Chimmey03F1  
DR_CageControl03F2  
DR_Cage03F3  
DR_CloudDoorA03F4  
DR_CloudDoorB03F5  
DR_PressurePad03F6  
DRPerch03F7  
DR_Shackle03F8  
DR_BigShackle03F9  
DR_Bell03FA  
DR_Rock03FB  
DR_HighDoorA03FC  
DR_HighDoorB03FD  
DR_HighPlatform03FE  
DR_CloudSmallDo03FF  
DR_IceFire0400  
DR_pulley0401  
DR_cradle0402  
DR_TrackDoor0403  
DR_TrackDoor20404  
DR_WireFence0405  
DR_SupPortal0406  
DRProjectileSwi0407  
DRCollapsePieac0408  
DRPlatformColla0409  
DRPlatformColla040A  
DR_CollapseTube040B  
DR_CollapseCont040C  
DR_CaveIn040D  
DR_CaveInFlow040E  
DR_LightBeam040F  
DR_LandSquare0410  
DRSpecialLoader0411  
DR_LightPole0412  
DR_LightHalo0413  
DR_LightPoleYel0414  
DR_LightLamp0415  
DR_LightLampYel0416  
DR_CloudPerch0417  
DR_EarthCallPad0418  
DR_CloudCallPad0419  
WGSH_Torch041A  
WGSH_projball041B  
WGSH_flybaddie041C  
WGSHcol041D  
WGSH_Shrine041E  
WGSH_Spirit041F  
WGSH_SpiritPriz0420  
WGSH_ObjCreator0421  
WGSH_Door10422  
WGSH_Door20423  
WGSH_Door30424  
WGSH_Door40425  
AMLevelControl0426  
AnimShadowHunte0427shadow.jpgDifficult to load up
AnimSabre0428  
AnimKrystal0429  
SB_CloudrunnerA042A  
AnimSwoop042B  
Bronto042C  
RollingTrex042D  
RollingMinedoor042E  
RollingStatueAn042F  
RD_seqobj0430  
RD_smallpalm0431  
RD_mediumpalm0432  
RD_palmleaf0433  
RD_wall0434  
RD_frond0435  
SphereTest0436  
SpellOverlay04370x437 SpellOverlay.jpg 
WallTorch0438  
Campfire0439  
Fall_Ladders043A  
sfxPlayer043B  
ProjectileSwitc043C  
ProjectileTarge043D  
BlownUpTarget043E  
curve043F  
checkpoint40440  
setuppoint0441  
EndObject0442  
sideload0443  
sidesetup0444  
PortalSpellDoor0445  
PortalDoorAnim0446  
FireFlyLantern0447  
LanternFireFly0448  
kyteFireFlys0449  
FlameWall044A  
PerchObject044B  
RestPerch044C  
FlameObject044D  
FindKyteObject044E  
KyteCurveCreate044F  
animator0450  
texscroll0451  
texscroll20452  
rgbalight0453  
InfoPoint04540x454 InfoPoint.jpgInfo points seen in Cloudrunner Fortress. Seems to show different internal text depending on which object is switched out
Cannon0455https://media.discordapp.net/attachments/813130523932491817/828020373492203570/unknown.png?width=339&height=300 
CannonBall0456  
LaserEmitter0457https://media.discordapp.net/attachments/813130523932491817/828021163623055440/unknown.png?width=247&height=300 
FXEmit0458  
AreaFXEmit0459  
WaterFallSpray045A  
TAreaFXEmit045B  
DoorOpen045C  
LFXEmitter045D  
EnvEmitter045E  
FirePole045F  
Beacon0460  
Krazcol0461  
FireFly0462  
Transporter0463  
WarpPoint0464  
RestartPoint0465  
CFDungeonBlock0466  
InvHit0467  
SecretPoint0468  
fire0469  
iceblast046A Appears when using the Ice Blast spell
flameblast046B  
KrystalArms046C  
SabreArms046D  
WaveAnimator046E  
TexFrameAnimato046F  
AlphaAnimator0470  
PortalTexAnimat0471  
GroundAnimator0472  
HitAnimator0473  
VisAnimator0474  
WallAnimator0475  
XYZAnimator0476  
ExplodeAnimator0477  
CrackAnimator0478  
TDtextureCreato0479  
Scorpion047A  
Blue_bean047Bhttps://media.discordapp.net/attachments/813130523932491817/828024380067545118/unknown.png 
Green_scarab047C Green Scarb
Red_scarab047D Red Scarab
Gold_scarab047E  
Rain_scarab047F  
Green_scarabAni0480  
Red_scarabAnim0481  
Gold_scarabAnim0482  
Crate0483  
Crate20484  
BigCrate0485  
EnergyGem10486  
EnergyGem20487  
EnergyGem30488  
EnergyGem40489  
EnergyGem5048A  
EnergyGem6048B  
meatPickup048C  
applePickup048D  
beanPickup048E  
PadlockKey048F  
GuardPass0490  
Dynamite0491  
BoneDust0492  
Spellstone0493  
ProjectileSpell0494  
IllusionSpell0495  
FireSpell0496  
EarthQuakSpell0497  
WeaponUp0498  
Duster0499  
DusterAnim049A  
EnergyPlant1049B  
EnergyPlant2049C  
foodbagSmall049D  
foodbagMedium049E  
foodbagLarge049F  
foodbagGeneral04A0  
sidefoodbagGene04A1  
foodbagapple04A2  
foodbagGreenApp04A3  
foodbagRedApple04A4  
foodbagBrownApp04A5  
foodbagNewFish04A6  
foodbagSmokedFi04A7  
foodbagNewMeat04A8  
foodbagOldMeat04A9  
foodbagGreenBea04AA  
foodbagRedBean04AB  
foodbagBrownBea04AC  
foodbagBlueBean04AD  
foodbagBlueMush04AE  
foodbagRedMushr04AF  
foodbagOldMushr04B0  
foodbagBlueGrub04B1  
foodbagRedGrub04B2  
foodbagOldGrub04B3  
fruit04B4  
treebean04B5  
fish04B6  
colourfullfish04B7  
curvefish04B8  
beanAnim04B9  
appleAnim04BA  
grubAnim04BB  
mushroomAnim04BC  
fishAnim04BD  
meatAnim04BE  
FireNut04BF0x4BF FireNut.jpgCan be picked up adding 01 to 5C5110, though doesn't add to your inventory
fruitBranch04C0  
fruitBranchMoss04C1  
fruitBranchSnow04C2  
fruitBranchRock04C3  
fishingnetColle04C40x4C4 fishingnetColle.jpgCan be picked up adding 01 to 5C5110, though doesn't add to your inventory
MagicPlantBase04C5  
MagicPlant04C6  
MagicDustSmall04C7  
MagicDustSmallA04C8  
MagicDustMid04C9  
MagicDustMidAni04CA  
MagicDustLarge04CB  
MagicDustLargeA04CC  
MagicDustHuge04CD  
MagicDustHugeAn04CE  
TrickyWarp04CFhttps://media.discordapp.net/attachments/813130523932491817/828011000929714216/trickypad.jpg?width=320&height=300Unknown (for now)
TrickyGuard04D0  
AnimCamera04D1  
Override04D2  
VariableObject04D3  
IceBerg104D4  
PadLock04D5  
ExplodingWall04D6  
ZBomb04D7  
SmallBasket04D8  
MediumBasket04D9  
SmallCrate04DA  
MediumMetalCrat04DB  
KrazoaText04DC0x4DC KrazoaText.jpg 
EffectBox04DD  
xyzpoint04DE  
StaticCamera04DF  
WalkCamera04E0  
TriggerPoint04E1  
TriggerCylinder04E2  
TriggerPlane04E3  
TriggerArea04E4  
TriggerTime04E5  
TriggerButton04E6  
TriggerSetup04E7  
TriggerBits04E8  
TriggerCurve04E9  
Area04EA  
DigHole04EB  
DigTunnel04EC  
GroundQuake04ED  
SidekickBall04EE  
SidekickBallAni04EF  
LockIcon04F0  
barrel04F1  
coldWaterContro04F2  
waterfallContro04F3  
animbubble04F4  
 04F5  
 04F6  
 04F7  
 04F8  
 04F9  
 04FA  
 04FB  
 04FC  
 04FD  
 04FE  
 04FF  
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Welcome

Welcome to DPWiki!

This is an archive of information documenting Dinosaur Planet, the game's history, its lore, characters, how to play the ROM, as well as technical documentation regarding cheats, mods, and engine tech.

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